Why not make special objectives in different cities while capturing? I.e.: sometimes you will need special profesion with science, repair skill.. it will not be necessary for town control, but it will provide kind of help.
Or make some kind of capturing for small teams, where they can use low equip.
In my point of view, we dont fight because we want capture the city, we capture the city because we want fight. TC is kind of beacon: hello, we are here, we want fight, but this current TC kills small actions with few people. We are unable to take few players and enter the city, kill another small gang with low equip etc.., because there is f...g militia inside.
This current state, where we have to wait 25 minutes to fight is very boring. Seriously, we are thinking about leaving fonline after wipe, if there will not be changes in this way..
Question n.1: Why we could not farm kind of PvP usefull equip like in previous era? Do you realize, that this part of game was very funny for whole team. It was part of pvp preparation. We loged on mumble, where there were few members .. they vere crafting/exping alone or together.. if the numbers of our mates was quite bigger, but not so big to PvP, we made a caravan hunt.. you know, team action.. lately, we fought PvP..
In the economics balance madness, you, devs, erase this part from the game, so now we have only time for PvP.. waiting 25 minutes,.... Dont you realize, that you put out the entertaining part of this game? This is not stupid trolling, this is state of fact. Now, i cant say to four of my teamates: "boys, lets go on caravans", and i cant even say to my four teamates: "boys, lets capture the city", because there is 20 militia and sneaking enemy.