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Author Topic: GM abuse counteraction, GM activity to be made transparent  (Read 20073 times)

jan0s1k

  • If it bleeds we can kill it...
    • Chosen Soldiers
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Re: GM abuse counteraction, GM activity to be made transparent
« Reply #135 on: July 21, 2010, 04:32:13 am »

You just don't know when you should stop posting, eh?

It's not crap maybe you quote wrong post but I thing you are just troll here
It was 5k ammo (+1k/-1k I dont remember that so much) of flamethrower mk2 gm spawn it on entrance to redding downtown, this guy what he get shout on mumble to come to redding becouse he can't carry that much, of course we was happy from this but it wasn't fair ;p (that was before wipe)
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dskpnk

  • The Amboy Dukes
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Re: GM abuse counteraction, GM activity to be made transparent
« Reply #136 on: July 21, 2010, 05:54:38 am »

I just remeber a time when the cajuns were teleported in our base, the GM tell us he had the approval of dev but when i asked to different dev they tells me that they never eard about this story ...

So maybe more transparency for GM could be good ... really good !
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Shangalar

  • Dictatorial Tyrant
    • Generation Fallout
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Re: GM abuse counteraction, GM activity to be made transparent
« Reply #137 on: July 21, 2010, 09:53:00 am »

I think this thread should be locked now, until more crap is said. Players like Ebay should shut up before saying such non sense.

Ghosthack

  • Rotator
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Re: GM abuse counteraction, GM activity to be made transparent
« Reply #138 on: July 21, 2010, 10:13:41 am »

The points have already been made, so this thread can now safetly be locked, as it has de-railed into a simple flameware more or less, so I'm saving you some energy.
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