To me this says: "So by removing KOs, the sniper will have Many more choices on how he wants to take out his target since crits will need to be buffed and will be able to create combinations of crippling shots to incapacitate his enemy instead of just shooting the eyes continuosly like a braindamaged child."
If u wanna change KO's for increase dmg for me you must be a idiot(as always you were)!!!
For exp:
U was hit for 36dmg KO's (cost 7ap)
next hit can be missed....(7ap)
next hit can be without crit....(7ap)
Now what boost what u expect? 50%?
18-34 snaiper most used sg gun> so with 50% boost it will be look's like 34+17 or whatever qty you like, it will be powerall like laser(it can't be)!!!(its example)
Crits from Sg are not good but KO's make it sense(i mean Snaiper Rifle) most of us use that kinde of weapon in TC(and i judge this situation from this aspect) i dont talk about hinkley and powerfull dmg of pistol!!
Now u must figure out how many situation u got on TC when u shoot to enemy and your first shoot was missed(oh crap u lose 7ap, and your enemy just rush your team-what u can do with your crap snaiper without ap? Just fucking run beeyach....
Like i said KO's is a essential part of being snaiper's...
I really don't know why fuckers like you try to solve some kinde of problems...