If u wanna change KO's for increase dmg for me you must be a idiot(as always you were)!!!For exp: U was hit for 36dmg KO's (cost 7ap)next hit can be missed....(7ap)next hit can be without crit....(7ap)Now what boost what u expect? 50%?18-34 snaiper most used sg gun> so with 50% boost it will be look's like 34+17 or whatever qty you like, it will be powerall like laser(it can't be)!!!(its example)Crits from Sg are not good but KO's make it sense(i mean Snaiper Rifle) most of us use that kinde of weapon in TC(and i judge this situation from this aspect) i dont talk about hinkley and powerfull dmg of pistol!!Now u must figure out how many situation u got on TC when u shoot to enemy and your first shoot was missed(oh crap u lose 7ap, and your enemy just rush your team-what u can do with your crap snaiper without ap? Just fucking run beeyach....Like i said KO's is a essential part of being snaiper's...I really don't know why fuckers like you try to solve some kinde of problems...
1. Learn some grammar and spelling.2. you realize a knockout is for far more than 7 Aps no? its at or above 20 aps in the worst case scenario which is 90% of the time.3. Learn some grammar and spelling.You have no idea how hard it is to even attempt reading your post. I could hardly make out alot of it.
18-34 snaiper most used sg gun> so with 50% boost it will be look's like 34+17 or whatever qty you like, it will be powerall like laser(it can't be)!!!(its example)
If you want to make enemies, try to change something.
Also I've fiddled with the tables a little anyway, so Groin will knockout more than Eyes and Head, but they'll have more bypasses. Low Str will be vulnerable to weapon drops and Torso/Legs will be a good way to knockdown with chances for cripples/bypasses respectively.
Knockouts would be pretty reduced even with just the reduction from Armour (which will be in the region of -5% chance and -5 roll for LJ up to -10% chance and -5 roll for CA).
Let me get this straight: anti-cripple perk, anti-blind perk and now snipers can't even shoot the eyes of a knocked-out player...
Low Str will be vulnerable to weapon drops.
We can say now 'bye bye' to powerbuild snaiper with 2 ST! yes?BG with 3-4! yes?
Solar, would it be possible that the perk " Weapon handling " ( + 2 St after wipe right ? ) could be included in the roll of the dice to determine the chances of getting hurt ?