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Author Topic: the weapon that should always have been in FO2  (Read 5143 times)

LagMaster

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Re: the weapon that should always have been in FO2
« Reply #45 on: August 13, 2011, 05:09:10 pm »

transform the melle weapons skill to primitive weapons, and add bow there

or i had this ideea one night, where we can have bow training, a perk that increases out chance to hit with a bow(of course, is a quest perk)

so making the bow a quest-perk related item is the best solution, unless merge it to melle/trow

(a little ilogical sugestion, but will create some balance, add the bow to unarmed)
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Deicide

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Re: the weapon that should always have been in FO2
« Reply #46 on: August 13, 2011, 05:52:10 pm »

In archery, you can have two kinds of tips for your arrows.

Just like most weapons in Fallout, the bow could have different kinds of ammunition. Standard, being the field point: and maybe the Armor Piercing being the mechanical broadhead:
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kraskish

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Re: the weapon that should always have been in FO2
« Reply #47 on: August 13, 2011, 09:21:17 pm »

to the above I also suggest flame arrows and dynamite arrows (jk).

Why discuss the topic further if it was clearly said it wont happen any time soon?
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Graf

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Re: the weapon that should always have been in FO2
« Reply #48 on: August 13, 2011, 09:23:33 pm »

Why discuss the topic further if it was clearly said it wont happen any time soon?

Disagree on that. It may be useful when the time to implement it will come. So let's continue the discussion.
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Re: the weapon that should always have been in FO2
« Reply #49 on: August 14, 2011, 05:57:31 am »

Why discuss the topic further if it was clearly said it wont happen any time soon?

Because it's an open forum and the thread is about this weapon. If you don't like it, LEAVE.
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Grommok

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Re: the weapon that should always have been in FO2
« Reply #50 on: August 14, 2011, 12:31:23 pm »

Now, stop arguin' bout that and lets get back to bow.
For the skill problem, mergin' Unarmed and Meele weapons makes sense (Close Quarters Combar, Meele Combat) and such freein' a slot for those weapons (Bow-Crossbows), obiviously we will need to add more than just a bow, but atleast 4-5 different tipes.
I got some (i wont give any damage or else, just a list of probable materials):
Primitive Bow (wood, rope)
Crossbow (Primitive Bow, wood, metal parts)
Hunting Bow (Primitive Bow, metal parts 2 pieces)
Hunting Crossbow (Crossbow, metal part 2 pieces, alloys)
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Surf

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Re: the weapon that should always have been in FO2
« Reply #51 on: August 14, 2011, 04:38:50 pm »

Jip, for the start,a crossbow would be easier due to the more similar animation to a rifle than the bow. Some day, I'd really like to see this happen, shame I totally suck at animating. :(

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Re: the weapon that should always have been in FO2
« Reply #52 on: August 14, 2011, 05:40:38 pm »


Primitive Bow (wood, rope)
Crossbow (Primitive Bow, wood, metal parts)
Hunting Bow (Primitive Bow, metal parts 2 pieces)
Hunting Crossbow (Crossbow, metal part 2 pieces, alloys)

I agree with you to an EXTENT. But the crossbow and the bow are completely unrelated here. The crossbow can be as simple as a needler pistol in this case. It fires alternate ammunition and is a one handed "pistol."

But the bow requires more thought, especially due to the animation factor of it all.

Also, the Primitive Bow would be called the Recurve Bow and the Hunting Bow with the metal parts and all is called a Compound Bow.




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