im talking ofcourse about the
bow:This weapon is ESSENTIAL, and should have been implemented in Fallout 2 from the beginning.
Let me explain what i had in mind concerning the bows, ammo and perks:
Tribal bow:
AP: 5 AP, 2 to reload
Damage: 14-18
Range: ~20
ST required: 5
Base price: 250 caps
Craftable by: 2 wood, 1 fiber, 40% something
Longbow (should resemble a bow used for sport around the year ~2000:)
AP: 5 AP, 2 to reload
Damage: 22-26
Range: ~35
ST required: 6
Base price: 7 caps
Craftable by: 1 Tribal bow, 1 metal parts, 60% something
Ammo would be:
Arrow
Armor piercing arrow
Explosive arrow (yeah, i know, lets be careful here, it should never exceed the Rocket Launcher.. this isnt meant to be a top-tier weapon but should match weapons like a Combat Shotgun or a .223)
i'll let you guys nerd around with the modifier numbers and all that, since i have no idea.
Also, i figured there could be a perk called Robin Hood, going something like "Extensive traning with the bow and arrow has paid off, making you the fastest bowman around town - you now shoot your arrow and reload it with a new arrow automaticly in one motion, and therefor no longer need to use 2 AP's for reloading. You beast."
Also a perk that could be a alot of fun would be something like a perk where you receive a melee attack with the bow.
I dont know if this perk should be given on a level basis, like the other perks or if the player should be awarded with the perk after killing ~500 critters with a bow.
Not sure which skill this weapon should go under, im thinking Melee just to keep it tribal, and since Melee needs a boost anyways.
Gentlemen, discuss!