fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 16, 2024, 10:16:13 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog

Poll

should there?

Yesh of Course,
- 26 (59.1%)
Nope,
- 7 (15.9%)
Yeah, but In a different Way (Describe)
- 11 (25%)

Total Members Voted: 44


Pages: [1] 2 3 ... 5

Author Topic: Getting Robot Mercs ( Yes Again :P )  (Read 12150 times)

Mr Feltzer

  • FOnline: Australia
    • The Core Gaming Australia's Website
  • Offline
Getting Robot Mercs ( Yes Again :P )
« on: July 02, 2010, 06:49:09 am »

There should be a Few Encounters near Sierra Army Depot, and The Hub Where there is Random robots, like Robo Brains, Mr Handys, Eyebots.

You will be able to Buy an expensive tool ( It would be a Replica of Rope Kinda ) it looks like a Machine part and its Called "Hacking Tool"
You Can buy these at the Shop for like 250$ And to Craft them you need 6x Electronic Parts and 1x Metal Part.

( These robots must Survive to -20 ) Then you use the Hack Tool And done! The Robot is Now Yours.

the weapons are VERY Limited Though But it will add a Cool aspect to the game

Robot Weapon list-
Eyebot - Hand to Hand
Mr Handy - HTH And Minigun
RoboBrain- HTH And Rifle

Im not sure if this Would be Epicly hard to script :D

so What do you think?
Logged
Founder of Fallout Online Australia

Gunduz

  • [MDK]skankin
  • Offline
Re: Getting Robot Mercs ( Yes Again :P )
« Reply #1 on: July 02, 2010, 07:46:54 am »

Im not sure if this Would be Epicly hard to script :D
so What do you think?

I don't see why it would be any harder than scripting mercs. Seems like you'd just replace 'rope' with 'hacking tool' and implement the -20hp to robots. I know there will be some resistance as there always is with robot mercs. But that might just be with being able to craft them. As long as the part is fairly difficult to find and the robots aren't overpowered, I don't see the harm in it.

Maybe they could also require repairs (I'm thinking repair difficulty in line with repairing vehicles, not weapons. Even though in reality it should be the reverse).


You will be able to Buy an expensive tool ( It would be a Replica of Rope Kinda ) it looks like a Machine part and its Called "Hacking Tool"
You Can buy these at the Shop for like 250$ And to Craft them you need 6x Electronic Parts and 1x Metal Part.

IMO, they should either

a) Cost more than 250
b) Be more difficult to craft than 6 EP and 1 MP
c) Be obtainable through a moderately difficult quest

And I don't know about giving them miniguns. There's just too much of that in the wasteland. Mr. Handy was supposed to be able to use a flamethrower or a buzzsaw attachment, and I like both of those. Something like a ripper model and a model that has the equivalent of a flamethrower mkII.
Logged

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Getting Robot Mercs ( Yes Again :P )
« Reply #2 on: July 02, 2010, 08:07:43 am »

Robobrain should use lasers....

Mr. Gutsy Plasma, flamer, and ripper.

why would anyone want an eyebot?

These robots should not be so easy to get.

Make hacking them cost like 1000 caps plus there should a Robo Junker that you can buy robots for like 3k.

I would like to see sentry bots....  They can wield Rocket launcher and minigun but Are EXTREMELY expensive like Mutant mercenaries.
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Gunduz

  • [MDK]skankin
  • Offline
Re: Getting Robot Mercs ( Yes Again :P )
« Reply #3 on: July 02, 2010, 08:34:38 am »

Robobrain should use lasers....

Mr. Gutsy Plasma, flamer, and ripper.

why would anyone want an eyebot?

These robots should not be so easy to get.

Make hacking them cost like 1000 caps plus there should a Robo Junker that you can buy robots for like 3k.

I would like to see sentry bots....  They can wield Rocket launcher and minigun but Are EXTREMELY expensive like Mutant mercenaries.

Sentry bots would be too overpowered. Eyebots could be reasonable if all you needed was high enough science to take them, so they'd be cheap in a sense to balance their somewhat uselessness.
Logged

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Getting Robot Mercs ( Yes Again :P )
« Reply #4 on: July 02, 2010, 08:51:07 am »

Sentry bots would be too overpowered. Eyebots could be reasonable if all you needed was high enough science to take them, so they'd be cheap in a sense to balance their somewhat uselessness.
Sentry bots overpowered wtf?  We already got Super mutants which are just as powerful if not more....

I suppose Eyebots could be considered your weak slave in robotry...
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: Getting Robot Mercs ( Yes Again :P )
« Reply #5 on: July 02, 2010, 10:40:39 am »

Eye bots are like melee mercs, good as hunting partners.
Logged

Nice_Boat

  • I shot a man in Reno just to watch him die.
  • Offline
Re: Getting Robot Mercs ( Yes Again :P )
« Reply #6 on: July 02, 2010, 11:56:09 am »

I like this idea, especially since robots weren't THAT hi-tech in F2.

Mr Feltzer

  • FOnline: Australia
    • The Core Gaming Australia's Website
  • Offline
Re: Getting Robot Mercs ( Yes Again :P )
« Reply #7 on: July 05, 2010, 04:22:41 am »

*bump* Suggestions List was Spammed By fail Suggestions :P
Logged
Founder of Fallout Online Australia
Re: Getting Robot Mercs ( Yes Again :P )
« Reply #8 on: July 05, 2010, 06:44:41 am »

Nope . I want post nuclear world - Not starcraft Or'' Be A Sierra Soldier Everybody have robots Yeah '' Solution :>
Logged

FstrAnthony

  • Yeah Its That Kind Of Perk
  • Offline
Re: Getting Robot Mercs ( Yes Again :P )
« Reply #9 on: July 05, 2010, 07:03:31 am »

if there was something like this they might have to make a new ammo like on FOT they have emp shells
Logged
I will Murk U In Cod Black Ops Ps3

http://www.youtube.com/user/FstrAnthony1457?feature=mhee
[UPDATED]my youtube black ops channels [UPDATED]

Mr Feltzer

  • FOnline: Australia
    • The Core Gaming Australia's Website
  • Offline
Re: Getting Robot Mercs ( Yes Again :P )
« Reply #10 on: July 05, 2010, 08:59:08 am »

Well, Robots Aint that tough, But they should be weakened down to a certain extent
Logged
Founder of Fallout Online Australia

Alvarez

  • Forget the past, go outside and have a blast
  • Offline
Re: Getting Robot Mercs ( Yes Again :P )
« Reply #11 on: July 05, 2010, 05:10:43 pm »

MACHINE INVASION!

No, seriously, many good suggestions about robots were made previously, yet every one was rejected, because it's not postapocalyptic enough...
And the Wasteland would be full of them, what doesn't exactly represents the postapocalyptic landscape.

Would it really? The follower limit is now working globally and for parked followers, so there wouldn't be Calculator Armies invading the Westcoast. (begone, Tactics heretic!)
Also, there are people in Wasteland, owning single robots.

If we rehash the old suggestions according to new rules, like narrow-specialised "robot slavers", high Science, Repair, spare parts and Small Energy Cells, supply the robots with traits the ordinary slaves/mercs cannot fulfill and taking some advantages of the living, you could give a "golem" into  player's posession.

What i would suggest, the robot amount per player should be not more than ONE and require a constant maintenance with SEC's and electronic parts. Your whole attention will be concentrated on this one robot, instead of 10 slaves or mercs, which get their food by themselves.
That would also hinder players to make dozens of Robotics Engineer alts. They would spit on the hassle and go PvP instead.
A dedicated Robotics Engineer would think the other way around.
(You could get a Flying Eye for scouting, a BrainBot for SG fire support or transport, if you are well-versed in Robotics, you could build yourself a expensive Sentry Bot BUT NOT ALL AT ONCE.)


It could be even improved, if the robot deactivates himself, if the owner is not around, except Base Turrets, feeded by the Generator.

That's all for this moment, i think the arguments are valid enough. You're free to post counterarguments.
Letting the thread die or lock it doesn't count.
« Last Edit: July 05, 2010, 05:12:51 pm by Alvarez »
Logged
Re: Getting Robot Mercs ( Yes Again :P )
« Reply #12 on: July 05, 2010, 06:32:51 pm »

There's no point in this if it takes constant sec or if you can only have one, robots aren't that good. As for robots not being "falloutish" people seem to forget this takes place 2228 and robots were common place. It's 50's futuristic sci fi, not mad max in the 80's.
Logged
 

Archaeon_dude

  • "PKing is baaaaad!"
  • Offline
Re: Getting Robot Mercs ( Yes Again :P )
« Reply #13 on: July 05, 2010, 07:14:40 pm »

 So uh. I'mma pass on reading all yer previous controversy and all that stuff and say my particular view of the stuff:

¡OH THE POSSIBILITIES!
While the hacking tool could be a first step, this could be driven towards a great empowerment of science driven characters, making player classes a bit more varied. A dude with an obscene amount of science could build his own robotz! AWZUM! Just imagine! The classic retaliation of the nerdy-dude. He didn't take no brawiling lessons, he can't shoot a gun. He's just a geeky dude with lots of IN and a tinkerin' disposition. He just builds himself some robobrains and eyebots to shoot at his enemies! Maybe even a sentry bot (which should be extremely expensive)?

Anyway, I like boobs.
Logged
Didn't, got killed.

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Getting Robot Mercs ( Yes Again :P )
« Reply #14 on: July 05, 2010, 07:25:24 pm »

The number of robots you can have at once could be determined by intelligence so crafters have someone to save thier asses...


What are you gonna do?  "Persuade" a ROBOT to keep folllowing you?
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Pages: [1] 2 3 ... 5
 

Page created in 0.131 seconds with 25 queries.