Example: Town's doctor sells biomed gel. Part of the money from the bought gel goes to tc box. So basically all npc services that players buy give part of the caps in tc box. If the town is full of asshole pks, nobody will come there to buy anything but they surely will visit those towns that do protect their visitors. So tc only unlocks the town, but to have profit players have to uphold it.
Town's doctor sells biomed gel. Part of the money from the bought gel goes to tc box. So basically all npc services that players buy give part of the caps in tc box. If the town is full of asshole pks, nobody will come there to buy anything but they surely will visit those towns that do protect their visitors.
Nah, no protected towns in North, Vault City is enough already. Guarded towns bring more bad than good, I would rather make all town unprotected.
you can wait for people to trade and kill after, to get even bigger reward...and if you get just part of the trade, i think its better to kill even before trade, to take full reward in caps not part of it.
And last but not least, as said before things like that gives fun for like 1% servers population, others just want fight for gang name and lulz.
Actually mushroom, leader of rogues has said it'd be cool to uphold for example a casino.
You seriously didn't expect that, especially from this particular person?
So we bring that "Mad Max wannabe" bullshit again? Let me guess what's next.
You have to give players some reason why to play. So small chance, that they will won? Not enough.
These external PvP locations are not only designed for combat, but also have a designated feature/resource. Capturing a location near Reno? Your gang now owns a Casino/Jet Production. Down toward the Boneyard? Small Gun Ammo production. All the way at Gecko? Energy cells. The Den? Your gang sells slaves. So on and so forth. Does that seem like an improvement on the system we have now?