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Poll

Does millitia ruins your pvp experience?

Yes
- 39 (41.1%)
No
- 56 (58.9%)

Total Members Voted: 93


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Author Topic: Millitia ruins pvp  (Read 19243 times)

Lordus

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Re: Millitia ruins pvp
« Reply #45 on: July 13, 2010, 11:40:29 am »

 Why not make special objectives in different cities while capturing? I.e.: sometimes you will need special profesion with science, repair skill.. it will not be necessary for town control, but it will provide kind of help.
 Or make some kind of capturing for small teams, where they can use low equip.

 In my point of view, we dont fight because we want capture the city, we capture the city because we want fight. TC is kind of beacon: hello, we are here, we want fight, but this current TC kills small actions with few people. We are unable to take few players and enter the city, kill another small gang with low equip etc.., because there is f...g militia inside.

 This current state, where we have to wait 25 minutes to fight is very boring.  Seriously, we are thinking about leaving fonline after wipe, if there will not be changes in this way..

 Question n.1: Why we could not farm kind of PvP usefull equip like in previous era? Do you realize, that this part of game was very funny for whole team. It was part of pvp preparation. We loged on mumble, where there were few members .. they vere crafting/exping alone or together.. if the numbers of our mates was quite bigger, but not so big to PvP, we made a caravan hunt.. you know, team action.. lately, we fought PvP..

 In the economics balance madness, you, devs, erase this part from the game, so now we have only time for PvP.. waiting 25 minutes,.... Dont you realize, that you put out the entertaining part of this game? This is not stupid trolling, this is state of fact. Now, i cant say to four of my teamates: "boys, lets go on caravans", and i cant even say to my four teamates: "boys, lets capture the city", because there is 20 militia and sneaking enemy.
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Izual

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Re: Millitia ruins pvp
« Reply #46 on: July 13, 2010, 11:43:52 am »

Well, even if there wasn't militia, I doubt you would succeed in taking any town with four guys (because above the towns are 30 RDA/Rogues/etc).
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Pozzo

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Re: Millitia ruins pvp
« Reply #47 on: July 13, 2010, 11:50:10 am »

Quote
In my point of view, we dont fight because we want capture the city, we capture the city because we want fight. TC is kind of beacon: hello, we are here, we want fight, but this current TC kills small actions with few people. We are unable to take few players and enter the city, kill another small gang with low equip etc.., because there is f...g militia inside.


Well we are talking about a town, not about a base. If I take to attack my town I would need an army :D. Or even if I want to attack a raider base I need a lot of fighters.
What we need is a PvP alternative for small gangs (like capturing small areas/factories/shop/building,etc... I don't know)

Quote
Question n.1: Why we could not farm kind of PvP usefull equip like in previous era? Do you realize, that this part of game was very funny for whole team.


Personaly I have more fun in the game right now than before :)

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Crazy

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Re: Millitia ruins pvp
« Reply #48 on: July 13, 2010, 11:52:31 am »

In my point of view, we dont fight because we want capture the city, we capture the city because we want fight. TC is kind of beacon: hello, we are here, we want fight

True
but this current TC kills small actions with few people. We are unable to take few players and enter the city, kill another small gang with low equip etc.., because there is f...g militia inside.

False, if you search, you can almost always found ennemies somwhere else, also, the militia is ONLY at the main entrance, it's often easy to fight a other entrances and the militia don't bother you.

This current state, where we have to wait 25 minutes to fight is very boring

Well the main problem is just the timer is too long, 15 min should be enough, but for the rest, the new TC is pretty good.


Question n.1: Why we could not farm kind of PvP usefull equip like in previous era? Do you realize, that this part of game was very funny for whole team. It was part of pvp preparation.

Well I agree the farming was very funny part of the game and the funniest way to obtain equipment, and it's bad you can't do it anymore.
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Lordus

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Re: Millitia ruins pvp
« Reply #49 on: July 13, 2010, 11:58:13 am »

Well, even if there wasn't militia, I doubt you would succeed in taking any town with four guys (because above the towns are 30 RDA/Rogues/etc).

 I remember, that in previous era, we captured the city with low stuff, not many members, without supermutants against cca 20 membres of Dark Alliance.. it was a luck too :) but that fight was epic for us..

 Now, if we want to capture i.e. Redding, we have to stay in 2 buildings.. and of course, for small gangs is this trap..

 Why not make this: gang members: minimum 5 players, enter the city to capture it. To capture the city, they have to broadcast their text in local radio. So they need to find radio station (sneaker), hijack computer (science), lock the doors (thief), set up the trap (demoexpert) and hold this objectives agaisnt enemy.. They will need to kill only thief and scientist, if they want to succeed with town control protection.

 I can imagine, that biggest teams will have enough power to control the city if they want, but small gangs will be able to retake it at least for some time.. does not matter that bigger gangs will control this for long time, it will be enough fun for smaller gangs too.. Maybe, if bigger alliances will se, that there is possibility to capture it only with few members, they will not try to make this kind of alliances for this kind of town control.

 Also i can imagine, that before this, we can go to NCR, to bazaar, not to buy stuff, but to hire player-specialist..
 
 Problem i see is: stuff is expensives to just lose it in some kind of capturing minigame (=>allow caravan hunting with PvP usable stuff)
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Heckler Spray

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Re: Millitia ruins pvp
« Reply #50 on: July 13, 2010, 03:12:06 pm »

Back to the topic, militia needs some A.I. improvements to behave like a real militia (follow players orders...), some bug fixes, then it will be perfect. We just have to be patient.

During the previous sessions, when you assigned your mercs or your slaves to the town you were controlling, you were able to determine some "rules", by talking to the mayor. It didn't work good, but it was a quite interesting idea.

Pozzo 's idea is also really good, it would be great to be able to equip our own militia.

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Shangalar

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Re: Millitia ruins pvp
« Reply #51 on: July 13, 2010, 05:27:40 pm »

I just wondered if changing the countdown to a variable count (lets say between 10 and 25 minuts) and hidden for all people outside the concerned faction would be interesting. More uncertain, more funny. What do you think ?

LeMark

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Re: Millitia ruins pvp
« Reply #52 on: July 13, 2010, 07:17:40 pm »

I just wondered if changing the countdown to a variable count (lets say between 10 and 25 minuts) and hidden for all people outside the concerned faction would be interesting. More uncertain, more funny. What do you think ?

Heu, who is the "concerned faction" for you? Only the attakers? Attakers + defense? It is funny the fight in a 3 way fight...
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Pozzo

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Re: Millitia ruins pvp
« Reply #53 on: July 15, 2010, 05:29:14 pm »

One more idea : the faction controling a town can "tell" to mayor to add some friendly names to protect. So the militia will not defend only the faction but also the players who were added as "friends".
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Re: Millitia ruins pvp
« Reply #54 on: July 16, 2010, 10:46:29 am »

Quote
Well the main problem is just the timer is too long, 15 min should be enough, but for the rest, the new TC is pretty good.
I agree, and I suggested this some time ago.

Shangalar

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Re: Millitia ruins pvp
« Reply #55 on: July 16, 2010, 04:01:23 pm »

One more idea : the faction controling a town can "tell" to mayor to add some friendly names to protect. So the militia will not defend only the faction but also the players who were added as "friends".


Afair, this was supposed to be ingame when the militia was implemented. But We didnt see it, I do not remember why.

Quote
Heu, who is the "concerned faction" for you? Only the attakers? Attakers + defense? It is funny the fight in a 3 way fight...

Only the attacking faction who tries to take control over a town whould know exactly how much time they still have to stay.
« Last Edit: July 16, 2010, 04:03:24 pm by Shangalar »
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Re: Millitia ruins pvp
« Reply #56 on: July 16, 2010, 08:27:15 pm »

I'm just pissed there's no where to pk random people without getting killed by npcs other than camping unguarded resources.
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Solar

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Re: Millitia ruins pvp
« Reply #57 on: July 16, 2010, 08:32:38 pm »

I'm just pissed there's no where to pk random people without getting killed by npcs other than camping unguarded resources.

Reno? Thats where I wait for PKers to kill :)
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Re: Millitia ruins pvp
« Reply #58 on: July 16, 2010, 08:35:31 pm »

Reno? Thats where I wait for PKers to kill :)

Reno is always full of PKs !!!
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Re: Millitia ruins pvp
« Reply #59 on: July 16, 2010, 08:38:57 pm »

on worldmap

1. Spam preview
2. If you see someone on preview AND you think you can kill him, enter
3. If not, keep doing what was in 1.
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