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Author Topic: PK solution  (Read 16679 times)

Surf

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Re: PK solution
« Reply #45 on: April 25, 2010, 02:39:31 am »

This is no thread to discuss about "Players versus Player Killers" or "Playerkillers are bad." ;)

It's a suggestion. So please don't use phrases like "The Wasteland is harsh" without anything added, else I'll delete such posts in the future.
Re: PK solution
« Reply #46 on: April 25, 2010, 02:54:20 am »

There was a system like this in the early days of FOnline. The more players someone had killed, the worse their karma. The worse their karma, the darker red their nickname. It was incredibly simple and probably a bit misleading in some cases, but it worked. You had a rough idea of who to avoid.
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Re: PK solution
« Reply #47 on: April 25, 2010, 07:08:24 am »

karma system colour system would be cool.... players that have a high amount of other player kills should show up as dark gray or red or something its just sometimes alot of us shoot first assuming that the other guy is guna shoot us.... but if we somehow knew if he was a PK or not we wouldnt have to shoot every player we see.
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Re: PK solution
« Reply #48 on: April 25, 2010, 11:42:49 am »

Nope, after yesterday I understood that karma system based on PKs and defenders won't work.
http://img682.imageshack.us/img682/3408/79325386.jpg
You can see at this image group of players killing other group of players. In room one of that guys are angry PK, others his friends, probably PKs too, but atleast 1-2 non-PK. Of couse they will defend thier friends, so they will act like PK, even if they're not. Or we will act like PKs when killing his friends, so... depends on who shoot first and if kill, then he'll get -karma. So I don't think this system will work well. It'll work in 1v1 system, but now with group of players, where PKs/non-PKs are together.
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Re: PK solution
« Reply #49 on: April 26, 2010, 07:04:19 am »

what if like someone said if they killed a player within the past 10min or so a skull shows up above their name or something ? or lol a sound plays in the background when you encounter them... like an old western sound effect to symbolize a showdown... dun dun dun!
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Re: PK solution
« Reply #50 on: April 26, 2010, 11:18:52 am »

Bump for having player killers noticable by adding nick colour change or icon for killing players, that will stay much longer then mentioned above 10 minuts - more like 10 days.
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gordulan

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Re: PK solution
« Reply #51 on: April 26, 2010, 11:23:57 am »

i'd say 3.5 hours since the last PK, mindless PKs are like pixel junkies, they want to see little red hued pixels slosh around on the screen.
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Solar

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Re: PK solution
« Reply #52 on: April 26, 2010, 01:16:37 pm »

Theres the Karma list, its all thats needed. The mistrust of strangers you meet is a great part of the atmosphere ;)
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Re: PK solution
« Reply #53 on: April 26, 2010, 01:20:49 pm »

But there is no mistrust - its paranoia - you have to shoot first if you have occasion to shoot first in random encounter couse if other player is PKer you have only little chances to survive second turn.
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gordulan

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Re: PK solution
« Reply #54 on: April 26, 2010, 01:25:38 pm »

yep, i take most people i meet down and leave them down with 2 weak healing powders next to their bullet riddled body, so they owe me one for not killing em, however, if the guy is wearing metal i slaughter the guy as brutally as possible, the only person you can trust not to steal your stuff (if you wear anything apart from metal armour, if you do, i assume you're a PK) while wearing metal MK2 would be me.
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Solar

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Re: PK solution
« Reply #55 on: April 26, 2010, 01:33:39 pm »

When societies rules fail ... ;D
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: PK solution
« Reply #56 on: April 26, 2010, 01:44:11 pm »

When societies rules fail ... ;D

...there will stay only CHA1 characters gunning down everything that moves and then reloging on alt to sell all obtained loot to traders.
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gordulan

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Re: PK solution
« Reply #57 on: April 26, 2010, 01:45:54 pm »

and that's the truth i_i
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avv

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Re: PK solution
« Reply #58 on: April 26, 2010, 02:49:59 pm »

There was a system like this in the early days of FOnline. The more players someone had killed, the worse their karma. The worse their karma, the darker red their nickname. It was incredibly simple and probably a bit misleading in some cases, but it worked. You had a rough idea of who to avoid.

Wtf why was it taken away D:! Their names became too dark and couldn't be seen in dark areas properly  ;)?
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Re: PK solution
« Reply #59 on: May 14, 2010, 12:07:25 am »

i'd say 3.5 hours since the last PK, mindless PKs are like pixel junkies, they want to see little red hued pixels slosh around on the screen.

3,5 hours mark for 1 kill is still too short time - couse 3,5 hour is time when you meet someone to randomnly PK, so PKer will be PKing unnoticed. Mark for PKing need to stay at last 48 hours for 1 kill.
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