The main reason people hate PK's is because they lose all their items. It's the inconvenience that's annoying.You can't bar players for killing each other, it's the wastes, if someone wants your shit he's gonna kill you for it.I know, I know, it's a pain getting all your shit back. There's plenty of times when I'm gathering things to build stuff and someone just comes up and shoots me. It pisses me off but you can't do shit about it, other than hunting them down for revenge There is really no real satisfactory solution to this issue that wouldn't either take away from game play or anger players. The only thing I can think of, is a level handicap. Make it so high level players can't harm the noobs who are just trying to get shit together to make a living. That would at least stop, lets say, a 10th level character from running into a town and smoking a whole bunch of shit farmers.Or maybe have it so if you die in the wastes your shits gone, but if you die in a populated area basic items are saved. So if you die in town, due to replication, you can hold your basic items like shovels, sharpened poles, rocks, maybe a randomized major item from your inventory, and possibly a few caps. That way it would be as if someone murdered you and in a hurry grabbed what he could (the PK'er would take the items and the server would sort what he grabs) and because people are around some items are left as he doesn't have time to do a full search of the body in a heated situation. Then when you respawn it would seem as if the people who tossed you in the replicator set what you had left on you to the side for your return.
Any restrictions to PvP is a Bad idea.Level handicap is abusable.But we can make it like in Ultima Online (I've never played it, but know smth about it).So at the beginning (after whipe) all players are "blue", if "blue" player attacks "blue" he becomes "red" (pk). If "blue" attacks "red" he is still "blue". "Red" vs "red" changes nothing.What does it give? When u meet someone in wasteland and u both are "blue" u can speak to him and wont be afraid, if u see a "red" guy u shoot or run immediately.P.S. But I'm against any changes! I love the way it is now. Even when I'm getting gunked This is wasteland!
Handicap is a good idea. But if a team of 6 newbs take the PvPer in a group hug, he wouldn't be able to shoot his way out. Would you really like that? I won't.
Give us some status! A number near the name that say how many players you killed! You killed 675 players, I will be more cautious, hey he is Wild Bill, kill him with a hit from the back!
Numbers is bad idea for PK marking couse anti PKers will be getting numbers while eliminating PK players (when defending HQ mine exemple) and there will be no diffrence.
I think spliting players for those who PK and for those who dont is good enought. I think we should not split players by factions - simply not enought players to balance factions.
I could only say one thing - the goal is a game where words(abbreviasions in fact) such as 'RP' and 'PK' don't exist. Because when I kill someone(PK), I did it for a reason(RP).