Imho FOnline can't be properly balanced. No with current game mechanics. I don't know how you devs want to change the game in future, but those "harsh" parts of this game are causing that balancing is next to impossible. Just imagine for one second that:
- we would not loose our stuff during respawn
- character development would turn into the fulltime job (higher level cap, less skill points per level, weaker perks with more ranks, professions affecting gameplay, possibility to become apprentice and work your way up as hunter/medic/scientist/soldier, each with its own special perks)
- NPCs would use level scaling so you could encounter lvl 1 ants or lvl 8 ants (separated through contour color or with 3d models through color of skin itself, size etc.)
- exp would not drop per killed mob but would depend on your level vs mob type/level
- items would require skill % in order to use them and/or certain level reached etc...
Yes its not Fallout. Because Fallout is singleplayer that does not care about crafting or respawning or anything similar because you can always save/load. But I think that wilt old F1/2/Tactics mechanics this game will be almost imposible to balance. I'm not saying that what I mentioned is the best way, but I certainly feel that FOnline will not be game for me if some basic stuff like character development or item cycle does not change.