The problem is the pvp in general..
Look at the last era.. if you want to join PvP, you have to create junkie PvP char: jet, nukas, smokes, psycho, buffouts.. without this, you are fuc**d.
You have to spend your hardly crafted ammo on militia, if you want to challenge other players.
You wait for 24 minutes in city/over the map, then you will die in few seconds..
You can craft many types of weapons, but you can use only few of them..
We have name colourizing, so we can recognize our friend and we can create big alliances and that leads to imba..
This is not funny as it was in second era.. yes, we were whining because of dual loggers, but figthst were more longers..
But seriously, i think problem is that developers dont want to evolve PvP system.. Now, everybody knows everything about how to create best PvP char.. and we have undestructible psychos minigunners.. Yes, developers dont want to create only pvp system, but question is, who is playing this game since start of open beta? Even Vedaras is gone..
Point is, PK-factions can already slaughter anyone they want to, even with non-guards Militia. With guards Militia, they could slaughter anyone they want to, but non-PK factions could also make the town a "safe" one.
Dont forget the point, we want to fight for fun.. our role, anti PK, is not because we want to clear wasteland from PK, we just dont want kill every bluesuit. But we want figth with real players, so thats our role