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  Subject Started by Replies Views Last post
Rock on the ground along with flint in random encounters ronillon 1 1461 Last post February 04, 2012, 11:14:49 AM
by dskpnk
Robots!!! « 1 2 3 4 » borse 53 13406 Last post October 15, 2010, 10:27:02 AM
by kraskish
Robots! For us Wasteland science wannabe nerds and repairman. Korusho 10 2927 Last post January 16, 2011, 04:58:35 PM
by Johnnybravo
Robot mercs (again 2) « 1 2 » kraskish 17 6608 Last post July 21, 2010, 10:36:37 AM
by kraskish
Robot followers « 1 2 » Kelgan 19 4671 Last post March 11, 2011, 04:26:49 PM
by Crazy
RoboRepair Deep 5 1988 Last post January 15, 2011, 05:22:56 PM
by Graf
Robes/Vault suit weight runboy93 0 1906 Last post September 07, 2010, 01:40:05 PM
by runboy93
Robes effects Frenchy 14 3012 Last post June 19, 2011, 10:38:00 AM
by Chrupek
Robe Stealthness uses Michaelh139 13 2850 Last post May 14, 2011, 07:14:35 PM
by Biogitanus
Robe - post apo lounge suit DonGizmo 3 3639 Last post August 27, 2010, 03:37:30 PM
by DonGizmo
robbing feature to reduce PK murders « 1 2 3 » gorkser 31 5995 Last post October 02, 2010, 06:39:17 PM
by borse
RNC market is blocked cause of more robbers Yanok 8 3345 Last post July 18, 2010, 01:17:08 PM
by HertogJan
Rezzing Teammates « 1 2 » Grommok 28 3951 Last post June 12, 2011, 10:11:08 PM
by Caviano
Rewrites Eddie Haskel 10 2215 Last post November 08, 2011, 03:28:32 AM
by Ganado
Reworking the "Gifted" trait. « 1 2 » Ulrek 19 4507 Last post July 20, 2011, 03:25:23 AM
by Reginmund
Reworking sneak into something more believable. [Hiding] gordulan 4 2425 Last post September 24, 2010, 06:03:08 PM
by avv
Reworking random encounters and NPCs/players formations. RJ 5 2526 Last post October 17, 2010, 10:26:48 AM
by avv
Reworking of the merc system « 1 2 » Ziven 16 9411 Last post June 07, 2010, 07:57:25 PM
by Michaelh139
Reworking of the dispersement of caps. « 1 2 3 » Aricvomit 30 13992 Last post May 31, 2010, 01:56:09 PM
by Surf
Rework the molotovs « 1 2 » Roachor 17 8645 Last post August 16, 2010, 03:20:44 AM
by Ganado
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