Many weapons can deal almost 200+ damage in 2bursts after which u Have only few hp left. During large battles 15vs15 spmetimes u Have to be a "wall"and u are taking serious damage for ur team. If we nerf ss all fights will be like hinkley. Boom shoot u 2times and u are dead no matter what u will do. All pvp will be changed who shooted someone first because That guy wont Have chance to heal himself. And many people will just hide to take 6ss to get their hp back. It isnt tactical shooter it is 2d game, how u can doc ur cripled limbs or heal ur radiation or Carry 1ton of stuff in ur pocket?
Fa wont change anything. It is just small hp boost. Try to wait 2min cd for another fa, and fa is random. Ss were are and will be good support for longer and more excited fights and i know some non pvp players dont like it because they cant kill 1gopd pvp tank with their crafters even when it is 3vs1.
Ah yes the time honored tradition of sending the bullet stopping wall sucking down super healing potions strategically in a straight line into machine gun, rocket and high intensity plasma death fire.
Your right, without stims your shitty 1hexxer straight line combat rambozo guru would naturally be killed, as he should be.
You guys are absolutely riduculous, if "these" methods are the tactics you've honed so well and are particularly proud of, you should take a step back, take a breath and ask yourself "seriously"?
This is my last post on this thread, I've lost interest in engaging with people who believe in such utter nonsense. Theres nothing useful to be gleaned here, as Captain said "Beam me up Scotty, there's no intelligent life here". Id much rather have an argument with a tree.