So you're saying that if you control 5 towns you got also 10 people in each town for guarding it together with militia?
Nice waste of players.
If there are no players inside militia will die. If there are players in or over town, attackers will die.
If you have 50+ people try to lose please...
Control and defense is not the same thing, if you want to defend you'll stay inside.
The gameplay now is: scout town if any player is inside, no one inside > go kill militia with point blank bunker tactic >> if enemy were over town you are screwed > if they were not over town, take control and wait 25 minutes. "IF" someone attacks you when you are in good camp bunker 1hex position somewhere in town (psycho ready) you'll have some "FUN". If not > After you took the town you exit town and noob comes to kill your TC npc and you lose town control WRONG! > You stay in town to defend the TC npc and you buy militia waiting for those who are crazy enough to attack you when you are near "weak nerfed" militia and fight? against enemy who gets raped by militia attack in 10-20 seconds and retreats. When(If) you get bored of staying inside, you will leave the town, and opponents faction will later proceed with the same drill. This is your game.
My gameplay would be: No wasting time on killing militia ritual, no waiting for someone 25 minutes ritual(calling friend on phone, hey there'll be a fight in Den in 25mins; ok I'm on a train, be there in 20mins.. I never done this >_< 15-20 mins enough). Direct fight pvp with no npc involved except mercenaries which are ok support for me. No one will bring 10 merc leaders with mutants I hope... Fast and easy gameplay based on groups fighting skills, no stupid waste of time on non-fun rituals PLEASE! The simpler the better. The more complicated you make it the more bugs and inconveniences will happen ruining game fun.