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Poll

Does millitia ruins your pvp experience?

Yes
- 39 (41.1%)
No
- 56 (58.9%)

Total Members Voted: 93


Pages: 1 2 [3] 4 5 ... 9

Author Topic: Millitia ruins pvp  (Read 20179 times)

Pandemon

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Re: Millitia ruins pvp
« Reply #30 on: July 13, 2010, 09:12:46 am »

Yeah militia should have especially smg, assault rifles, miniguns, p90c - weapons with which you can make the city "None" so easy! Great idea Michaelh!

Anyway, why you all wanna nerf militia if they are already too weak, 10 well armed people can bit 20 militians in max. 3 minutes?
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Marko69

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Re: Millitia ruins pvp
« Reply #31 on: July 13, 2010, 09:20:24 am »

Yeah militia should have especially smg, assault rifles, miniguns, p90c - weapons with which you can make the city "None" so easy! Great idea Michaelh!

Anyway, why you all wanna nerf militia if they are already too weak, 10 well armed people can bit 20 militians in max. 3 minutes?

But can they win if 10 "well armed" people inside together with militia?
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Anti-pk, protector of the law in wasteland.

Pandemon

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Re: Millitia ruins pvp
« Reply #32 on: July 13, 2010, 09:25:25 am »

I didn't understood it really, you mean that who can win if 10 well-armored people will be inside with militia?
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Marko69

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Re: Millitia ruins pvp
« Reply #33 on: July 13, 2010, 09:30:33 am »

I didn't understood it really, you mean that who can win if 10 well-armored people will be inside with militia?

I said it clear, can 10 people win against 10 people + militia? And this is fair fight.
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Anti-pk, protector of the law in wasteland.

Michaelh139

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Re: Millitia ruins pvp
« Reply #34 on: July 13, 2010, 09:34:11 am »

Yeah militia should have especially smg, assault rifles, miniguns, p90c - weapons with which you can make the city "None" so easy! Great idea Michaelh!

Anyway, why you all wanna nerf militia if they are already too weak, 10 well armed people can bit 20 militians in max. 3 minutes?
They already have P90's Avengers miniguns rocket launchers so I don't see why your trying to be a put it on me, not to mention that people get banned for that exploit already if caught, besides it wouldn't make sense if all gaurds had Hunting rifles and snipers n rippers because if that were the case killing militia would be EXTREMELY easy using the current exploit because there wouldn't be any minigunners to point blank burst once inside the building.
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Nice_Boat

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Re: Millitia ruins pvp
« Reply #35 on: July 13, 2010, 09:35:56 am »

I said it clear, can 10 people win against 10 people + militia? And this is fair fight.

Yes, because that's a realistic scenario ::)

Militia is good as it is, it makes defending and actually controlling a city possible and its primary purpose is buying some time to the faction in control. Anyone who says militia is a determining factor in most TC battles is a liar - because by the time those battles even start, they're generally all dead. The only bad things about militia are the result of bugs which wouldn't even be there if a few dumb suggestions (the "None" thing) weren't made.

Pandemon

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Re: Millitia ruins pvp
« Reply #36 on: July 13, 2010, 09:37:14 am »

I said it clear, can 10 people win against 10 people + militia? And this is fair fight.
So you're saying that if you control 5 towns you got also 10 people in each town for guarding it together with militia?  :-X Nice waste of players.
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Re: Millitia ruins pvp
« Reply #37 on: July 13, 2010, 09:41:38 am »

Yes, because that's a realistic scenario ::)

Militia is good as it is, it makes defending and actually controlling a city possible and its primary purpose is buying some time to the faction in control. Anyone who says militia is a determining factor in most TC battles is a liar - because by the time those battles even start, they're generally all dead. The only bad things about militia are the result of bugs which wouldn't even be there if a few dumb suggestions (the "None" thing) weren't made.

I think militia should be only for night time , and its good for . For big TC battle it do PVE not PVP :/
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Nice_Boat

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Re: Millitia ruins pvp
« Reply #38 on: July 13, 2010, 09:51:23 am »

I think militia should be only for night time , and its good for . For big TC battle it do PVE not PVP :/

It just shouldn't respawn. Also, how many battles does it take part in in the first place? One out of 10? And when it does, it's usually because one of the gangs did something smart. Militia simply isn't a problem at all, but it provides some nice possibilities.

Marko69

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Re: Millitia ruins pvp
« Reply #39 on: July 13, 2010, 10:19:08 am »

So you're saying that if you control 5 towns you got also 10 people in each town for guarding it together with militia?  :-X Nice waste of players.

If there are no players inside militia will die. If there are players in or over town, attackers will die.
If you have 50+ people try to lose please...

Control and defense is not the same thing, if you want to defend you'll stay inside.

The gameplay now is: scout town if any player is inside, no one inside > go kill militia with point blank bunker tactic >> if enemy were over town you are screwed > if they were not over town, take control and wait 25 minutes. "IF" someone attacks you when you are in good camp bunker 1hex position somewhere in town (psycho ready) you'll have some "FUN". If not > After you took the town you exit town and noob comes to kill your TC npc and you lose town control WRONG! > You stay in town to defend the TC npc and you buy militia waiting for those who are crazy enough to attack you when you are near "weak nerfed" militia and fight? against enemy who gets raped by militia attack in 10-20 seconds and retreats. When(If) you get bored of staying inside, you will leave the town, and opponents faction will later proceed with the same drill. This is your game.

My gameplay would be: No wasting time on killing militia ritual, no waiting for someone 25 minutes ritual(calling friend on phone, hey there'll be a fight in Den in 25mins; ok I'm on a train, be there in 20mins.. I never done this >_< 15-20 mins enough). Direct fight pvp with no npc involved except mercenaries which are ok support for me. No one will bring 10 merc leaders with mutants I hope... Fast and easy gameplay based on groups fighting skills, no stupid waste of time on non-fun rituals PLEASE! The simpler the better. The more complicated you make it the more bugs and inconveniences will happen ruining game fun.
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Pozzo

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Re: Millitia ruins pvp
« Reply #40 on: July 13, 2010, 10:41:45 am »

Quote
Does it makes sense for Klamath town militia to have gauss guns or miniguns, pulse wepaons.. why don't you give them power armors and vindicators? Is this Klamath's underground technology? More realistic would be for militia to have weapons that are available in that town (weapons and armors that caravans and patrols of that town use - ghouls with spears and snipers in Gecko for example).

Yes but Klamath is probably the hardest city to take/defend so how could we balance militia depending on this and not depending of thei technology ?

And you forget that in this game, being a PK is far more easy than being anti-PK so militia balance all that.

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Arry

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Re: Millitia ruins pvp
« Reply #41 on: July 13, 2010, 10:42:29 am »

Marko You said yourself, 25 minutes timer, this is the real problem not milicia. With some ideas and strategies you can beat players and militia, it's called guerrilla, rogues are becoming quite good at this :P

Militia just need to be a little reworked and I like Pozzo's idea

Pozzo +1
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Marko69

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Re: Millitia ruins pvp
« Reply #42 on: July 13, 2010, 11:11:02 am »

So when you buy militia it will spawn unarmed, and then you can give them weapon you want. That sounds fair. I agree too Pozzo +1
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Pozzo

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Re: Millitia ruins pvp
« Reply #43 on: July 13, 2010, 11:25:35 am »

I think it could (at least) solve the problem of "technology regarding of the city which is controled". Militia power will depend on the faction power and not in the town.
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Re: Millitia ruins pvp
« Reply #44 on: July 13, 2010, 11:31:38 am »

Ok i agree with giving guns for militia

+1 Pozzo
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