fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 05:30:51 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2

Author Topic: Robot followers  (Read 2953 times)

Robot followers
« on: March 09, 2011, 02:36:05 am »

When you get your repair and science you should be able to make up to 2 robot followers
Logged

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Robot followers
« Reply #1 on: March 09, 2011, 02:40:44 am »

Read rules of suggestion area before posting please.

Try to follow the example of people who be on forum a long time from post count to get an idea how you should post.( The ones that dont trolololol all the time )
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: Robot followers
« Reply #2 on: March 09, 2011, 02:44:55 am »

When you get your repair and science you should be able to make up to 2 robot followers

i think its pretty self explanitory
but the way you would get slaves or mercenaries it was just annother idea for a type of follow you could get
Logged
Re: Robot followers
« Reply #3 on: March 09, 2011, 04:07:05 am »

What profession, faction, special workbench, etc.?

Being able to scavenge partial/broken bots and then fix them up, set yourself as Qwner would be OK.
Maybe.

In FO2, the prospector who sells you the map to Vault 13 tells you the story of his discovery. In the story he had a Mr.Handee as a guard/companion.

So having a robot sidekick is Fallouty.








Logged
I wish there were bags, backpacks, etc. in Fonline.

kraskish

  • Chars: Perforator & Penetrator =D
  • Offline
Re: Robot followers
« Reply #4 on: March 09, 2011, 01:16:17 pm »

In FO2, the prospector who sells you the map to Vault 13 tells you the story of his discovery. In the story he had a Mr.Handee as a guard/companion.

So having a robot sidekick is Fallouty.

*Waiting for Surf Solar's reply* xD

Seriously, even if it could look strange now, Id really like to see robot followers in-game. Why? Maintains Fo2 spirit (lets say its Mr Handy and robobrain for a start) new dialogues, advantages/disadvantages, uses for pvp/pve and use of intelligence stat/science which is marginalised now

Anyhow it was suggested a couple of times.

http://fodev.net/forum/index.php?topic=9942.0

http://fodev.net/forum/index.php?topic=6420.0

http://fodev.net/forum/index.php?topic=6925.0

http://fodev.net/forum/index.php?topic=4515.0
Logged
Chars: Perforator, Penetrator Leaderator
Re: Robot followers
« Reply #5 on: March 09, 2011, 01:28:56 pm »

Like radios you dont need a profession just should have a high science and repair and maybe need like :-

Science 150 repair 150
10x junk x6 robot parts 1xrobot brain 2x ass rifle
Logged

kraskish

  • Chars: Perforator & Penetrator =D
  • Offline
Re: Robot followers
« Reply #6 on: March 09, 2011, 01:32:41 pm »

Like radios you dont need a profession just should have a high science and repair and maybe need like :-

Science 150 repair 150
10x junk x6 robot parts 1xrobot brain 2x ass rifle

Hello, Id like to further brainstom the idea of robot mercs that was already suggested but prematurely closed/locked.

SUGGESTION

- make robot mercs available to hire based on your INTELLIGENCE count ->
  • IN 7 - 1 robot
  • IN 8- 2 robots
  • IN 10 - 3 robots
sharing the followers size (1 cha by robot) up to 3 robots


- robots should behave just like any other mercs.

- as for types of robots, for sake of testing and balance, Id restrain from implementation of weapon weilding robots. So the possible robots to hire would include:
  • robodog
  • mr handy
  • eyebot

- robots are a bit resistant to normal damage, similarly like MA is to plasma/laser, but they are no resistant at all to plasma/laser.
Why? What for?
As they are being HtH only, they should give some advantage, just to deal with usual robbers, being some dmg meat while you strike some more prominent opponents, or simply resistance because of lack of weilding weapons



SUGGESTION 2

In previous thread I also suggested that if weilding weapon robot would be implemented, namely robobrain for sake of TC, they could have a resistance to normal similar to MA (but lower) and no resistance against plasma/laser damage.
Why? What for?
Simply to create some variety and tactics. EW guy has a hard time with MAmk2 armor user. With robots in-game, knowing that their weakness would be EW, EW guys would be blessed to kill such opponent whereas SG would have a hard time. You can call it justice :D.

http://fallout.wikia.com/wiki/Robobrain

All Im saying that they could be the reverse of mutants. Instead of vulnerable to normal/any weapon - armored against normal (to be adjusted of course, their drawback would be using SG weapons like shotguns/hunting rifle, no P90)

Why?
Because we got mutant mercs as well. Why restricting/reducing the content of the game if its already there?

But there was a Great War and there is no robots anymore silly
tl; dr - robots fought in the Great War, there were thousands of them

Also from http://fallout.wikia.com/wiki/Fallout_2_cut_content you can read

Also to support the idea even further as to not to neglect robots role in postacalyptic fonline. You could see robots quite often:
  • mining robot - Klamath
  • robodog NCR, Navarro
  • brainbot NCR mechanic
  • floating eye, robobrain, sentry bot - Sierra Army Depot
  • Robots also existed in Fallout 1 (floating eye, mr handy, robobrain

http://fallout.wikia.com/wiki/Category:Fallout_robots_and_computers

CONCERNING THE FACTS PRESENTED ABOVE
please dont spam this thread with some imaginative ROBOTS WERE LOST IN A GREAT WAR (2077). They were in F1 (2161) and F2 (2241). 2 more robots in F2 meaning that they were developing. Its over 160 years god dammit. Enough for scientists in the vaults that oppened to produce their own robots and repair them.

Please make suggestions about actual implementation of robots their role and not to solely undermine its existence as the only wall of defense. And please let this thread to develop.


 ::) Its already been discussed

more in http://fodev.net/forum/index.php?topic=6925.0
Logged
Chars: Perforator, Penetrator Leaderator

Solar

  • Rotator
  • Offline
Re: Robot followers
« Reply #7 on: March 09, 2011, 01:41:46 pm »

When we have a normal Merc system we are happy with, then we can start talking about adding things to it. Until then its a matter of the cart before the horse really.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

runboy93

  • 'Insanity'
    • MyAnimelist Profile
  • Offline
Re: Robot followers
« Reply #8 on: March 09, 2011, 05:04:32 pm »

I'm not support this suggestion.
But! I want more Robot encounters (Always wanted to fight with robot)
Re: Robot followers
« Reply #9 on: March 09, 2011, 07:50:35 pm »

I was thinking rare bots.

The production and maintenance base for bots is no longer in existence, for the most part.

Getting a bot working should be a serious project, and we shouldn't be able to make them.

Static sentry bots without any AI, perhaps.
In that case they'd be little more than tripwires.

Logged
I wish there were bags, backpacks, etc. in Fonline.

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Robot followers
« Reply #10 on: March 09, 2011, 10:45:13 pm »

When we have a normal Merc system we are happy with, then we can start talking about adding things to it. Until then its a matter of the cart before the horse really.
So you guys haven't made a new system yet?  Working on it now?  Or just waiting for the right time to implement and test?
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

kraskish

  • Chars: Perforator & Penetrator =D
  • Offline
Re: Robot followers
« Reply #11 on: March 10, 2011, 07:52:46 am »

The production and maintenance base for bots is no longer in existence, for the most part.

SAD runs maintenace on robots, anyway robots fought in Great War... there lots of scattered parts, immobilised or discharged robots (like in Glow in F1)


Also from http://fallout.wikia.com/wiki/Fallout_2_cut_content you can read

Quote
The robots in the SAD going to the repair bay for maintenance and repair bots replacing killed robots with new ones.


Woah Im looking forward to promised follower szstem change :o
Logged
Chars: Perforator, Penetrator Leaderator

Surf

  • Moderator
  • это моё.
  • Offline
Re: Robot followers
« Reply #12 on: March 10, 2011, 09:34:06 am »

No war was fought on the californian mainland. (if you count out hundreds of nukes exploding :D )

Reiniat

  • Humanhunter
  • Offline
Re: Robot followers
« Reply #13 on: March 10, 2011, 09:17:35 pm »

still thinking that my suggestion about robots (http://fodev.net/forum/index.php?topic=13500.0) should be implemented, it dont means to have robo-mercs but its the most functional, is easy to implement, not damage pvp, no exploitable, and add more variety of combat.

about robo-mercs, i think maybe, but only ONE can follow you, also it should need batery like SEC or MFC

also i think that Surf have a personally hate against robots, maybe they make him game of FO2 a hell, i dont know, because disable robots for "history" and "realism" purposes is completely unfalloutistic
Logged
Current char: Oblivion, Oceansoul, Black Tears

Sorry for my bad english
Quote from: Santa Anna
Any action or inaction in a position of power will always grant you enemies
Re: Robot followers
« Reply #14 on: March 10, 2011, 09:53:22 pm »

How exactly is that "unfalloutistic"? There were some robots in fo1 and fo2, centered around previous military bases with a few here and there, that doesn't mean that robots should be common where every third or fourth wastelander has one following them around.
Logged
Pages: [1] 2
 

Page created in 0.119 seconds with 21 queries.