But then again choosing between good and bad was the luxury of chosen one's because he had the power to change things so radically. We here in fonline are just average dudes who just do what they gotta do to survive.
Bumping marking PKers couse I dont want to shoot every player I meet in random encounter and I dont wanna suffer for not shooting every player I meet in random enocuter.
agreed. bluesuit right. i don't want to shoot them. oh damn, they whip out a SMG and go to town on me. :/player in armor, they are obviously evil... because they are wearing armor at lvl 1-21 **aims for eyes**in this environment you know who someone is or you don't. you may know someone cause they've killed you or someone you know.so you just become a pk and kill everyone because you work hard and live in fear?an enemy of an enemy is not a friend of mine.
The society is gone. No police, no government to speak of. You live in a country that pre-war had more firearms than people. You meet someone you don't know in the desert. That's not a pretty scenario. I'd say players in FOnline are pretty better off than real people in such a situation would be. I mean living in fear is great and is a part of the setting, and you can still tag someone you know is a PK and have an "unfair" advantage because of that - make it any easier would simply ruin the delicious suspense of encountering another human being, lol. You can still make a list of outlaws by exchanging namecolorizing and consistent tagging - why don't you use that instead of opting for the easy way out? You already have a very powerful tool...
At the start of this era, we were discussing our policy. To be PK or not. I told to our members, that one half of players we meet in mines, are alts of our enemies. But because we cant recognize tham, we will not shoot them, if they will not attack us or we will have enough info from our inteligent agency Smiley) confirming that they are PK.
no no no very bad suggestion !
All the same, players should be allowed to pick sides and recognize their enemy. Besides in real world you have more time to talk because you can cover 90% of your body behind a concrete wall and discuss things with the stranger without the fear of getting eyeshotted with 95% accuracy.
You don't get concrete walls, rocks, trees etc. every time you meet someone. You could always end up being on the road or in some other place in the open taking fire from unknown location, as is most often the case with ambushes. Besides that's like the problem with the maps, and not player alignment recognition - it's just that the random encounter spawn points sort of suck and can easily be camped. Anyway most "bad guys" will just shoot you no questions asked, so I'd say that them choosing not to is a pretty good indicator that they mean no harm
I totally agree with avv in this, its hard for anti-pk players to recognize pk players ( please no trolling concerning this statement ). Sure, for someone like Nice Boat (PK), who attacks everyone (weaker) , its good "feature" that he has first shot in almost every encounter.