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Author Topic: PK solution  (Read 16663 times)

PK solution
« on: April 23, 2010, 07:56:53 pm »

I suggest PK system from others mmorpgs.

Neutral player - nick white , Hostile players - nick pink ,  Player Killer - nick red

Neutral player never drop any items upon death.

When Neutral player attack other Neutral player his nick goes Pink. For attacking Pink player you also goes as Pink and if Pink player is killed he do not lose items. For killing Pink nicked player you do not become Payer Killer (red nick). Pink nick becomes white after some time ( 1 minute exemple).

Player who succesfully kill Neutral player (player who do not fight back to have Pink nick) becomes Player Killer - red nick. Player Killer drop all items upon death and he lose level. After 1 death for 1 innocent kill he becomes Neutral again ( 2 kills of Neutral plyers is 2 levels).

Ps: Player Killer can become neutral again without losing level or items after certian of time (10 minuts exemple)

Benefits this system bring to FOnline:

- it will greatly reduce numbers of psychopatic killers that lurks on harsh wasteland
- it will encourage players militia in ungarded cities and mines
- players who have too much items will lose them as it was intended on Town Control event

Those are 3 big pros of this system.
« Last Edit: April 23, 2010, 08:15:35 pm by Frosti »
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Pandemon

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Re: PK solution
« Reply #1 on: April 23, 2010, 08:06:02 pm »

I suggest PK system from others mmorpgs.

Neutral player - nick white , Hostile players - nick pink ,  Player Killer - nick red

Neutral player never drop any items upon death.

That's not fucking TIBIA
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gordulan

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Re: PK solution
« Reply #2 on: April 23, 2010, 08:14:30 pm »

and this is not beyond beta, i for one would like to see this implemented just to check how much enjoyment it will bring, after all it's a beta test, so we can check different aspects of the game.
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Re: PK solution
« Reply #3 on: April 23, 2010, 08:15:04 pm »

Fucking hell, this is really getting on my nerves already. I recall someone saying this game aint for casual players. Right now i agree him, just because of whining like this on the forum.
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avv

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Re: PK solution
« Reply #4 on: April 23, 2010, 08:27:52 pm »

Pk doesn't need solution, we just need a way to recognize evil dudes from the bad ones. Good and evil was one of the core features in fallouts and players in fonline should be allowed to choose their side.
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Re: PK solution
« Reply #5 on: April 23, 2010, 08:28:13 pm »

You are mistaken that this game can still be non-casual without as much PKing.

Take EvE for example this has both areas to kill each other and areas for those who want to do their own thing and it works beautifully.
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Re: PK solution
« Reply #6 on: April 23, 2010, 08:32:50 pm »

This game ain't for you. :(
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vedaras

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Re: PK solution
« Reply #7 on: April 23, 2010, 08:50:25 pm »

yeah i think you need other mmorpg this one is not for you :>
Re: PK solution
« Reply #8 on: April 23, 2010, 09:21:18 pm »

I wonder if there were 2 servers - full loot PvP and restricted loot PvP where players would go.

Or can it be that FOnline is populated 90% by players who want full loot PvP?
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vedaras

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Re: PK solution
« Reply #9 on: April 23, 2010, 09:36:28 pm »

wasteland is harsh, if you dont like it go wherever you want :>

Drakonis

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Re: PK solution
« Reply #10 on: April 23, 2010, 10:03:51 pm »

Fucking hell, this is really getting on my nerves already. I recall someone saying this game aint for casual players. Right now i agree him, just because of whining like this on the forum.

it was me dude. :D

wasteland is harsh, if you dont like it go wherever you want :>


I can't stop laughing every time I see that! haha! Anyways wasteland isn't that harsh. It's REALLY easy to get items and have shitload of spare stuff at your tent. even for a loner. BUT I STILL WOULD LIKE TO TRY restricted PvP loot, just to see how much fun could it bring.


If partial/restricted loot would ever happen for good- I think making items would require much more resources." This is mah gun. I spent a whole day making it. I'm gonna take care of it and maintain it in good condition for weeks! Man I love my new gun :P)
« Last Edit: April 23, 2010, 10:12:48 pm by Drakonis »
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Sius

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Re: PK solution
« Reply #11 on: April 23, 2010, 10:20:49 pm »

I think what FOnline lacks is some general conflict between factions (=> faction members) that would make natural enemies and natural friends. So something like 3 big faction alliances that fight each other cause of ideology/technology/land/resources. If you join one of these 3 alliances then you won't be able to kill another alliance members. Simple as that.

Drakonis

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Re: PK solution
« Reply #12 on: April 23, 2010, 10:24:39 pm »

I think what FOnline lacks is some general conflict between factions (=> faction members) that would make natural enemies and natural friends. So something like 3 big faction alliances that fight each other cause of ideology/technology/land/resources. If you join one of these 3 alliances then you won't be able to kill another alliance members. Simple as that.

+1

But instead of being UNABLE to kills a faction member- I suggest severe penalties for repeating action. I mean killing ONE player would decrease your reputation by -10(if someone annoyes you- then you still should be able to kill him), but if you kill ANOTHER guys from your faction within 20 mins from first kill, then the rep penalty will become -100. For third kill it will become -300, and so on.

Single killing could be possible from time to time... but if you betray and go on killing spree... Then you are fucked. None of the faction should want you, and you become a running target for everybody because of lack of protection from any side of conflict . Simple as that :P
« Last Edit: April 23, 2010, 10:26:16 pm by Drakonis »
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Re: PK solution
« Reply #13 on: April 23, 2010, 10:41:06 pm »

Wow that wouldn't really do anything tbh, you kill someone then wait 20 mins and kill again only losing 10 per time? Not forgetting reputation reverses over time
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Drakonis

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Re: PK solution
« Reply #14 on: April 23, 2010, 10:50:23 pm »

Wow that wouldn't really do anything tbh, you kill someone then wait 20 mins and kill again only losing 10 per time? Not forgetting reputation reverses over time

actually that was just a suggestion. penalties could be more severe and maybe there could be a REVANGE system added. if you kill someone from your faction, then this person is allowed to have his "revange" on you. Reputation loss could be bigger. It's just numbers dude. The main point is the suggestion, and you seems to be missing it.
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