fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 16, 2024, 11:10:38 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2] 3 4

Author Topic: the weapon that should always have been in FO2  (Read 4991 times)

Graf

  • Moderator
  • "Next Day" developer
  • Offline
Re: the weapon that should always have been in FO2
« Reply #15 on: August 07, 2011, 09:11:54 pm »

2APs for reloading is a joke:]

It only sounds time consuming, but if you'll do a "pick the arrow->put arrow to the bow" action, you may realize that it's not that slow. A skilled bow user may do it with approximately the same speed, that people usually spend on the gun reloading, or even less. I think, that it may even be equivalent to 1AP in the game. Moreover, if there ever will be such weapon in the game, I'd prefer to have no reloading at all, because it will be just like shooting the rocket launcher now - damn slow and useless in PvP (except the case, when there's a lot of people shooting it simultaneously).
Logged

Grommok

  • Desert Ranger
  • Offline
Re: the weapon that should always have been in FO2
« Reply #16 on: August 07, 2011, 09:14:10 pm »

Graf's right. Maybe not 1 AP, but surely 2.
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Handyman

  • Zostałem Południowcem !
  • Offline
Re: the weapon that should always have been in FO2
« Reply #17 on: August 07, 2011, 09:34:38 pm »

well i'm archer and " reloding " and aiming took like less than minute tbh i use compound bow, if you guys want i can check on timer how fast i can shoot 3 arrows, and hit the target :P
Logged
Why would you argue with someone, while you can kill him.
Re: the weapon that should always have been in FO2
« Reply #18 on: August 07, 2011, 09:44:45 pm »

the main difference beetween bow and pistol is YOU CAN`T WEAR THE BOW LOADED ALL DAMN TIME so loading is a part of shot unlike pistol
Logged
Re: the weapon that should always have been in FO2
« Reply #19 on: August 07, 2011, 09:50:29 pm »

AP isnt meant to correspond how long the action takes in real time, they are there to balance the game. Like, aiming a gun and shooting it is faster than reloading it and yet costs more than twice the AP. I suggested the high AP cost cause i dont want this weapon to somehow be tweaked into a top-tier weapon, in my vision its a tribal weapon and even with the exploding arrows it shouldnt be used for PVP (unless Hinkley gains a tribal arena after wipe!!!!) or TC.

Well, i hope the devs will consider this for the 3d era, i think we can all agree its a beasty weapon!
Logged
Re: the weapon that should always have been in FO2
« Reply #20 on: August 07, 2011, 09:58:42 pm »

AP isnt meant to correspond how long the action takes in real time, they are there to balance the game. Like, aiming a gun and shooting it is faster than reloading it and yet costs more than twice the AP. I suggested the high AP cost cause i dont want this weapon to somehow be tweaked into a top-tier weapon, in my vision its a tribal weapon and even with the exploding arrows it shouldnt be used for PVP (unless Hinkley gains a tribal arena after wipe!!!!) or TC.

Well, i hope the devs will consider this for the 3d era, i think we can all agree its a beasty weapon!
what is a point of reloading a bow? How does it looks?
Logged

Grommok

  • Desert Ranger
  • Offline
Re: the weapon that should always have been in FO2
« Reply #21 on: August 07, 2011, 10:02:13 pm »

Well, if you prefer, it will consume ammos directly from inventory, without reloading. And attack will cost 1 AP more. Better for ya?
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Re: the weapon that should always have been in FO2
« Reply #22 on: August 07, 2011, 10:08:33 pm »

better. Much better.
Logged

Grommok

  • Desert Ranger
  • Offline
Re: the weapon that should always have been in FO2
« Reply #23 on: August 07, 2011, 10:11:48 pm »

Well, VIVEK, if you think that the thing i said and that is better for snailbeast is ok, could you edit the original post so no further discussion about that point?
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Re: the weapon that should always have been in FO2
« Reply #24 on: August 07, 2011, 10:13:22 pm »

what is a point of reloading a bow? How does it looks?

sort of like a Pipe Rifle.

Well, VIVEK, if you think that the thing i said and that is better for snailbeast is ok, could you edit the original post so no further discussion about that point?

well hey lets just keep the discussion going, even though i like your suggestion.
Logged
Re: the weapon that should always have been in FO2
« Reply #25 on: August 07, 2011, 10:19:50 pm »

Im archer too, and only thing i can say Graf is: youre completely wrong... comparing reloading bow and handgun is like... :]

But of course, you can force any unrealistic idea...
Logged
Re: the weapon that should always have been in FO2
« Reply #26 on: August 07, 2011, 11:04:27 pm »

never fired a bow, though still imagining its reloading faster than putting the loose ammo thats everywhere in your bag into the clip one by one and finally sticking it in.

though, avv, maybe people never invented such thing as a bow in the fallout universe - i mean, irl, we didnt get the damn micro or cold fusion working.
Logged

Johnnybravo

  • Hey there!
  • Offline
Re: the weapon that should always have been in FO2
« Reply #27 on: August 08, 2011, 12:01:05 am »

http://www.youtube.com/watch?v=NxzrahUUTi this is how reloading works in Fallout
It could be interesting to have long reload times and various as well, but then bursts should use less ammo as well and probably faster AP recharge.
I can think up interesting possibilities like charging when machineguns are out of ammo, etc.
It'd probably require tactics AP rolling as well...
Logged
"What is this, I don't even"
"This is your forum."

Deicide

  • Abomination Reborn
  • Offline
Re: the weapon that should always have been in FO2
« Reply #28 on: August 08, 2011, 02:16:27 am »

I don't think this should be in FOnline.

Firstly it's FAR too advanced for the FOnline universe and is simply too logical.

Second this would only fit into energy weapons, and that just doesn't make sense.

Not to mention brahmin poop already used explosive arrows.

First, how is a curved piece of wood with a string on it too advanced compared to a rocket launcher, combat shotgun, plastic explosives or any other weapon from the Fallout games?

Second, how in the hell would shooting an arrow from a compound weapon, related only to draw weight, classify as an energy weapon?

Third... WHAT does brahmin poop have to do with taping an explosive to an arrow and shooting it?

A skilled bow user may do it with approximately the same speed, that people usually spend on the gun reloading, or even less.

I've been shooting a bow in competitive archery and also deer hunting for about 12 years. And I can say from experience, it takes me about 2.5 to 3 second to string an arrow and draw it back if I try to do it quickly.
« Last Edit: August 08, 2011, 08:51:51 am by Graf »
Logged
Endless energies of the living,
Summoned by thee.
I am the source of the magic.
I am never ending.

Grommok

  • Desert Ranger
  • Offline
Re: the weapon that should always have been in FO2
« Reply #29 on: August 08, 2011, 11:46:15 am »

Third... WHAT does brahmin poop have to do with taping an explosive to an arrow and shooting it?
Maybe to stick to things, like glue... i heard that brahmin shit is sticky
I've been shooting a bow in competitive archery and also deer hunting for about 12 years. And I can say from experience, it takes me about 2.5 to 3 second to string an arrow and draw it back if I try to do it quickly.
Well, i never really been an archer, but i always thought that loading the arrow without aiming and shooting takes about 1-2 seconds. Thanks for clarification.
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Pages: 1 [2] 3 4
 

Page created in 0.064 seconds with 22 queries.