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Hmm i find the idea of every player having almost the same power-hybrid-build at the end kind of boring -
At the moment people keep themselves busy leveling 100000000 of alts. Your suggestion is nothing more than option to just buy those. Wouldn’t it make the game even more ‘casual’?
And no – removing/extending level capacity would not make people play the same characters - there is just too many possible builds. It would stick players to the game for longer though, especially the casual ones.
We are already in this situation. It's just those support skills of hybrid chars are subcontracted to alts. Most pvp builds are rather similar.
Firs of all use edit and quote option.
2nd - it was disccused many times that alts are bad, and this topis is about the changes of it.
3rd - if you want some pokemons, make own suggestion about it because this thing You have wrote above are little off topic here.
BLDYMSS whats the difference between leveling 20 alts or 1 alt that can do the same support tasks? In both cases you have the same options available.
No one wants to rely on others, we want to do everything by ourselves as it should be.I stick with my opinion, massive level cap alts with 300% skill and 10 SPECIALS after a lot of effort and grinding.
You're right theres no difference, maybe even no difference in time to level, but its not immersive. The RP-factor will die with this variant.You shouldn't be able to to everything, you should stick to your specific build and find personal ways how to deal with the challenges of the game. This wont be the case if char will gets enough points skill combat skill perfect AND raise all support skills.
Interesting. I am in favor of removing level cap. Have been for a while now. That one change alone would eliminate many alts i think. But also, go back to no crafting cooldowns. When they added crafting cooldowns this year, i added new characters.
......It would stick players to the game for longer though, especially the casual ones.
But there is not rp factor or immersion even now for those who don't seek it. Besides if one char could perform all the support tasks that alts currently do, how does it reduce the roleplay immersion in any way? If you want to roleplay a doctor, then don't repair stuff even if you could or don't level up so high. There's no difference from being able to repair stuff with the same char than leveling a repair alt.
However the main problem at the moment is that there are some things that you cannot do without having a specified alt. Like BP hunting. This instantly creates 3 alts: PvP (to be able to do faction stuff), Lockpicker (to farm BPs), and Crafter (to craft from the BPs)
Maybe instead of making the limit at one we should put it at 3,this will give enough space for different kinds of alt and will give some space for trolling.
The game could realistically take this direction but the unfortunate fact is that best way to level would be killing centaurs and floaters all day. So activities in towns need to give some pure xp to encourage high level players to visit there.