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Author Topic: the weapon that should always have been in FO2  (Read 4990 times)

Deicide

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Re: the weapon that should always have been in FO2
« Reply #30 on: August 09, 2011, 05:41:00 pm »

<a href="https://www.youtube.com/watch?v=6CNEhEeC2-M" target="_blank">https://www.youtube.com/watch?v=6CNEhEeC2-M</a>

Check this out for clarification. Kid is kinda fast.

Also, if this weapon is ever made, I don't think it should be as primitive as a longbow or "recurve" such as the one in the video.

People were complaining about it being too simple, well a compound bow would have fit the "pre-war" technology a little better and some of the bows could have been salvaged!

Look:



vs

« Last Edit: August 09, 2011, 05:45:18 pm by Deicide »
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Fizzle

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Re: the weapon that should always have been in FO2
« Reply #31 on: August 10, 2011, 01:29:39 am »

yea you could have a new skill class called archery!

Have cross bows and shit and have explosive tips and what not. I think it would be pretty cool, but if its just a bow by its self... i dont know if it'll last.
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Graf

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Re: the weapon that should always have been in FO2
« Reply #32 on: August 10, 2011, 11:01:08 am »

No, adding a new skill isn't possible as it is hardcoded. It's only possible to replace some of the existing skill classes with something else, but I', pretty sure that developers wouldn't replace any of them with archery. If this will be ever implemented, it's best to use the throwing skill for it.
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Surf

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Re: the weapon that should always have been in FO2
« Reply #33 on: August 10, 2011, 04:03:57 pm »

No, adding a new skill isn't possible as it is hardcoded.

No.

Grommok

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Re: the weapon that should always have been in FO2
« Reply #34 on: August 10, 2011, 05:21:58 pm »

Well, after all without roulette or slot machines Gambling wont work...
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Re: the weapon that should always have been in FO2
« Reply #35 on: August 10, 2011, 07:03:22 pm »

or, unarmed and melee could be merged together in "Martial Arts" or something
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Grommok

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Re: the weapon that should always have been in FO2
« Reply #36 on: August 10, 2011, 07:08:09 pm »

Well, more then "Martial Arts" i would call it Close Quarters Combat, since a Super Sledge isnt exacly a "Martial Art".
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Josh

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Re: the weapon that should always have been in FO2
« Reply #37 on: August 11, 2011, 07:39:25 am »

I preemptively apologize for bringing up others fallout games but if I remember correctly the developers of the Van Buren Project merged several skills together to make them more appealing/functional. If we follow that example we could decide to merge skills like melee and unarmed, sneak and steal, science and repair, speech and barter, and or other interdependent skills so that alting isn't necessary to be able to utilize different play styles. Right now I doubt there are many people who would create a character with some of these skills tagged without planning to make alts to fulfill other needs/wants.
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Graf

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Re: the weapon that should always have been in FO2
« Reply #38 on: August 11, 2011, 08:58:28 am »

Hmm... that's right, Josh. I like how you explained why we need to do this. Normally, I would reject any idea of that kind, but this way it just makes sense.
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Jackall

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Re: the weapon that should always have been in FO2
« Reply #39 on: August 11, 2011, 10:51:33 am »

Josh get a +1 from me.
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barter1113

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Re: the weapon that should always have been in FO2
« Reply #40 on: August 11, 2011, 12:19:58 pm »

I preemptively apologize for bringing up others fallout games but if I remember correctly the developers of the Van Buren Project merged several skills together to make them more appealing/functional. If we follow that example we could decide to merge skills like melee and unarmed, sneak and steal, science and repair, speech and barter, and or other interdependent skills so that alting isn't necessary to be able to utilize different play styles. Right now I doubt there are many people who would create a character with some of these skills tagged without planning to make alts to fulfill other needs/wants.
It sounds like fo: new vegas and 3 (uhm obvilion with guns) skills.
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Grommok

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Re: the weapon that should always have been in FO2
« Reply #41 on: August 11, 2011, 12:34:15 pm »

Well, that's how Fallout 3 was goin' to be.
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Deicide

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Re: the weapon that should always have been in FO2
« Reply #42 on: August 12, 2011, 06:46:26 pm »

So we're extremely off topic now. Just wondering if the bow will be brought back up.
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Grommok

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Re: the weapon that should always have been in FO2
« Reply #43 on: August 13, 2011, 02:06:14 am »

Technically we are arguin' in what skill placin' bow, and to do that we need to mess up a little with skills. Plus, we took the occasion to bring also other skill problems... so arent TOTALLY off topic.
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Deicide

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Re: the weapon that should always have been in FO2
« Reply #44 on: August 13, 2011, 04:01:28 pm »

Technically we are arguin' in what skill placin' bow, and to do that we need to mess up a little with skills. Plus, we took the occasion to bring also other skill problems... so arent TOTALLY off topic.

True. Point taken.

So are the skills and animation going to keep up from ever being able to implement the bow into FOnline?
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