But there is not rp factor or immersion even now for those who don't seek it.
Besides if one char could perform all the support tasks that alts currently do, how does it reduce the roleplay immersion in any way? If you want to roleplay a doctor, then don't repair stuff even if you could or don't level up so high. There's no difference from being able to repair stuff with the same char than leveling a repair alt.
OK, I admit now it goes offtopic so this is the last answer i give and then I leave it:
Maybe Hardcore RPers will have the dicipline to leave out skills that don't fit their role. But most players, even if they have the intention to stick to certain actions, will come to the point that they need more, than their role offers and will lose it over time. Now that leads to alting, in case of DocAns suggestion with one "alt" (why call it "alt at this point anyway?) it leads to putting points in the other skills sooner or later, because the game more or less forces on knowing everything and specializing in everything.This is due to game mechanics like the one drakowolf states here
However the main problem at the moment is that there are some things that you cannot do without having a specified alt. Like BP hunting. This instantly creates 3 alts: PvP (to be able to do faction stuff), Lockpicker (to farm BPs), and Crafter (to craft from the BPs)
I'm just saying it may be practical and convenient to know-it-all but where is the
challenge in that? Yes the way is different from player to player, but in the end it all would add up to be the same, everyone can act completely autarkically leading to almost no cooperation between players like it is now
with alts and thats something that should change in this game.
As for my suggestion: This was meant as a complementary feature in case there's just not enough other players to coop with in game and still wants to enjoy it without levelin tons of alts, or one just really wants to be alone. Being a Loner in the one or other way would get easier with hireable contractors and the players role (and so the immersive feeling due to challenge of being "stuck" with your specialisation/hybrid) would not be compromised in any way, because it wouldn't be possible thanks to level cap. I'll try and make it own thread but surely I'll have to revise it some.
Sorry for raging before. I shut up now.