Don't forget we are in competition with many good teams and if we want to be competitive we have to lvl up fast (using ammo) and have the better stocks on the market, for us Combat Armor is not enough, we need BA and hunting rifle is useless when your opponent have sniper rifle… You will answer “I can get sniper rifle etc..” But the time you get the sniper a PVP player from north can lose 2 or 3 sniper.
Yes, I understand, but I was talking about how to be self-sufficient non-crafter.
But there's another thing... I'm doing it alone. But if, for example:
I have a gang.
We're hmm... 10 people.
We're all doing the same thing.
In like 15 minutes we'll get 1 sniper rifle.
.223 ammo, I think, easy to craft, I've died in unguarded mine 0 times + if you're not alone it's even harder.
5mm AP... hehehe, if you're 10... you'll get tones in few minutes + you'll get nice XP at the same time.
Don't know about miniguns. May be almost the same as sniper rifles in time. But I'm SGer only, so don't know anything about EW BG. I only tested, that I can get MFCs really fast and really easy, I even started to think about selling it to people... but I'll get caps faster alone without trading ;p
Hunting rifles are useless - no... I use it to get 5mm AP, but also you can use sniper rifles, or assault rifles (JHP ammo, don't waste AP) ;p
Getting bazookas and rockets is very easy, I can create suicide-one-shot-rocketeers alts to kill anyone (with not so high HP) in guarded towns.
About LSW/Laser rifle/Plasma Rifle/or something else, I don't know, because I'm not interested in it.
I just want to say, that you don't need to be a crafter, if you want to be self-sufficient. But... it'll kill all game, if every player you see is PvPer or something. So devs must remove something that they did after wipe. No, crafting/gathering is ok, quests is ok, but this... I'm SG2 prof (soon SG3, but I don't really know why do I need it...), and I almost don't use my crafting skills, I'm just sniper/outdoorsman character who wasted some points on science and repair.
So instead of making this game enjoyable for newbies and casual gamers we should teach them how to play? Is that your point RavenousRat?
When I play any other game if its Fallout Tactics, Might and Magic or Acromage or anything else you can think of (mmos too) I do it to enjoy my time spend ingame. But with current FOnline I feel more like I'm going to work just to get my char/stuff ready for his 10 minutes of glory until I'm killed. I don't know how you but I've never felt this way in older seasons (and I missed the last "pre-wipe"). And honestly I believe there were some bad calls done with few patches that take all the fun away. I don't have problem with that I will have to spend 3 months leveling my char up to 21st lvl (even when its not the case right now) but I mind if those 3 months will be filled up with nothing but repetition repetition repetition and even more repetition of boring stuff. It was never the case before since leveling was easy and fast more or less so people could focus on what they really enjoy and they did not have to kill their time 24/7 in order to reach that point.
I'm all for making leveling slower but it should be done at the point where we can actually enjoy leveling up through PvE, quests (that are not restricted by charisma, which is imho the worst call ever done in FOnline), playing in groups and sharing our exp with players. But now FOnline is pretty much empty when it comes to endgame activities and only real challenge for player driven factions is TC and PvP (and don't tell me that your gang organizes crafting sessions where you have "The best crafter of the timeout" reward and how much you enjoy it). I would love to see the day we will get PvE challenges for gangs introduced ingame or other activities (organized PvP in arenas/battlegrounds, improving our position within npc driven factions, time/action triggered events, exploration etc.). Yet we will have to wait for this stuff. I get it but the thing I don't get is why do you devs make the path from 0 to fun so complicated when there are no turns we can take on this road and thats making it pretty straight boring and not fun at all. When the game has something more to offer then it might be ready for crafting "fixes" that cut 1/2 of exp or smaller exp with every npc killed, yet the only effect such updates have on the game right now are that they are making it loose its dynamics and fun.
Just try to find other aims at this game, like me. ;p I'm going in parties with other players, but it's disadvantageous for me (I'll get everything faster alone), but I don't care, because I just want to get fun at Fallouty game.
When I'll be 21st level, I'll simply hunt all PKs, and really I will do that for just having an aim at this game. Because I don't want to do else, sometimes I getting 2-3 PKs in blacklist / hour, sometimes even faster, sometimes I can't meet any new PK in whole day. So... I think I'll hunt ~70% of all server till I get 21st level. My black list in .docx format in Microsof Office on few pages with very low font size. And it's my aim of this game, that's why I play it.
As I can see you playing it for PvP, but not with principles (hunting PK), you fight against gangs etc. So... it's your aim of this game. And you don't like to wait to get items to start act your aim? Yes, of couse, it's harder to get alot items for every gang member, especially when you can lose 1 sniper rifle/2 minutes. Yes, it's very hard. But when I started my posts at this thread, as you can see, it was adressed to one person who simply don't like to craft rockets. There wasn't anything about "Ahh, I'm bored crafting alot BAs and miniguns and 5mm and sniper rifles etc. for my gang".