The society is gone. No police, no government to speak of. You live in a country that pre-war had more firearms than people. You meet someone you don't know in the desert. That's not a pretty scenario. I'd say players in FOnline are pretty better off than real people in such a situation would be. I mean living in fear is great and is a part of the setting, and you can still tag someone you know is a PK and have an "unfair" advantage because of that - make it any easier would simply ruin the delicious suspense of encountering another human being, lol. You can still make a list of outlaws by exchanging namecolorizing and consistent tagging - why don't you use that instead of opting for the easy way out? You already have a very powerful tool...
All the same, players should be allowed to pick sides and recognize their enemy. Besides in real world you have more time to talk because you can cover 90% of your body behind a concrete wall and discuss things with the stranger without the fear of getting eyeshotted with 95% accuracy.
Many people are using name colorizing, it just doesn't recognize the alts of an enemy. There's been many reports of players dual logging with their another combat char when their main dies. In addition:
At the start of this era, we were discussing our policy. To be PK or not. I told to our members, that one half of players we meet in mines, are alts of our enemies. But because we cant recognize tham, we will not shoot them, if they will not attack us or we will have enough info from our inteligent agency Smiley) confirming that they are PK.
If our game is based on factions and players trying to break or maintain order, then why would the anarchistic side have to have so many advantages in various ways? The freedom to do everything they want is advantage already.
no no no very bad suggestion !
This is a good example how not to answer to a suggestion.