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Poll

Would You like to have One Alt features in game?

Yes, it is good idea.
No, i dont want any changes.
Im shit shoveler

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Author Topic: One Alt Crusade  (Read 31724 times)

Re: One Alt Crusade
« Reply #60 on: January 19, 2013, 01:23:59 pm »

...

At the moment people keep themselves busy leveling 100000000 of alts. Your suggestion is nothing more than option to just buy those. Wouldn’t it make the game even more ‘casual’?

And no – removing/extending level capacity would not make people play the same characters - there is just too many possible builds. It would stick players to the game for longer though, especially the casual ones.
« Last Edit: January 19, 2013, 01:26:48 pm by Elmehdi »
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avv

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Re: One Alt Crusade
« Reply #61 on: January 19, 2013, 01:27:43 pm »

Hmm i find the idea of every player having almost the same power-hybrid-build at the end kind of boring -

We are already in this situation. It's just those support skills of hybrid chars are subcontracted to alts. Most pvp builds are rather similar.
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Re: One Alt Crusade
« Reply #62 on: January 19, 2013, 01:54:27 pm »

At the moment people keep themselves busy leveling 100000000 of alts. Your suggestion is nothing more than option to just buy those. Wouldn’t it make the game even more ‘casual’?
What good is using valuable playtime leveling almost standardized specialized builds? Why not use that playtime for a more immerse and intense experience with one. The Buyable Mercs CAN be an addition for those who can'T stand the fact that their built isn't a superhuman knowitall.
And no – removing/extending level capacity would not make people play the same characters - there is just too many possible builds. It would stick players to the game for longer though, especially the casual ones.
It would. the skills have a cap of 300 and certain requirements to skill in Game are fixed, and everyone will try and reach exactly those requirements known to all through forum and wiki and whatnot.
We are already in this situation. It's just those support skills of hybrid chars are subcontracted to alts. Most pvp builds are rather similar.
Well doesn't that SCREAM for more diverse Skill/Perk System? But that would be another suggestion and by God i dont want to get offtopic.
Firs of all use edit and quote option.
*salutes* SIR YES SIR.
I totally didn't use the quote function I retyped what others said all by myself.
2nd - it was disccused many times that alts are bad, and this topis is about the changes of it.
My post had absolutely *nothing* to do about changing of alt problem, i totally see that. I should have praised your ideas and kept my own to myself.
3rd - if you want some pokemons, make own suggestion about it because this thing You have wrote above are little off topic here.
I don't want "Pokemons". I want interesting gameplay without necessity of alts, just like you only different, so yes maybe i will put it as own suggestion - far away from that insanely boring one you put up here.
Thanks, over and out.
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avv

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Re: One Alt Crusade
« Reply #63 on: January 19, 2013, 01:57:38 pm »

BLDYMSS whats the difference between leveling 20 alts or 1 alt that can do the same support tasks? In both cases you have the same options available.
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Re: One Alt Crusade
« Reply #64 on: January 19, 2013, 02:25:04 pm »


BLDYMSS whats the difference between leveling 20 alts or 1 alt that can do the same support tasks? In both cases you have the same options available.
All PVPers will stone me for this and scream "Thats not what fonline is about,it was originally faction mod bla bla..!", but here is my answer:
You're right theres no difference, maybe even no difference in time to level, but its not immersive. The RP-factor will die with this variant.You shouldn't be able to to everything, you should stick to your specific build and find personal  ways how to deal with the challenges of the game. This wont be the case if char will gets enough points skill combat skill perfect AND raise all support skills. Support skills become more or less meaningless. So why not instead stick with specialisation built that can only do the best at his tagged skills and simply has to leave other actions to npcs/slaves/mercs or,hey...
maybe other players?
No one wants to rely on others, we want to do everything by ourselves as it should be.


I stick with my opinion, massive level cap alts with 300% skill and 10 SPECIALS after a lot of effort and grinding.
Well, then not..
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avv

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Re: One Alt Crusade
« Reply #65 on: January 19, 2013, 02:50:27 pm »

You're right theres no difference, maybe even no difference in time to level, but its not immersive. The RP-factor will die with this variant.You shouldn't be able to to everything, you should stick to your specific build and find personal  ways how to deal with the challenges of the game. This wont be the case if char will gets enough points skill combat skill perfect AND raise all support skills.

But there is not rp factor or immersion even now for those who don't seek it. 
Besides if one char could perform all the support tasks that alts currently do, how does it reduce the roleplay immersion in any way? If you want to roleplay a doctor, then don't repair stuff even if you could or don't level up so high. There's no difference from being able to repair stuff with the same char than leveling a repair alt.
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Re: One Alt Crusade
« Reply #66 on: January 19, 2013, 02:58:36 pm »

Interesting. I am in favor of removing level cap. Have been for a while now. That one change alone would eliminate many alts i think. But also, go back to no crafting cooldowns. When they added crafting cooldowns this year, i added new characters.

I'm in favor of being able to get to higher levels as well, im not saying it will eliminate every alt, but at least it will remove the ones that are made just to carry out one specified task (there will be those left of coure which were created to try out different builds)

However the main problem at the moment is that there are some things that you cannot do without having a specified alt. Like BP hunting. This instantly creates 3 alts: PvP (to be able to do faction stuff), Lockpicker (to farm BPs), and Crafter (to craft from the BPs)

Speaking for myself, I enjoy having only 1 Character, that is able to fend for himself, and able to deal with mostly any situation.

All in all, I think it would be a good idea to make alternative methods of dealing with existing problems. (Sticking to the BP hunting, I have read that they were actually planning to add blueprints in caves. That would be great to have, maybe protected by NPCs so the average Fighter char could get his hands on it without having a minimum of 200% lockpick skill)
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Gimper

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Re: One Alt Crusade
« Reply #67 on: January 19, 2013, 03:31:55 pm »

......It would stick players to the game for longer though, especially the casual ones.
Well yeah, that's probably a good thing.
Re: One Alt Crusade
« Reply #68 on: January 19, 2013, 03:44:47 pm »

But there is not rp factor or immersion even now for those who don't seek it. 
Besides if one char could perform all the support tasks that alts currently do, how does it reduce the roleplay immersion in any way? If you want to roleplay a doctor, then don't repair stuff even if you could or don't level up so high. There's no difference from being able to repair stuff with the same char than leveling a repair alt.
OK, I admit now it goes offtopic so this is the last answer i give and then I leave it:
Maybe Hardcore RPers will have the dicipline to leave out skills that don't fit their role. But most players, even if they have the intention to stick to certain actions, will come to the point that they need more, than their role offers and will lose it over time. Now that leads to alting, in case of DocAns suggestion with one "alt" (why call it "alt at this point anyway?) it leads to putting points in the other skills sooner or later, because the game more or less forces on knowing everything and specializing in everything.This is due to game mechanics like the one drakowolf states here
However the main problem at the moment is that there are some things that you cannot do without having a specified alt. Like BP hunting. This instantly creates 3 alts: PvP (to be able to do faction stuff), Lockpicker (to farm BPs), and Crafter (to craft from the BPs)
I'm just saying it may be practical and convenient to know-it-all but where is the challenge in that? Yes the way is different from player to player, but in the end it all would add up to be the same, everyone can act completely autarkically leading to almost no cooperation between players like it is now with alts and thats something that should change in this game.
As for my suggestion: This was meant as a complementary feature in case there's just not enough other players to coop with in game and still wants to enjoy it without levelin tons of alts, or one just really wants to be alone. Being a Loner in the one or other way would get easier with hireable contractors and the players role (and so the immersive feeling due to challenge of being "stuck" with your specialisation/hybrid) would not be compromised in any way, because it wouldn't be possible thanks to level cap. I'll try and make it own thread but surely I'll have to revise it some.
Sorry for raging before. I shut up now.

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DocAN.

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Re: One Alt Crusade
« Reply #69 on: January 19, 2013, 05:49:27 pm »

You are wrong, coz when people will play on 1 alt they will think twice b4 they will troll/kill anyone.
Same think with barter between players etc.
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DocAN.

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Re: One Alt Crusade
« Reply #70 on: January 20, 2013, 01:08:52 pm »

Bump.

I have added some new features at first post witch will give some bonuses to this who would stick to the One Alt.

... game features, which will be worked after the current lvl cap:
- +1 CW every lvl,
- +1 HP every lvl,
- +1 Posion resistnace every lvl,
- +1 Radiation resistance every lvl,
- +1 Party point every lvl.
« Last Edit: January 25, 2013, 02:14:07 pm by DocAN. »
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avv

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Re: One Alt Crusade
« Reply #71 on: January 26, 2013, 08:14:12 pm »

The game could realistically take this direction but the unfortunate fact is that best way to level would be killing centaurs and floaters all day. So activities in towns need to give some pure xp to encourage high level players to visit there.
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Glumer

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Re: One Alt Crusade
« Reply #72 on: January 26, 2013, 09:19:51 pm »

Maybe instead of making the limit at one we should put it at 3,this will give enough space for different kinds of alt and will give some space for trolling.

not bad idea
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Re: One Alt Crusade
« Reply #73 on: January 26, 2013, 09:22:06 pm »

The game could realistically take this direction but the unfortunate fact is that best way to level would be killing centaurs and floaters all day. So activities in towns need to give some pure xp to encourage high level players to visit there.

Oh wait, let me get this straight, you want experience for activities which don't exist?

Tell me something I don't know.
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Sarakin

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Re: One Alt Crusade
« Reply #74 on: January 26, 2013, 10:30:39 pm »

Maybe XP for killing an NPC should drop to 0 and you would have to gain xp by other means (quests, crafting... ) .... ye, prolly there arent any activities to do besides smashing skulls of NPCs.
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