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  Subject Started by Replies Views Last post
Rock on the ground along with flint in random encounters ronillon 1 975 Last post February 04, 2012, 11:14:49 am
by dskpnk
Robots!!! « 1 2 3 4 » borse 53 9049 Last post October 15, 2010, 10:27:02 am
by kraskish
Robots! For us Wasteland science wannabe nerds and repairman. Korusho 10 1887 Last post January 16, 2011, 04:58:35 pm
by Johnnybravo
Robot mercs (again 2) « 1 2 » kraskish 17 4785 Last post July 21, 2010, 10:36:37 am
by kraskish
Robot followers « 1 2 » Kelgan 19 2984 Last post March 11, 2011, 04:26:49 pm
by Crazy
RoboRepair Deep 5 1410 Last post January 15, 2011, 05:22:56 pm
by Graf
Robes/Vault suit weight runboy93 0 1286 Last post September 07, 2010, 01:40:05 pm
by runboy93
Robes effects Frenchy 14 1896 Last post June 19, 2011, 10:38:00 am
by Chrupek
Robe Stealthness uses Michaelh139 13 1950 Last post May 14, 2011, 07:14:35 pm
by Biogitanus
Robe - post apo lounge suit DonGizmo 3 2971 Last post August 27, 2010, 03:37:30 pm
by DonGizmo
robbing feature to reduce PK murders « 1 2 3 » gorkser 31 3979 Last post October 02, 2010, 06:39:17 pm
by borse
RNC market is blocked cause of more robbers Yanok 8 2222 Last post July 18, 2010, 01:17:08 pm
by HertogJan
Rezzing Teammates « 1 2 » Grommok 28 2742 Last post June 12, 2011, 10:11:08 pm
by Caviano
Rewrites Eddie Haskel 10 1483 Last post November 08, 2011, 03:28:32 am
by Ganado
Reworking the "Gifted" trait. « 1 2 » Ulrek 19 2738 Last post July 20, 2011, 03:25:23 am
by Reginmund
Reworking sneak into something more believable. [Hiding] gordulan 4 1587 Last post September 24, 2010, 06:03:08 pm
by avv
Reworking random encounters and NPCs/players formations. RJ 5 1756 Last post October 17, 2010, 10:26:48 am
by avv
Reworking of the merc system « 1 2 » Ziven 16 7022 Last post June 07, 2010, 07:57:25 pm
by Michaelh139
Reworking of the dispersement of caps. « 1 2 3 » Aricvomit 30 10538 Last post May 31, 2010, 01:56:09 pm
by Surf
Rework the molotovs « 1 2 » Roachor 17 6044 Last post August 16, 2010, 03:20:44 am
by Ganado
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