I have no idea what this suggestion is about.The tittle says one thing but the text beneath it says something completely different.
Is that trivial enough for you to digest?
I would ask for more explanation.
no more hiding behind new nickname.
I believe that would be an unreadable wall of text for you.
When it comes to reducing alting, I am of the opinion that the only two ways you can go about it is forcing it, or simply encouraging it.
If it was forced, it would simply compel us to find a way around it.I'm not going to touch the unique token idea, as I don't have the technical know how to do anything but talk out of my ass about it (hint).
I am just making conversation on the topic.I don't see any other way than to force, if it can be bypassed with conventional means, with simple solutions available to the player like launching another client combined with a proxy, then there will always be some sort of percent who will do just that. Despite the best encouragement and countermeasures with smart in game features, there will always be a way how to take advantage of it.Encouragement has to be there, so the player doesn't feel the need to do that and so the game would be bearable. Currently players use alts mostly because of poorly designed features that promotes them, not everyone is inclined to just cheat. If you'd force them it'd have a huge impact on the game play and it can be negative if the game is not appropriately designed to support such type of play style. The game currently counts on the player that he will have multiple alts, it is designed that way.For example, let's say this one alt on daily basis come in and the player doesn't have repair tagged, he has completely no other way how to maintain his equipment than to find another player. I think that is too extreme and time consumptive for someone who just wants to jump in and play, you know not making the game some second life. He should be able to do it by himself at some level of efficiency, give the possibility and options. There were, for example, suggestions like traders providing repair, science functions, also for the player ability to maintain his weaponry just with his weapon skill and also books that increase skills to a certain level.Forcing and encouraging, it is closely connected.
If someone want to troll - he have to take the consequence of his actions - i killed You, yes but now You are blacklisted, no more hiding behind new nickname.
Damn those lazy devs. They can't solve problems which have such obvious and easy solution.
I do of course support reinstating the relog timer.
Sandboxes, Vmware and other virtual solutions can be easy detected from client and banned too.
You dont need to have 300% skill alt, there will be other players with maxed 1-2 skills (repair/steal) etc - role play (in team, people can chose who will take which skill)If someone want to troll - he have to take the consequence of his actions - i killed You, yes but now You are blacklisted, no more hiding behind new nickname.