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Author Topic: Super Stimpak Injection Simulator  (Read 11068 times)

Re: Super Stimpak Injection Simulator
« Reply #60 on: February 22, 2013, 08:55:41 pm »

Better use little less of google translate.
It's called an education. Now you can go back to your trade threads.
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Re: Super Stimpak Injection Simulator
« Reply #61 on: February 23, 2013, 12:17:21 am »

I don't like this very much either, but SS spamming in a way does make fights longer by rendering characters more durable.
FA skill would be used to determine SS cooldown, nobody was talking about crafters with hunting rifles. You can relax with your muh dynamik tk batluhs talk.

Limiting the use of SS is not a good idea, some players here have made good points.

The damage average builds can dish out is incredibly high, such limitations would dumb down combat even more.

I'd see CD on SS correct in terms of game play if the average damage of commonly used weaponry in game would be decreased, only then it would truly make sense.

None of this insta-healing miracle drug. SS should just offer you a chance to get to cover, not base your survival on it.

That's the whole point of SS providing instant healing effect, your logic is simply flawed and your not well informed on the subject.

Quote
Stimpak, or stimulation delivery package, is a type of hand-held medication used for healing the body. This item consists of a syringe for containing and delivering the medication and a gauge for measuring the status of the stimpak's contents. When the medicine is injected, it provides immediate healing of the body's minor wounds.

That is just the kind of drug someone would count their life on.
« Last Edit: February 23, 2013, 12:20:56 am by T-888 »
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Mike Crosser

  • Gambling: 60%
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Re: Super Stimpak Injection Simulator
« Reply #62 on: February 23, 2013, 12:41:34 am »

Ahh the marvelous Ivic,the only person ever to be kicked out of WB.
Seeing how you recently spent 20k for a 100 stims,I get why you are defending them.

But of course instead of bringing valid points you just go for dated insults.Posting random sh*t every step of the way.

Though I doubt that anyone will take you seriously since you are not the most trustworthy person out there,if you know what I mean.

And please,don't offend the people that helped you.
Re: Super Stimpak Injection Simulator
« Reply #63 on: February 23, 2013, 03:56:43 pm »

Well, you never helped me, if you know what i mean. You are just one big pizda!! ;)
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manero

  • FO:Reloaded
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Re: Super Stimpak Injection Simulator
« Reply #64 on: February 23, 2013, 04:26:31 pm »

I don't like the SS spamming either.

I will help you. Implement idler state after injecting SS. 30s penalty. Is that good Jovanka? Would it make this game better? Am i right?

JovankaB

  • Guest
Re: Super Stimpak Injection Simulator
« Reply #65 on: February 23, 2013, 05:17:20 pm »

No it wouldn't, Idling Timer is for another purpose.
This thread is about spamming SS not Idler so stick to the topic.
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Rage master

  • Guest
Re: Super Stimpak Injection Simulator
« Reply #66 on: February 23, 2013, 05:24:02 pm »

Ss are fine. Only noobs cry they cant kill pvp ape. I bet after ss spaming they will start crying about hexing. Remove 1hex because they are hexing us :D
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Mike Crosser

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Re: Super Stimpak Injection Simulator
« Reply #67 on: February 23, 2013, 09:48:51 pm »

You are just one big pizda!! ;)
English my friend,is the language you should be using in this subforum.

Re: Super Stimpak Injection Simulator
« Reply #68 on: February 23, 2013, 10:55:22 pm »

You know what i mean, and its enough! ;)))
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Mike Crosser

  • Gambling: 60%
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Re: Super Stimpak Injection Simulator
« Reply #69 on: February 24, 2013, 01:31:37 pm »

You know what i mean, and its enough! ;)))
No actually I don't :( ,PM me the answer

Eh,this topic seems to have taken a turn to the offtopic seas.
 
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