Oh wait, let me get this straight, you want experience for activities which don't exist?Tell me something I don't know.
Guess it boils down to adding these activities. Making big barters in unsafe towns might be a start.
The game could realistically take this direction but the unfortunate fact is that best way to level would be killing centaurs and floaters all day. So activities in towns need to give some pure xp to encourage high level players to visit there.
With HP capped on let’s say 200 – no matter how many perks you have or how high your skills are – you will usually die in fight against 2 or 3 opponents that are on level 20 and are not idiots. On the other hand 1000 HP in addition to super stimpacks and fast FA is what can make your character immortal in battle but skills/perks do not have such power. That’s why I think that it is HP gain that should be capped - not an overall possibility to level up.
What need to be changed in game:- block HP gain from Endurance,
And by game features, which will be worked after the current lvl cap:- +1 HP every lvl,
This game has almost nothing to do until lvl 24 and then after that absolutely nothing.
And by game features, which will be worked after the current lvl cap:- +1 CW every lvl,- +1 HP every lvl,- +1 Posion resistnace every lvl,- +1 Radiation resistance every lvl,- +1 Party point every lvl.
Diminishing xp is retarded, it's a terrible game design. Things give too little xp as it is, quests aren't really worth the time invested and grinding is the only reasonable way to level since there is nothing "fun" you can do to lvl at a reasonable pace. This game has almost nothing to do until lvl 24 and then after that absolutely nothing.
Idea is great but one thing is missing. Ch requirement for all quests and traders should be decreased to 1.
Once I see it, I will shit bricks.
Any progress with Skycast idea?