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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: DonGizmo on September 03, 2010, 01:14:50 pm
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Travel on world map = waiting
Waiting for train = waiting
Gathering res for even bad weapons and ammo (grease gun) = waiting
Making quest = waiting
From which country are developers, if they have so many time to spare, that they can wait.
This game is so boring now, seriously.
New char: Hub resparn, i will do some quest there, because of low speed travel and sometime death => 35 minutes for level 2 (Hub -> Boneyard quests).
Then move ton Hub + Necropolis quests = cca 300 xp, 2 death because of instakill there = 10 minutes (death + travel)
Then NCR => 200 xp, 5 minutes
Then NReno => 15 minutes, Den => 15 minutes, cca 1500 xp => death in Den => New reno 15 minutes => another few experience
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Rather than this, i will wait in doctors waiting room and cure my sex disseases.
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Rather than this, i will wait in doctors waiting room and cure my sex disseases.
Good then. Bye Bye!
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Good then. Bye Bye!
Well, whole VSB is seriously thinking that we will go back to TLA. Only reason why most player is still here is that we have good relations among players.
But congratulate yourself, if you are so happy when players leaving. I think more players will left, after they will finish 10 quests and realize that there are better ways how to spend their times.
P.S.: It is absolutely retarded if you have wait 30 minutes for one train. But i doubt you devs have enough capabality to change thi cooldown for cca 10 minutes. It will be too hi-tech..
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Hopefully you don 't use turn-based combat. It would be a lot more time-consuming.... ;D
Come on, it's not that terrible. It used to be more difficult to get XP few months ago.
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Hopefully you don 't use turn-based combat. It would be a lot more time-consuming.... ;D
Come on, it's not that terrible. It used to be more difficult to get XP few months ago.
I am trying single player game.. I have tent located near VC, i am VC citizen, i create drugs and in want sell them in SF where money and good weapons are.. Iam now waiting 30 minutes for one f...g train. Come on, this is stupid.
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Who plays this game while having nothing else on the side? Rarely anybody... I chat a lot on IRC, forums, do some other work... some people play online poker...
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Who plays this game while having nothing else on the side? Rarely anybody... I chat a lot on IRC, forums, do some other work... some people play online poker...
Heh, if this is main idea of Fonline... Poker side game, than i apologize. You devs did a good work after one year of testing. My poker time is now more entertaining. Thank you.
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Someone reported a bug concerning trains shedule, that's right. It needs to be fixed. Be patient.
Maybe you can call a taxi here : http://fodev.net/forum/index.php?topic=8265.0 (http://fodev.net/forum/index.php?topic=8265.0)
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Someone reported a bug concerning trains shedule, that's right. It needs to be fixed. Be patient.
Maybe you can call a taxi here : http://fodev.net/forum/index.php?topic=8265.0 (http://fodev.net/forum/index.php?topic=8265.0)
Dont be polite, lets tell the truth. They ***** this waiting element.
On our mumble, we had 20 players yesterday. Everyone said that this is nonsense. But for regular - non gang player - it is worst. We could buy, if we would stay on 2238, car or cars. But what about reguler playrs?
Solar, this is not only my opinion, this is opinion of another dozens of whining players, who spend a year during betetesting.
Say good bye to VSB, Hawks and others fan of Fonline, if you think that this is adequate reaction of developer..
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Train schedules are bugged for months now.
Ignore what the conductors are saying.
Once more:
- trains from VC to SF leave VC every 6 in-game hours, starting 3:00
- trains from SF to VC leave SF every 6 in-game hours, starting 6:00
Add 1 hour for for every next station.
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Dont be polite, lets tell the truth. They ***** this waiting element.
On our mumble, we had 20 players yesterday. Everyone said that this is nonsense. But for regular - non gang player - it is worst. We could buy, if we would stay on 2238, car or cars. But what about reguler playrs?
Solar, this is not only my opinion, this is opinion of another dozens of whining players, who spend a year during betetesting.
Say good bye to VSB, Hawks and others fan of Fonline, if you think that this is adequate reaction of developer..
hey, I'm a regular player and I've met some players and we help each other so it's not that hard. I think that you're simply in a bad mood ;)
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hey, I'm a regular player and I've met some players and we help each other so it's not that hard. I think that you're simply in a bad mood ;)
Well, tell me after you will travel 30 minuts from one place to another and there will kill you PK. It is ***** time you spend in front of computer. But devs think this is awesome, wait here and there. Lets make cooldowns for gathering 10 minutes. 20 is not to much waiting
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hey I don't have the need to travel far away atm, when I level up I'm gonna think about travelling or buying a car in the first place :)
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hey I don't have the need to travel far away atm, when I level up I'm gonna think about travelling or buying a car in the first place :)
you will be bored after some time.
NCR bazaar "chat console" will entertain you for limited time, trust me ;)
But OK, devs, succes, you have one player that enjosy this waiting : Zubrowka, GJ devs, continite with this aproach and you will have maybe 2 players.
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ok so what's your problem? your faction isn't as strong as before wipe? buy a goddamn car already and then whine ;)
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you will be bored after some time.
NCR bazaar "chat console" will entertain you for limited time, trust me ;)
But OK, devs, succes, you have one player that enjosy this waiting : Zubrowka, GJ devs, continite with this aproach and you will have maybe 2 players.
Hm. It's odd that I see much more people who enjoy the new system. :) As I said before, it's a betatest, it's normal that systems get reworked, deal with it or leave.
Whiners gonna whine, regardless what we do, so here, just for you! :
(http://1.bp.blogspot.com/_u2xtq54cNEQ/SdQpgFNKxfI/AAAAAAAAAB8/r-3IBl1kFRc/s320/violin.jpg)
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ok so what's your problem? your faction isn't as strong as before wipe? buy a goddamn car already and then whine ;)
Nothing new.. zero challenges .. no taste to hurry up our crafters, level PvP playres.
Absolutely retarded travelingon world map. Most of us have work and we dont have so much time like 15 years old kids.. One night after work and i have lvl 2 crafter because of this f...g slow traveling. Thats the problem.
Devs want betatest our patience?
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but you're in a faction - I'm sure you're gonna have enough money to buy a car soon.
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i think its a lot better to have a very small chance finding a res - but still possible - than having a fixed 10 mins cooldown.
FA for example can have a very limited result when used too often - you can try but it makes no sense.
public visible cooldowns is also a lame thing, everyone sees it and there is no 'thinking' involved in usage - hide the cooldown, use it to reduce the effectivness, restart it with each try and FA will be much more interesting
thats basically the part of secret knowledge called the theory of games - things that are not obvious and 'well known' are a lot more interesting
things like cross-cities communication should be more often - 10 mins wait maximum, more then that is just torture
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DonGuismo, i dont understand why suddenly you find the game so slow that you wanna go to TLA...
Appart from slower map travel i dont understand your reaction... buy cars ASAP
The train ?? yeah it is like this since 5 month,
slow leveling cos you succed to only be lvl craft in one night ? hmm no comment, nothing significant has changed so you cnnot lvl up like before...
No seriously i dont understant you problem.
20 players on your mumble, and all dont like ? (btw dont like what? this game has always been slow except for pvp confronttations) Well, i can say the same but our players dont hate this system ( wich once again has not been fundamlentaly slowered since cars are less expensives and easily hideable)
And for solo players ? Well except some people and the typicals topics about how harsh the game (a lot of fresh faces in most of cases) i dont see the DRAMA yo are talking about in all your topics.
Good luck.
Edit: you waiting train ? then go gather some ressources and try to farm something around station meanwhile. This game is about waiting ? Yeah but its also about being efficient and productive at any moment.
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Surf Solar, you are pretty immature. Sometimes I just look at you guys and wonder how the hell are the gms are assigned.
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he's goin through the Twilight Sad period, leave him alone ;)
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Surf Solar, you are pretty immature. Sometimes I just look at you guys and wonder how the hell are the gms are assigned.
On another side, being told every fucking day by always same people with always same arguments, after giving 1000 times the same counter arguments, of how this game sucks hard can break your balls maybe ::)
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he's goin through the Twilight Sad period, leave him alone ;)
Hehe, someone knows the band too, I am excited. :)
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thx for the feedback ;D
as usual, writing insults is the most interesing thing going on ;D
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meh, waiting isn't an issue, trying RPing a raider with an anonymous character, so far I'm having a blast, an idiot with a roach car decided to drop in on my enc and try to shoot me up, so I have a pretty car now, stashed away explicitly until I make a battery maker, don't wanna buy the batteries, with the current map speed and encounter rate it's the golden age for people able to murder, rape and mutilate other people. I'm starting to become a very wealthy man (I don't tend to shoot bluesuits though, waste of ammo...)[Hilarious to meet a single guy with a shotgun and LAMk2]
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Ńow serouosly:
Real problem is this. Normal people could spend on fonline 2 hours per day.. Sometime less, sometime more. Instead of TV, instead of few drinks in pub, instead of another game, book.. you can spend 2 hours per day by doing some entertaining thing.
Now, tell me, what can you do if you spend 2 hours in Fonline? maybe few quests, maybe little pve, pvp (except arena) almost impossible (TC + militia) now, and 90 percent of time you spend via traveling or waiting or train.
I dont need this to test this, i just know it if i use my brain. But no, we have to test if we will enjoy 90 percent of time traveling.. This is priblem.
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That gave me an idea. I'll try to do log with actual time what and when i'm dooing. Gone see how much time i'm spending on pointless things.
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Ńow serouosly:
Real problem is this. Normal people could spend on fonline 2 hours per day.. Sometime less, sometime more. Instead of TV, instead of few drinks in pub, instead of another game, book.. you can spend 2 hours per day by doing some entertaining thing.
Now, tell me, what can you do if you spend 2 hours in Fonline? maybe few quests, maybe little pve, pvp (except arena) almost impossible (TC + militia) now, and 90 percent of time you spend via traveling or waiting or train.
I dont need this to test this, i just know it if i use my brain. But no, we have to test if we will enjoy 90 percent of time traveling.. This is priblem.
The game speed is a bit slow especially for a casual gamer. If the walk time on world map was at least back to what it was pre wipe the game (read: game) would be much more enjoyable.
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The game speed is a bit slow especially for a casual gamer. If the walk time on world map was at least back to what it was pre wipe the game (read: game) would be much more enjoyable.
"No, this game has to be suffering for players." Statement of unknown 2238 developer
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This waiting is caused by various problems. Better start reporting them, suggesting fixes and commenting fixes and reports others provide. That's how betatesting happens.
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god the OP is such a little whiner. these are the same guys who won't play a game unless they're positive they can win. if you want a constant themepark addiction MMO, go play world of fucking warcraft. this game is a SANDBOX MMORPG, you must entertain YOURSELF. yeah, too much to ask of under-educated european angry teenagers, i know, but do us all a favor and try extra hard next time before posting more mindless drivel about how you and your clan of other whiners can't play the game anymore.
because the rest of us, well we're having fun because this wipe is not designed simply for TC players to have fun. i am a solo player and doing just fine, living in boneyard as lvl 18, people just congregate around me and on my radio channel, and we make friends that way. im sorry your inter-personal skills are so lacking that you can only figure out how to play a game when the same 10 people are spoon feeding you the entire damn time.
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god the OP is such a little whiner. these are the same guys who won't play a game unless they're positive they can win. if you want a constant themepark addiction MMO, go play world of fucking warcraft. this game is a SANDBOX MMORPG, you must entertain YOURSELF. yeah, too much to ask of under-educated european angry teenagers, i know, but do us all a favor and try extra hard next time before posting more mindless drivel about how you and your clan of other whiners can't play the game anymore.
because the rest of us, well we're having fun because this wipe is not designed simply for TC players to have fun. i am a solo player and doing just fine, living in boneyard as lvl 18, people just congregate around me and on my radio channel, and we make friends that way. im sorry your inter-personal skills are so lacking that you can only figure out how to play a game when the same 10 people are spoon feeding you the entire damn time.
He just disagrees with the way the game is working and suggests to change it. Not for a thousandth time like some do, but he made one topic and told us his point, and the reasons why he wants to change it.
He's got another style of playing than you. The last changes could be making the game more comfortable for you, but not for him and some other people.
He's not a "little whiner", he's a respected player, being in this community pretty long, and tries to change the game to make it more entertaining for him than it is now. The game goes in a wrong direction in his opinion. Maybe you should at least tell him what are the good points of the last update instead of insulting him.
Just because he is not you and he doesn't think the same way you do, doesn't mean you are better, more mature or something else. Let people post their criticism about this game, let them discuss - that's what the forum is for, isn't it?
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god the OP is such a little whiner. these are the same guys who won't play a game unless they're positive they can win. if you want a constant themepark addiction MMO, go play world of fucking warcraft. this game is a SANDBOX MMORPG, you must entertain YOURSELF. yeah, too much to ask of under-educated european angry teenagers, i know, but do us all a favor and try extra hard next time before posting more mindless drivel about how you and your clan of other whiners can't play the game anymore.
because the rest of us, well we're having fun because this wipe is not designed simply for TC players to have fun. i am a solo player and doing just fine, living in boneyard as lvl 18, people just congregate around me and on my radio channel, and we make friends that way. im sorry your inter-personal skills are so lacking that you can only figure out how to play a game when the same 10 people are spoon feeding you the entire damn time.
We are entertaining from this project more than one year. We played even when lags were so bad, that you died in 9/10 encounters. We played, even when our bases were visible on world map and we were under heavy attack of raiding enemies. We dont whine, because of PK, we killed them. We dont whine, that we lost battle, because we often go to battle we can not win, only for fun. But we open our mouths, when there are some retarded changes in gameplay, that makes this game less entertaining without any real reason.
Only reason of slow moving on world map is that nobody uses cars and less people use trains. Devs had hard work with implementing trains but nobody used it. So they slow down traveling. But they did not solve the numbers of trains problem.
I played TLA.. there is traveling even slower.. but:
1) world map is smalelr
2) the whole concept is different: there you can go, loot some stuff from dead enemies, you can often run away from them, because most of them are slow.. only if you want to kill them, you enter combat mode and you cant run there, so you have to finish your fight in 3/4 cases. Loot from VS encounters is good enough to level your char, det.is not so bad. You dont need to harvest res. there, just loot stuff from NPC and sell it. So slow speed on world map is not agaisnt the game play.
Here, if you want to get better stuff, you need to harvest HQ.. so you called "satisfied players": leave your safe tents near NCR, go to HQ mine (Redd, Broken, Gecko mine). There is not any train, so you have to go slowly.. You may die in this travel, so you have to go back for sledge. When you reach the mine, there should be PK and kill you.. - i dont have anthing against PK - so you will have to repeat your travel again, but with +1 way (way back to your tent/base). If you are lucky, you are not killed, but you see enemies there, you have to go another mine, so from Redding i.e. you have to go to gecko Mine.. another long trip.
=> so you have to spend half of hour because of traveling on world map only for one enter of mine/ .......
This is retarded.
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This is beta, we aren't supposed to enjoy it... I almost said. Since i'm ignored anyway, i'll just put my opinion here.
What i couldn't say because i lack time, words or simply motivation, said DonGizmo many times and said it well. For that, i owe him my thanks.
As for FOnline, i found it amusing until i got addicted to it, in most negative way. Fun got really hard work - aside from my job.
And even then i couldn't stop playing. What scared me a bit.
Why should i play a game which isn't any fun and only steals my time? Fuck! come on, Treesnogger, give me another FUUUU-achievement. I just hope i won't end here again. And now excuse me while i dust off my anime collection.
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anime fans are not supposed to play Fallout!
just joking ;)
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Well I can't do anything else than agree with that the game is boring now. I've stopped playing when season 3 came on. It all began there with those stupid mining cooldowns and then it spread all across the wasteland like cancer. Yet I'm still around hoping for better tomorrow, doing some work at VSB web pages, visiting few friends at mumble from time to time etc. But ingame... well its pretty much the same when I compare season 1-2 and this last one. Only difference is that everything I was doing then now takes twice as much time or even more. Thats whats unique at TLA. Because even with all its flaws its not so fucking boring as this.
Crafting is the main problem here, its the demon that needs to be put down. And don't bring that lousy "lack of content" argument. We had even less shit at season 2 than we have now and it was way better fun playing the game than it is now.
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meh, waiting isn't an issue, trying RPing a raider with an anonymous character, so far I'm having a blast, an idiot with a roach car decided to drop in on my enc and try to shoot me up, so I have a pretty car now, stashed away explicitly until I make a battery maker, don't wanna buy the batteries, with the current map speed and encounter rate it's the golden age for people able to murder, rape and mutilate other people. I'm starting to become a very wealthy man (I don't tend to shoot bluesuits though, waste of ammo...)[Hilarious to meet a single guy with a shotgun and LAMk2]
This, THIS, its the perfect example of the era. Its F****ing easy to grab a couple mercs and camp some tile next to a main town and wait for some noob to drop in and get raped.
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I agree, traveling is way too slow, you have to wait a minute to respawn after death, and then if your a player like me who likes to hang out at shady sands, have to travel all the way back there if you die around the HUB or Boneyard. I suggest lowering the respawn time to maybe 10 seconds? And increase the speed in which you travel to encourage it, also being able to pick where you want to spawn.
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I agree, traveling is way too slow, you have to wait a minute to respawn after death, and then if your a player like me who likes to hang out at shady sands, have to travel all the way back there if you die around the HUB or Boneyard. I suggest lowering the respawn time to maybe 10 seconds? And increase the speed in which you travel to encourage it, also being able to pick where you want to spawn.
Yu spawn at nearest graveyard atm so .... :P
replicate 10 seconds? NO WAY! PVP UNBALANCE GO BAK N LOOT IN 30 SECONDS!
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So what exactly are you whining about?
This if i remember ok is a RPG game not quake online, if you want a game that has fast gameplay you can go play a FPS game or tibia or something. I think slow world map traveling is good as it gives being a loner a special feeling as now you need some OD, i see OD and drug changes improving PvP and PvE greatly and i dont see a lot of people that hate this game for how slow it is, and as someone already said this slow moving world map may be annoying for casual gamers but if you have some patience and try to give it a chance you can get used to it and play more.
And btw why are you saying you dont have problems getting cars, you say newbies have problem getting cars but thats not even an excuse to quit as it doesnt affect you at all.
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Well I can't do anything else than agree with that the game is boring now. I've stopped playing when season 3 came on. It all began there with those stupid mining cooldowns and then it spread all across the wasteland like cancer. Yet I'm still around hoping for better tomorrow, doing some work at VSB web pages, visiting few friends at mumble from time to time etc. But ingame... well its pretty much the same when I compare season 1-2 and this last one. Only difference is that everything I was doing then now takes twice as much time or even more. Thats whats unique at TLA. Because even with all its flaws its not so fucking boring as this.
Crafting is the main problem here, its the demon that needs to be put down. And don't bring that lousy "lack of content" argument. We had even less shit at season 2 than we have now and it was way better fun playing the game than it is now.
I guess you're right, for example If I want to craft grease gun the ammount of needed materials is rather overwhelming. I gotta do several mine-workbench runs and one run for wood and junk. That's lots of cooldowns and running from place to place. It's not like the cooldowns are bad, they are needed to maintain the balance. It's just that finding the materials and processing them is boring and repetitive. I'd rather explore "dungeons", find random mats on the way and when the dungeon is finished I'd craft something or spare the mats for future. Searching mats could be like you once desrcibed: found from vast maps which players had to explore.
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Yu spawn at nearest graveyard atm so .... :P
replicate 10 seconds? NO WAY! PVP UNBALANCE GO BAK N LOOT IN 30 SECONDS!
I think my biggest problem with the game is the slow traveling, I really wouldn't mind waiting a minute or being spawn somewhere I wouldn't want to be at, if the traveling was faster.
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Well besides trains there is A LOT that causes waiting in this game. Most of which is mentioned to Devs in many threads. I have to admit I'm disappointed in seeing the so called GM's and Mods, whipping it out and pissing like everyone else in this insult contest, but I suppose we're all human.
For the statement "This is a beta-test of a game we're not supposed to enjoy playing it".... Umn huh?! Pretty sure the point of them beta-testing the game in this extremely difficult fashion is to test ALL the aspects of the game including... wait for it... it's [enjoyment] :o In other games that beta, they give you means to lvl fast, funding in game to purchase whatever you need and allow you to quickly and with ease test the game, but rarely do you get to try and enjoy the process of the game.
A lot of the feedback on these boards could be considered whining. Most of them still do have an underlying message though that should be listened too. [Lack of quests, low lvls being hunted mercilessly by "Raider Rp'rs" Travel time, difficulty to make your way if you're in a group less than 5, blah blah]
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A lot of the feedback on these boards could be considered whining. Most of them still do have an underlying message though that should be listened too. [Lack of quests, low lvls being hunted mercilessly by "Raider Rp'rs" Travel time, difficulty to make your way if you're in a group less than 5, blah blah]
Nobody should be whining in first place. Everyone should just report what they experience, state whether they felt it was okay or not and then suggest changes. People should then comment on these reports in polite manner and make their own reports. What's up to the devs is tell us what they want the game to be like so that we can more precisely describe if our experiences represent the way devs want this game to be like.
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the only good thing from this wipe was spawnig near you die and vualt city towers
the worst decressed movement as it was already slow and fast shot only works for aimed weapons
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Nobody should be whining in first place. Everyone should just report what they experience, state whether they felt it was okay or not and then suggest changes. People should then comment on these reports in polite manner and make their own reports. What's up to the devs is tell us what they want the game to be like so that we can more precisely describe if our experiences represent the way devs want this game to be like.
AGREED!!!!!
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Nobody should be whining in first place. Everyone should just report what they experience, state whether they felt it was okay or not and then suggest changes. People should then comment on these reports in polite manner and make their own reports. What's up to the devs is tell us what they want the game to be like so that we can more precisely describe if our experiences represent the way devs want this game to be like.
Well said.
There's a big difference between constructive criticism, which we gladly receive and listen to, and just plain whining and disrespect. One of the reasons why I've didn't respond to a lot of threads is because there's a lot of junk camoflauged as useful feedback, mostly in form of 10 people screaming the same thing in unison without any solutions to the problems that are supposedly so bad that the game is unplayable (and yet they continue to play after each whine).
I'm sorry that we can't reply to every thread, it's simple too time consuming with all the other things that goes into this project, fixing bugs, developing new features, making sure GMs have the tools they need and behave in a proper way (they do 99% of the time, despite what can sometimes be thought from reading all the "GM ABUZE" threads on here) and so on.
Despite this, most of us devs read the forum every day or often enough.
I think it's only natural that there will always be a lot of fighting over smaller and bigger changes, unfortunately, sometimes we make bad changes or try new things which didn't turn out like we've thought in the end, the reasons can be many. This is a beta test, so it's only natural that progress will move in a zig-zag fashion, certainly because with new features, there will be new bugs. I'm sure if we had more people, the development process would be smoother. This is however not how it is, so we try to proceed with what there is.
Now that there's an SDK released, my hope is that the people who think that we've essentially ruined everything, goes out and makes something that they believe to be better. There's literary nothing that stops them from making something that is better than 2238, as the SDK contains all the tools needed.
So if all you're here for is personal attacks and trolling, you're of no use to anyone. Be gone.
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But can you tell us why this game is about waiting ? Still ?
I can tell you that in 2nd era it was fun as hell. But right now ?
Personally i only wanted to know why this game is about waiting.
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But can you tell us why this game is about waiting ? Still ?
I can tell you that in 2nd era it was fun as hell. But right now ?
Personally i only wanted to know why this game is about waiting.
You're saying that it is "still" about waiting, you imply that this was always the case?
What was so fun in 2nd era?
I don't believe this game is only about waiting, although there is of course elements of it, for obvious reasons. Crafting without cooldown is bad. Fast travel is bad for balance and makes cars worthless.
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There is always be cooldowns. Stand it or leave it. I have nothing bad to say about waiting times (i spend about 15 hours in fonline per day when there was holiday)
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I get 4-6 hours of play time a day. I have played every day since wipe. Most of those hours are spent with a buddy too, to assist and enjoy. We have ONE gun, NO armor, barely a tent, and 200 caps [thank god from box quest] Most of this is because of how long it takes to travel, or when you do finally get somewhere, either the "good" NPCS spray the land with m60 ammo and you die, or some PK'n noob takes you out. There is a TON of waiting that has NOTHING to do with cooldowns. And if you read the beginning of this thread, most of his irritation was from train times, combined with world map travel speed, and even now the ubers have already driven the price of the cheap cars up over 25K +. Thanks again to not being able to advance.
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cars yes, im really glad that cars are usefull, BUT cars price is increasing very very fast, with this rapid price increase cars gonna be soon totaly unavailable for loners and smaller gangs.
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cars yes, im really glad that cars are usefull, BUT cars price is increasing very very fast, with this rapid price increase cars gonna be soon totaly unavailable for loners and smaller gangs.
This has been noted, will be fixed in an update.
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cars yes, im really glad that cars are usefull, BUT cars price is increasing very very fast, with this speed cars gonna be soon totaly unavailable for loners and smaller gangs.
This could soon be a problem, yes.
This has been noted, will be fixed in an update.
Ok. :D
For the rest of the fixes I am really glad they are in now. :)
At the first 2 levels I mostly use Turn Based, to get out of Encounters more easily. Then, especially when you have a friend, craft some 10mm guns. Hunt Brahmin then, make a tent. The moment you create this tent the game becomes much more easy. Concentrate on one area to hunt/make a living and the travelling speed ain't that bad.
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This has been noted, will be fixed in an update.
hmm im confused, you knew that changes will cause massive cars usage, so why you dont also changed its price increasing ?
PS: next update ? today, tomorow next month next wipe ?
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hmm im confused, you knew that changes will cause massive cars usage, so why you dont also changed its price increasing ?
PS: next update ? today, tomorow next month next wipe ?
It was changed, but it was too much. Sorry for making a mistake, shall never happen again.
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It was changed, but it was too much. Sorry for making a mistake, shall never happen again.
;D ;D
that update will be ehm when ?
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;D ;D
that update will be ehm when ?
"When it's done" , "Soon" etc. ;)
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"When it's done" , "Soon" etc. ;)
:-\
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Probably in some hours. Today or tomorrow.
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Personally I feel that the changes to map movement are welcome. they create a sense of levity of the game world. for once it actually feels like a big wasteland, i mean, besides the absurd random encounters which im sure will be toned down to the tune of something like 25-30%. the changes make cars very useful and highly desirable.
imo, the next step is to introduce a player limit to certain areas, while adding significant PVE to the same areas, to encourage hotspots for small, entertaining, group pvp.
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Only thing thats changed is pretty much the map speed. There are ways round this if its too slow for you, ie Cars, and these are not so expensive that it prices single players out of the market.
Trains bugged and has been covered already.
Quests rewards were always pretty random, but were so easy that their level of xp was fine. Perhaps they need increasing, perhaps the extra quests we should have from the competition winners will make it so there doesn't need to be quite so much travelling because all regions will have a decent amount of quests. But its really not the end of the world at the moment, we all know levelling is very easy and fast currently.
Grease guns require 1 trip to a guarded mine, 1 trip to ruins for junk and to cut a tree. You can make 1 in 20 mins and if you have the resources ready you can craft 4 in a row. Its very easy to become very rich, timeouts on crafting have been relaxed a lot - I'm sure it won't be long until we have our first millionare gangs and milionare loners not too long after them. If the aim is really only combat with stuff you get for free you have the Arena or you will have encoutner scenarios. If the aim is to get equipment from encounters then these are being worked on and the aim is to have decent ways to get these things, without them basically being free due to the ease of the encounter (see caravans).
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ehm Just for curiosity ,
did u guys added more Pig rats encounter ? Just asking 'cause today I encountered 6 times in a row .
However , just not to go OT , its not frustrating because we gotta wait , it is when all this waiting most of the times leads to nothing .
Well like real life I suppose .
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"Feel that i am a Wastelander"
Oh come on people ::)
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Thanks for the updates Devs. I can't wait to see how things turn out after a little more polishing. Right now it's a little rough on small groups, but I read serious advancements in that area. At least you seem to be looking into it ;)
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"Feel that i am a Wastelander"
Oh come on people ::)
I didn't get a reply yet, I'm curious.
You're saying that it is "still" about waiting, you imply that this was always the case?
What was so fun in 2nd era?
I don't believe this game is only about waiting, although there is of course elements of it, for obvious reasons. Crafting without cooldown is bad. Fast travel is bad for balance and makes cars worthless.
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Quests rewards were always pretty random, but were so easy that their level of xp was fine. Perhaps they need increasing, perhaps the extra quests we should have from the competition winners will make it so there doesn't need to be quite so much travelling because all regions will have a decent amount of quests. But its really not the end of the world at the moment, we all know levelling is very easy and fast currently.
Well leveling is easy en fast, that's right, but not because of quest... Why almost noone do much quest? Because apart for the 2 first levels, the reward is such useless that is far more easier and effective to just go kill mobs. If quest had a great reward (even with difficulty, as long as its not too risky and time expansive, or go kill centaur will still be the better way) player would obviously do more quests.
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Quests rewards were always pretty random, but were so easy that their level of xp was fine. Perhaps they need increasing, perhaps the extra quests we should have from the competition winners will make it so there doesn't need to be quite so much travelling because all regions will have a decent amount of quests. But its really not the end of the world at the moment, we all know levelling is very easy and fast currently.
I really can't say it's fast or very easy. I'm still getting my tail kicked, running in pairs with a pal, trying to quest, hunt bahmin and stay the hell away from Pk'n noobs. And after 4+ hours a day since wipe. Level 5 YAY!!! No money to speak of, one tent, 2 guns, no ammo, or armor. Why? Constant death from everything, pk's, good mobs, being dropped into the middle of several different raider/rogue fire fights, WITH Outdoorsman not giving us a chance to avoid. 97% of these were in the NCR Junktown Hub area, and in the relative straight lines between them, this wasn't Wasteland hopping.
Just because a few people managed to plow through and lvl a ton, please don't assume everyone can.
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Grease guns require 1 trip to a guarded mine, 1 trip to ruins for junk and to cut a tree. You can make 1 in 20 mins and if you have the resources ready you can craft 4 in a row.
Yes yes it's balanced and all but it's not fun. Running back and forth in places isn't particularly exciting. It wouldn't matter if grease gun's cooldown was ten hours if the process of making it wasn't so tedious. That's why unsafe mines and crafting places provide more excitement, when you finally get the mats/equipments and get out alive you feel like you've earned the stuff. Unsafe gathering and crafting locations have their problems but they have potential for fun. Safe gathering and crafting do not have this potential.
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Yes yes it's balanced and all but it's not fun. Running back and forth in places isn't particularly exciting. It wouldn't matter if grease gun's cooldown was ten hours if the process of making it wasn't so tedious. That's why unsafe mines and crafting places provide more excitement, when you finally get the mats/equipments and get out alive you feel like you've earned the stuff. Unsafe gathering and crafting locations have their problems but they have potential for fun. Safe gathering and crafting do not have this potential.
1 trip, gathering, bla bla bla
Just go kill some scouts or regulators, get smgs, hunting rifles, lots ammo and don't waste your time on that gathering and crafting.
I realized that all that time I was playing FOnline by crafter was a waste ^_^
Also shooting NPCs with guns in RT alone much more exciting than... swinging with a hammer on rocks.
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1 trip, gathering, bla bla bla
Just go kill some scouts or regulators, get smgs, hunting rifles, lots ammo and don't waste your time on that gathering and crafting.
I realized that all that time I was playing FOnline by crafter was a waste ^_^
Also shooting NPCs with guns in RT alone much more exciting than... swinging with a hammer on rocks.
Hey dude wtf, it's not like im not doing this already ;D
If some feature is unbearably boring then you don't just move on and do something funnier but report what's going on. Our beta tester's job is to make sure that unpopular features get reported so that devs' work won't be done in vain.
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Hey dude wtf, it's not like im not doing this already ;D
If some feature is unbearably boring then you don't just move on and do something funnier but report what's going on. Our beta tester's job is to make sure that unpopular features get reported so that devs' work won't be done in vain.
And I'm talking about gathering by hammer:by killing poor NPCs ratio a bit... not balanced.
Crafting:
1 trip = grease gun... for CD on gathering
1 trip = 100 10mm ammo... for CD on gathering
Killing poor NPCs:
1 trip = 3 smgs, 200 ammo for 3-6 bullets wasted on regulators' eyes.
1 trip = smg, 2 hunting rifles, some ammo for 3-6 bullets.
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If some feature is unbearably boring then you don't just move on and do something funnier but report what's going on. Our beta tester's job is to make sure that unpopular features get reported so that devs' work won't be done in vain.
For some it's unpopular, for some it's fun. I enjoy crafting much more then just farming stuff at some encounters. ;)
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Well leveling is easy en fast, that's right, but not because of quest... Why almost noone do much quest? Because apart for the 2 first levels, the reward is such useless that is far more easier and effective to just go kill mobs. If quest had a great reward (even with difficulty, as long as its not too risky and time expansive, or go kill centaur will still be the better way) player would obviously do more quests.
Well, you see why we had the contest now ;)
I really can't say it's fast or very easy. I'm still getting my tail kicked, running in pairs with a pal, trying to quest, hunt bahmin and stay the hell away from Pk'n noobs. And after 4+ hours a day since wipe. Level 5 YAY!!! No money to speak of, one tent, 2 guns, no ammo, or armor. Why? Constant death from everything, pk's, good mobs, being dropped into the middle of several different raider/rogue fire fights, WITH Outdoorsman not giving us a chance to avoid. 97% of these were in the NCR Junktown Hub area, and in the relative straight lines between them, this wasn't Wasteland hopping.
Just because a few people managed to plow through and lvl a ton, please don't assume everyone can.
Whats your outdoors and where are you walking round? should be quite easy to skip encounters now.
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I don't think the slow travelling speed is a problem itself.
The problem is, how could lvl 1 newbie get weapons to be able to kill brahmins and get a tent.
For total newbie, it is very hard to make mining trips, because of encounters like others have said...
You can get a free gun at some places, but that is usually just 1x.
For any other than unarmed and melee builds the game is just too difficult at start. Even if you invest some points in unarmed and melee you still probably wouldn't be able to kill brahmins...
I think brahmins should be made weaker - less AP, weaker attacks, slow movement speed in RT. This way every newbie should be able to kill them even hth with a hit n run tactic.
About getting a weapon, there either should be some repeatable quest for the basic ones, or just make sure there are always some at the vendors and people can do the box carrying...
That you can farm stuff at random encounters is very good, but I don't expect lvl 1 newbie who never played the game to do that, nor know where to find such nice encounters...
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Whats your outdoors and where are you walking round? should be quite easy to skip encounters now.
Btw, I heard from friends that ~80% outdoorsman is enough to avoid most encounters now, before wipe it was really sucks. But I read changelog again... and there is no word about outdoorsman working other way.
So is it true that outdoorsman reworked and you don't need 180% anymore to be able to avoid encounters properly?
But anyway my 22% is enough to avoid encounters from time to time, and my friend when had ~88% outdoorsman got only 5 XP per avoiding, while I got 133-150 XP or something like that.
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I have ~115 outdoorsman and it's really enough to avoid nearly every encounter. Also, I noticed a slightly faster Worldmap Travel.
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Outdoors is the same as before - Zone difficulties were redone. It depends where you are, but ~100 will allow you to skip most encounters in easy areas, up to ~180 being required in difficult areas. (Theres a lot more easy areas than hard ones)
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We had 116% outdoorsman, and Were still getting beat on, around NCR and I'm talking between the mine, the military base area, and the Train. I just got dropped into another damn encounter no avoidance with 6 PC's thank god they just wanted me to do things like /blowjob, and then I could live. I had just filled up at the mine. Would have been the second time in 2 trips to lose everything.
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I havent played after wipe yet but as I imagine people complaining about the traveling speed... I guess some pre-wipe not-worth-the-effort lvl 1 armors (esp. LAmk2) became even more redundant... generally making crafting even more boring and tedious.
Only thing to add to Fonline now to make it "second life" is to introduce food/water so to spend even more time to maintain your character.
For me the change is towards even more grieving, but I'll see after the exams :-X
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I dont get it.
You dont want hi-tech (bases), but you support cars fueled by MFC.. In Fallout universe, there was only 1 car that was usable for traveling.. Now you support situation that every player will need a car.
Instead of traveling on world map, where you can find scavenge places
Instead of adding caravans as a semi secure way how to travel among cities, even unguarded, and earn some basic/big money depends on destinations.
==> this was Fallout, caravans, not car moving and trains..
But tell me developers, what can you do in 2 hours per day, how many PvE, NPC could kill, if you want i.e. craft gun/ammo from HQ resources, how many quest you can finish..
This is the major problem.
Constructive criticism: is that, where you add possible solution, not that one, where you introduce your post with sentence: I realy enjoy your work, you immortal gods, ..."
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Constructive criticism: is that, where you add possible solution, not that one, where you introduce your post with sentence: I realy enjoy your work, you immortal gods, ..."
Right, and that last part is called sarcasm.
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i think they have built up a foundation that is very solid, as opposed to most developers of games like this throw flashy half-done "features" at you to distract from the fact theres no content. in fallout, the game is the content, the pvp-driven full loot system incorporates forced PVE which is better done in small groups, and then you go looking for pvp after you have gear and levels. i mean, that is not everyones desire in fallout, but the game is amateur-developed, these guys are not paid for their ideas. they are of course aware of the sandbox element with limited sand but as it stands there is much to be polished with current features before more things like caravan travelling should be added.
that is just my opinion. i prefer quality polish of old features over barrage of new toys.
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Well said zato!
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that is just my opinion. i prefer quality polish of old features over barrage of new toys.
You dont understand us.
We dont whine because we have not here new feautures that we want in time we want. We know that it takes a very long time. I can personaly understand that there are not any real changes after 5 month long era, no new content. (expect reworking drugs and guns that we suggested in 09/10).
Problem is that this games go sometimes backwards, sometimes to dead end. And it is because of changing attributes that takes 5 minutes from developers !!! you need 5 minutes to change speed of world map travel if most of players dislike this. Because you CANNOT DO NOTHING ENTERTAINING in 2 hours per day, and this is normal game play.
You need 5 minutes to set down TC cooldowns from 25 minutes to 15, but i takes 2 months after dozens of reactions in that kind.
There are other possible improvements, that could possitively affect the game play, that are not as hard to time to implement, but they are blind to this.
Why devs dont disable requirements for TC (at least lvl 2 stuff). Now look, only rogues are gathering res., others are boring because the space between them and us is longer. Also other, new gangs would get their chance and try to capture some cities.
No, intead of this, they add arena near HUB. It is near HUB, because nobody visited HUB, so they implemented this arena there. They did not though about this: there is no train station so regular players are taking risk of one ghoul - sniper knock out, PvP players spending their time by leveling crafters and pvp chars, so who the hell is using this arena. Of course, that 5 people will now say, i am, but rest of that 400 players playing online??
If devs would talk before their changes implementing, we could help them. Why the hell we cant set up the numbers of round we want to play in that arena? We dont need to test it to implement this suggestion.
And others:
Now, we have cca 20+ VSB/Hawks members talking about our future on 2238. We are part of PvP community with TTLA, Rogues, RDA.
Because we dont know nothing about future pvp domination changes, we dont know, if we want to do same like previous eras: gather res./level crafters/lel those few pvp we need join gang PvP.
Me and many others are very skeptic about future: we have experience with previous PvP system (TC) and we dont realy trust that people, who made TC with so many mistakes on gameplay would be capable to create some fresh entertain gameplay that will result in this:
Tuesday evening, i have to craft/gather res. for 1/2 of hour and me and other players (10-20) on our mumble have fun for another 1 and 1/2 hour. I dont believe they will do this.
They will implement some shit, that could play only same, limited numbers of players on each side, so others would be bored, or there will be some other anti good gameplay element, like in others.. Of course this is a beta, but it will take half of a year until they will solve that problem.
So i dont see any reason why to stay here, except i like team play with my members. But i can same teamplay in TLA. So if we leave this, i dont think that many enemies will stay, if they would not have any challenge and they will know that we are on TLA.
So i know, they are not paid for entertain us, but i dont understand, why they dont listen us absolutely. Give us lootable stuff that could be enough for PvP, because if i dont use anti alt, i have to gather/craft more that 2 hours to get enough equip i could lost in one combat after one minute of play (or even less). THIS FEAUTURE was already here, nothing new is need to add, only change little stats and stuff in some caravans.
Damn, no, dont do this. We have to suffer during playing.
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I agree with you DonGizmo: some adjustments are done far too long after zilions of complaints like said TC time from 25 to 15. The Hub area... yeah, Hub is pretty deserted and sometimes dangerous with bootleggers I hope some encounter adjustments will improve this
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Because we dont know nothing about future pvp domination changes, we dont know, if we want to do same like previous eras: gather res./level crafters/lel those few pvp we need join gang PvP.
Me and many others are very skeptic about future: we have experience with previous PvP system (TC) and we dont realy trust that people, who made TC with so many mistakes on gameplay would be capable to create some fresh entertain gameplay that will result in this:
TC System is now, almost entirely a player designed system. Designed by the common agreement of those very same PvP players.
Militia
KotH
The 25 Mins
The equipment requirement
Even the zones where you have to reamin
All were agreed by several of the large gangs.
When everything had been redone to those specifications we explicitly said, make sure you're all happy because we won't be changing anything for a while (At which point summer took over and free time became limited for a while)
I also have to wonder at what outdoorsman you are walking around with. 125% should allow you to skip most encounters, 180% certainly will. At that point the speed is slower than it was, but its not so long that it will take forever to do anything.
EDIT: Just tried walking from Modoc to New Reno (Accross mountains) @150% Outdoors. 8 Encounters, 7 skipped,1 just ran from. Took 4 minutes dead on, including the time it took to run away.
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I don't think the slow travelling speed is a problem itself.
The problem is, how could lvl 1 newbie get weapons to be able to kill brahmins and get a tent.
For total newbie, it is very hard to make mining trips, because of encounters like others have said...
You can get a free gun at some places, but that is usually just 1x.
For any other than unarmed and melee builds the game is just too difficult at start. Even if you invest some points in unarmed and melee you still probably wouldn't be able to kill brahmins...
I think brahmins should be made weaker - less AP, weaker attacks, slow movement speed in RT. This way every newbie should be able to kill them even hth with a hit n run tactic.
About getting a weapon, there either should be some repeatable quest for the basic ones, or just make sure there are always some at the vendors and people can do the box carrying...
That you can farm stuff at random encounters is very good, but I don't expect lvl 1 newbie who never played the game to do that, nor know where to find such nice encounters...
I like these suggestions.
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Do cars still use small energy cells as before?
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TC System is now, almost entirely a player designed system. Designed by the common agreement of those very same PvP players.
And after few months of testing everyone know the negatives of current TC: it eliminates (militia) old style of PvP (seeking in cities for enemies), basic life in cities, fight are mostly static, because you need to camp one room in most cities....
Now nobody wants to fight rogues because they have big advantage and others needs at least lvl 2 stuff,... many many many.
Speed is bad. Dont tell me time of traveling you need from point A to point B, just tell me, what actions i can do in 2 hours of playing per day .. dont tell me that i can do gathering (HQ), crafting, PvE, PvP, becaus you dont have time for that (even if you are not killed by PK or by coincidence - in encouters). Also, tag boost your ourdoosrman to 180 and your build (not only PvP) is screwd ..
Give regular player possibility of entertain in 2 hours per day. Not in 4-6 hours..
I don't think the slow travelling speed is a problem itself.
The problem is, how could lvl 1 newbie get weapons to be able to kill brahmins and get a tent.
Use wiki, basic quests,... It is not as hard as it looks. If you do basic quest, you can have gun to kill brahmnins very soon.
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Do cars still use small energy cells as before?
Yes SEC or MFC.
For bio engine you can use all(?) alcohol.
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Oooh. Which cars have a bioengine?
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Oooh. Which cars have a bioengine?
Brahmin caravan?
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Ahahaha. I don't know if a drunk brahmin will be very productive man :D
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Ahahaha. I don't know if a drunk brahmin will be very productive man :D
Yes, but I'm not sure, its just my thoughs, but anyway... drunk brahmin would do zig-zag movement on world map I guess.
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Speed is bad. Dont tell me time of traveling you need from point A to point B, just tell me, what actions i can do in 2 hours of playing per day .. dont tell me that i can do gathering (HQ), crafting, PvE, PvP, becaus you dont have time for that (even if you are not killed by PK or by coincidence - in encouters). Also, tag boost your ourdoosrman to 180 and your build (not only PvP) is screwd ..
If Cars are too expensive, buy a dog. Instantly about 120% outdoors without having to put any points into it.
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Does having a dog require charisma?
And, does it increase your travel speed too?
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If Cars are too expensive, buy a dog. Instantly about 120% outdoors without having to put any points into it.
I've been wondering, does all the Outdoorsman in the Party matter or just whoever has the most?
For example, I have 100 Outdoor, I buy two dogs so thats 100+240 = 340% outdoor or does it just mean on of the dog's outdoor counts nothing else?
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The outdoorsman dogs can be bought where? How much on average? Is it Hub?
And also, I like the concept of wasteland turning into thriving car community, so falloutish
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The outdoorsman dogs can be bought where? How much on average? Is it Hub?
And also, I like the concept of wasteland turning into thriving car community, so falloutish
Junktown and "Cathedral?", can't remember. buy em from jktown though, cheaper and tougher, it'll be some old dude around like 4 dogs somewhere top left of map to the right of a Bar.
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The dog is pretty weak tho, it will die if something even looks funny at it.
You can buy a trapper- slave from players for much cheaper (dog costs like 1k). Adds 100% OD and can actually withstand some punishment.
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I've been wondering, does all the Outdoorsman in the Party matter or just whoever has the most?
For example, I have 100 Outdoor, I buy two dogs so thats 100+240 = 340% outdoor or does it just mean on of the dog's outdoor counts nothing else?
Highest outdoors is counted for avoiding, Leaders outdoors counts for speed.
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Solar, you still didn't answer if each group members' outdoorsman skills stack.
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Nope, its only highest outdoors counted for avoiding and leaders outdoors for speed.
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Just checked in JT, Dog cost is 1977 caps, umn huh?
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If Cars are too expensive, buy a dog. Instantly about 120% outdoors without having to put any points into it.
Is this working with NPCs?
I bought a dog and I still got forced into every single encounter.
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Is this working with NPCs?
I bought a dog and I still got forced in every single encounter.
NPCs are simply controlled PCs/avatars (whatever), so yes it should be working the same way if a PC were the one with highest Outdoor... But I tbh think it isn't working, never did when I had a trapper prewipe when i had 50 outdoor....
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And right now Dogs are entirely too expensive. 1977 caps for 47 hp running target? No thanx.
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And right now Dogs are entirely too expensive. 1977 caps for 47 hp running target? No thanx.
Just make slaver and catch bandits and other scums.
They are lot's better than dogs.
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I hearby declare this thread hikacked!
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Ok i made the account in the forum just cause i got annoyed about the travell time in world map, im agreed with DonGizmo, and if i dont say nothing things wont be taken into consideration.
So im one more of those player that doesnt like much the new wm speed, and i dont know what does it affects to the developers restoring into the pre-wipe wm travell speed that i founded pretty enjoyable and besides now the perk pathfinder doesnt seems too viable... i dont know if the perk works with the cars speed cause i dont have the money to buy one yet.
But in my experience is a huge drawback, knowing that u have to go to the other side of the map just to go to mine hq... wasting so much time in travell thats is not so enjoyable and nothing practical...
Just make a survey and watch how many people likes this new wm travell speed, and how much doesnt, is not that hard, just make and event or smt...
Thats my experience as player, i really like this game, and I hope that the walking on map travell speed incrases because there is no point to slow people down that wastes real time in your life for something that not even give u any achivement on the game, and any fun, does someone ENJOYS travelling that slow? ... im pretty sure that 80% of the players that logs in the game doesnt, its commond sense, something called usability, gameplay...
For me that would be a huge improvement, and im not just the only player that thinks this, most of em are lazy and doesnt want to make an account on the forum to express their opinion, but i did because it was too much , to painfull and a waste of time.
Beside that im pretty happy with the new contents they bring, and the idea of the pvp zone was pretty fun :P, have tons of fun yesterday.
Im not an angry player.
Thats my opinion, and i can give u a solution to those persons that doesnt want to increase the speed on world map, u could make them to chosse their travell speed, so they can enjoy they way of playing the game and the others that would like a pre-wipe wm travell speed be able to chosse it too.
That way both worlds of players have their style of gameplay and people would enjoy more playing it, i know is beta but games all about of being entertaining, so is a big factor.
You may say that ruins the balance, but there will always be someone more powerfull or a gang with more weapons and money than you... so there will never going to be that kind of "balance"...
I dont know where this projects wants to go, but if this projects wants to be something for the entire world, u should take this opinion into consideration.
I would rate the wm travell speed a high priority, dont wait 3 months to change that... u can do it in a heart beat without a problem.
For me this speed is something frustrating and annoying, im not whinning im telling u what it makes me feel, takes the joy of the game and makes me think to leave it.
An other thing thats a huge drawback, in gameplay is the traders, Only one person per trader at a time, when before was pretty damn fine, whats the propouse of that as "improvement" ? I will risk to say that is just for server stability, but in gamplay afects a lot and adds other drop of annoyance, and not practical.
And well one more thing, about crafting, would be nice to do multiples click on the fix botton instead of "fix>done>chosse what u want to craft> fix> done", come on, u wont tell me that would be something pretty nice for crafter? something tiny but helpfull when u have to craft 15 gunpowders in a row... later when u dont have more resourcers just click done and go back to the crafting menu. You could also put a tiny number over the Fix button that goes tracking the number of item u have crafted on that seccion to not lose track of the resourcers u have spended without having to watch ur inventory. Tiny improvements that adds lots of fun, makes it more confortable to play, and above all makes the game more fun and enjoyable...
This are my sugestion, i work in usability, and is something that can be applyed nice on games to improve player experience, so i hope u take my opinion into consideration, im not a programer but i know how to make intarfaces more user friendly. Less annoying to players = more fun = more hours of happy playing.
I know devs are busy, gots tons of things to do, and put a lot of efforce on it, but dont forget that real people are playing it and testing too and spending real time on it, this time im giving my experience we are the other face in this project in developement, im pointing whats things doesnt feel right on game, to make it better, and more enjoyable so please change this soon.
Are you doing this project for yourself or others gammers too?
And im sorry if my gramma isnt good, English is not my mother tongue.
And congratulations, for all the efforce u have put on it, keep with the hard work.
And im puting my part on this project to make it better and bigger, doing it for free as you do it too, cause in other cases i could charge for this opinions too as devs could charge for programing.
Well i hope someone read this... thanks for reading my opinion.
Keep it up with the good job devs, dont lose the track.
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Damn bro! Walk and talk quietly but carry a big stick!! You have some very valid points. As to whether or not any of the people working on the game will actually hear us. That I'm not sure of.
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And well one more thing, about crafting, would be nice to do multiples click on the fix botton instead of "fix>done>chosse what u want to craft> fix> done",
Yes it would. Yes it's very annoying. Sadly changing it requires a lot of work and it must take its place in the long todo list.
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I think slow map speed is good. It makes world bigger. But it is pretty premature while u can barely make one level in one city. I would expect making at least 3 levels in each city in some better way than shoveling 5 shits and waiting 10 minutes for new ones.
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I like the idea of a slower worldmap, but it only works if most towns have a lot to do as well as useful, affordable transport. Otherwise you're just shuffling from ghost town to ghost town. It's a good idea, but it was a little early to bring it in.
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whos idea was incresse plasma rifle range ? that was one of most stupid ideas ever
dont get many things - now pvp is very, very unblanaced
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I'm playing with around 5 friends and we are satisfied with the game.
I just don't like that with current drugs I can't afford to have more then 173hp if I want to shot fast...
Plasma gun is better then avenger? :-\
heheh and now without VSB we can pwn american noobsters easily =))
if they even walk outside their base?
Just joking
(NOT ;D)
I said I'm neutral, except to Cajuns now, Madurk shot me and friend when we were bluesuits with no items, he will suffer soon :) He.. and his assault rifle ;)
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Plasma gun is better then avenger? :-\
Clearly
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Yes, this was discussed just before the wipe. Decided to test it out anyway to see what feedback there was on it.
It can drop back down if its really too good, don't panic ;)
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Clearly
I don't know, I'll try both...
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its not plasma rifle ...
critical hits are too powerfull + avenger has been nerfed too much
lsw that can be looted + uses less ammo and its ammo is cheaper does more dmg than the avenger ...
to be honest every single thing does more dmg than avenger
i can bet that if i get a proper build with 10 luck and 10 mm pistol i can win more than 1/2 fights vs a guy with avenger
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About whines about world map speed - those people who are mad on it are only mad couse they cant cheat it with multilogs ( like they do with crafting). Thats the truth.
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its not plasma rifle ...
critical hits are too powerfull + avenger has been nerfed too much
lsw that can be looted + uses less ammo and its ammo is cheaper does more dmg than the avenger ...
to be honest every single thing does more dmg than avenger
i can bet that if i get a proper build with 10 luck and 10 mm pistol i can win more than 1/2 fights vs a guy with avenger
And don't forget that avenger have lost 2 perks do deal these shitty damages!
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its not plasma rifle ...
critical hits are too powerfull + avenger has been nerfed too much
lsw that can be looted + uses less ammo and its ammo is cheaper does more dmg than the avenger ...
to be honest every single thing does more dmg than avenger
i can bet that if i get a proper build with 10 luck and 10 mm pistol i can win more than 1/2 fights vs a guy with avenger
A LSW does this much damage compared to the Avenger
Armour Fraction of Avenger Damage
None 0.5
LJ 0.7
LA 0.8
LA2 0.8
CLJ 0.8
M 0.8
M2 0.8
Tesla 0.7
CA 0.8
CA2 0.8
BCA 0.77
DPS-wise, the only critical hit weapon that comes near an Avenger is the Plasma. Its probably needs reducing back to 24 hexes, but I was sick of people moaning about it not being used. Hense we have a little experiment.
Of course if you'd prefer to make outlandish hyped up comments about weapons, ignore these facts and continue :)
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If you have more than double crit chance because you picked up 2 more crit instead of 2 BRD, your DPS increase, but we can't see it on your numbers.
Maybe there should be only one BRD which give +4?
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A LSW does this much damage compared to the Avenger
Armour Fraction of Avenger Damage
None 0.5
LJ 0.7
LA 0.8
LA2 0.8
CLJ 0.8
M 0.8
M2 0.8
Tesla 0.7
CA 0.8
CA2 0.8
BCA 0.77
DPS-wise, the only critical hit weapon that comes near an Avenger is the Plasma. Its probably needs reducing back to 24 hexes, but I was sick of people moaning about it not being used. Hense we have a little experiment.
Of course if you'd prefer to make outlandish hyped up comments about weapons, ignore these facts and continue :)
dude just get the avenger and go play ur so called pvp every single player will tell u that lsw is better than avenger
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I did numbers on if it was better to go BRD or crits. BRD won. Thats why you'll always see BRD and not crits for bursts from me.
dude just get the avenger and go play ur so called pvp every single player will tell u that lsw is better than avenger
You can read the numbers yourself. It doesn't need me to add anything.
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u have numbers i have experience + i know how perks work, i have made tons of alts have been using all weapons against all armors in many places, im the professor here ;]
what kind of ammo did u use making that test ?
jhp or ap or both of them ?
did u think about +2 Dt/5 % DR perks of target and how they change dps ?
did u think about -20 % ac mod of .223 ammo ?
and one more thing, if u mean avenger then u are right its better to go BRD b/c it does weak dmg many times,
lsw does 25 or even more x few hits its better to go critics b/c u will get bigger dmg in the end thats what crazy meant
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Hold on, big guns still have longer range then plasma rifles. The big gunner should get his 2 bursts before plasma rifle comes in range, I don't see wheres the problem here?
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fast shot was nerfed and minigun got nerfed and plasma got longer range? what's wrong with you people?
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yep i dont get it :/ in next week or two we will have only plasma alts on server
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I'll do the numbers tonight on Plasma, anecdotes are pretty meaningless - just look at how wrong ebay is based on them.
Small sample experience < Numbers.
As said, if theres a problem it can be changed, it doesn't need pages of the same thing being repeated.
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Nice that you are going to make the calculations Solar, I just want to say, please count with the perks, stats and traits used by powerbuilds, which is what mostly is used in PvP...
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Well, stats and traits aren't in a finished state, so I don't tend to bother with toughness or more crits as they won't be taken by everyone in the end. I stick to the fundamental ones - BRoF, 2*BRD and Better crits.
The minor ups and downs to all aspects that other traits and perks then just serve to mix the balance up a bit.
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A LSW does this much damage compared to the Avenger
Armour Fraction of Avenger Damage
None 0.5
LJ 0.7
LA 0.8
LA2 0.8
CLJ 0.8
M 0.8
M2 0.8
Tesla 0.7
CA 0.8
CA2 0.8
BCA 0.77
DPS-wise, the only critical hit weapon that comes near an Avenger is the Plasma. Its probably needs reducing back to 24 hexes, but I was sick of people moaning about it not being used. Hense we have a little experiment.
Of course if you'd prefer to make outlandish hyped up comments about weapons, ignore these facts and continue :)
Interestingly, approximate a minigun to 10 shots and an avenger to 14. 10/14 = 0.714 vs every armour.
You see a LSW is a little bit above (or below in 3 cases) the Minigun and the Avenger is a good way above both.
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Well, stats and traits aren't in a finished state, so I don't tend to bother with toughness or more crits as they won't be taken by everyone in the end. I stick to the fundamental ones - BRoF, 2*BRD and Better crits.
The minor ups and downs to all aspects that other traits and perks then just serve to mix the balance up a bit.
Well every crippler powerbuild has at least 2x more crits, and 10 LK (some 8), so please count with it...
No need to bother with toughness of course, it is the damage what interests us (+ possibly bypass chance)...
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well, to be honest plasma was better than the avenger just before the wipe now it is even better than it used to be, dmg is not everything, with plasma u have knock downs, knock outs etc ...
35 30 or 25 hex doesnt really matter u cannot fight against snipers in open area anyway, these are close combat guns, after 3rd part tools bann using plasma is a pain in the ass but price and cost effe. make plasma better weapon than avenger, also things like armors, drugs ( psycho ), perks cannot save any sorry ass in front of plasma rifle with 10 luck, thats why avenger is worse
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Well every crippler powerbuild has at least 2x more crits, and 10 LK (some 8), so please count with it...
No need to bother with toughness of course, it is the damage what interests us (+ possibly bypass chance)...
toughness vs avenger is the most important thing, ca:ba +2 x toughness make avenger useless, Solar u are a dev just make a quick test creat 2 char. 1 with 2 brd another one with 2x toughness +ca:bh and shoot him from 1 hex using ap ammo, all ur lists of dmg are useless in front of this test then use lsw
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My lists tell me what will happen without having to bother repeating and recording the test thousands of times.
Incidentally,
Avenger, 2 BRD, 2 Toughness = ((13.5*(2/3))-4)*(1-(0.5-0.35))*14 = 59.5
LSW, 2 BRD, 2 Toughness = (33.5-12)*(1-(0.5-0.1))*4 = 51.6 (86.7%)
Avenger is still better.
Plasma Rifle, when factoring in 75% crit chance (eyes, 10 luck) does ~10.1 damage per AP against CA. An Avenger does ~17.7. May very well be that the crit effects make it worth more, but things can be done to allow you to "save" vs those things (like stonewall now does)
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not everyone (pvp build) choose 2x toughness, sometimes you dont take even first one and you replace it by Stonewall, and i think, that if awareness perk would looks like on FOCD (so you can see how many HP, what kind of gun/ammo,.. EVERYBODY has), there would be less toughness perks in the snipers builds
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Toughness complete waste, go for offense not defense, what you think 250hp tank with toughness will save you? He will be too slow or blind, such build won't work now.
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H0ws it g0in s0lar :)
not my intention to have a dig man but we've seen a constant nerfing of bg, the avenger inparticular, since the start of beta. it still amazes me that we've had players 'testing' this game for over a year now, who voice thier opinion about the state of bg or the game in general yet all the sudden changes seem to be a reaction to the whinings of a minority of new payers who generaly are only around for a few weeks, a month tops, leaving us long term players to deal with the changes.
the pourpose of avenger pure dmg, it has no knockdowns or cripples, just dmg, and as a consequence of this it uses more ap and in pratice makes a charcter somewheat slower in pvp. now we see this weapn doing dmg in the viciniy of 80 dmg (prewipe, less now) midrange armred target in practice, a crit player with a 10mm pistol can do more, and has knock downs too boot. As bg players we no longer have the support of jet or fast shot, what exactly is the point of using bg aside from show?
As it stands today solar an average pvp fight is, bg bursts sg for 80 dmg, sg shoots, bg kncked down, fight over. Balance?
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its hard to dont agre with aryan :/
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Crit LSW build with stonewall are the only solution for Big Gunners I think. You simply don't deal enough damage with an avenger and 2*BRD, when a nasty crit with LSW is enough, less expansive, more effective, even if you deal 20 dmg less than avenger when you don't crit.
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yes but this probably is not the purpose of avenger/lsw , that gun should dealing good dmg without any critics
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Exactly.
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H0ws it g0in s0lar :)
not my intention to have a dig man but we've seen a constant nerfing of bg, the avenger inparticular, since the start of beta. it still amazes me that we've had players 'testing' this game for over a year now, who voice thier opinion about the state of bg or the game in general yet all the sudden changes seem to be a reaction to the whinings of a minority of new payers who generaly are only around for a few weeks, a month tops, leaving us long term players to deal with the changes.
the pourpose of avenger pure dmg, it has no knockdowns or cripples, just dmg, and as a consequence of this it uses more ap and in pratice makes a charcter somewheat slower in pvp. now we see this weapn doing dmg in the viciniy of 80 dmg (prewipe, less now) midrange armred target in practice, a crit player with a 10mm pistol can do more, and has knock downs too boot. As bg players we no longer have the support of jet or fast shot, what exactly is the point of using bg aside from show?
As it stands today solar an average pvp fight is, bg bursts sg for 80 dmg, sg shoots, bg kncked down, fight over. Balance?
I actually disregard any whines, whoever they're from. I did changes based only upon average damage calculations and where weapons should be in relation to each other.
I recently with reddots shooting at a CA critter with LSW and Avengers and the average damage was pretty much what I was expecting, except our sample was way too small.
Avengers will on average do more damage than the LSW. LSW will do similar damage to the Minigun. M 60 will do a little less than all of them.
As I see it we will eventually have:
Avenger & LSW (Tier 3 equivalents)
Minigun & M60 (Tier 2 equivalents)
Avenger costing about +50% to maintain - about $200 for a shot of AP (So 5mm AP costing $5) and LSW costing about $130 (So .223 FMJ costing $13 or so)
Then Minigun costing about $150 for a shot and M60 costing about $100 (7.62mm being $10).
The costs would be similar ratios to these and things will be done so its not so easy to get free LSW, Miniguns and Avengers - they'll still be avbailable, but arm cripples for free Miniguns or looting NCR Army after mutants kill them will be over. Hopefully we will get to the point where there is a tough (but fun?) fight for them.
BG Crit builds are actually sub-optimal (yes they are!), so I don't bother balancing for them.
As for being knocked down, there is already a defense there - stonewall. 10 En Stonewall should be pretty safe from knockdown/outs already. Should see more anti crit perks/traits in future (and other perks besides) so it shouldn't be so obvious what kind of chars you are designing your char to shoot at.
All in all, the intention is to add increased depth to the whole thing, adding more options and more builds. I don't nessacerily want it to be advantageous to have people all armed in one of two ways and to have cookie cutter build types. Part of the penalty of this will be a reduction in the top tier chars (and weapons) and an increase in formerly useless options.
Also, Hi Aryan, glad to see you're still knocking about! ;)
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Toughness complete waste, go for offense not defense, what you think 250hp tank with toughness will save you? He will be too slow or blind, such build won't work now.
i got a build in mind that will have 250 HP and dual toughfness, and it will not be needer slow, needer blind
actualy, it can use Bozar
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and it will not be needer slow, needer blind
Seriously, i know that most people here are no native speakers but could you please at least try to write words in a way people can understand what you want to say?
Thank you
Chiko
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never fear, I can translate, I understand, therefore, this. (My Translation to Educated English)
I have a build I'm thinking of creating which will have 250 HP and dual Toughness. It will neither be slow, nor will it be blind
In fact, it ought to be able to use the Bozar with some proficiency.
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I would like to know why is this game only about waiting.
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I would like to know why is this game only about waiting.
All work and no play makes Jack a dull boy
Translated: Crafting + character development + ingame "progress". Three plague wounds of 2238.
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All work and no play makes Jack a dull boy
Translated: Crafting + character development + ingame "progress". Three plague wounds of 2238.
If you'll cure these wounds, then we will have:
Every critter drops caps.
Vendors have infinite number of guns and ammo of any choice.
There's no XP and levels, you creating your character like in Opera's character planner, and everyone will be 21st level at start.
Oh noes! It'll ruin whole game, because there will be only slaughtering 24/7 everywhere, and California become arena like in quake.
Well, now is the same, the only reason, that it takes time to do that, so yes... why someone should waste real life time to get gear and 21st level, when everyone can get that since begin?
So, the plague wounds isn't in crafting and character development, but in gameplay itself, it's beta with perks, drugs and weapon balancing, TC, crafting system, and some quests.
"The progress" is stupid killing poor brainless critters, wasting your time and staring to monitor clicking with your mouse, until you get 21st level.
Sometimes, if you have mentats or ....3 CH (lol) you can even complete some quests, but not to get some profit from that, but only to do something else except for clicking on critters and see them dying.
Solar said there will be NPC-faction stuff, which I hope will be the main character development feature, or something with player interaction but impossible to abuse and on any character level, allowing you to reach something. Stupid killing critters in the desert should be simply if you don't know what to do else or too weak for challenge, or even make encounters mostly as obstacle between point A and point B and make it impossible to simply run to exit grid in RT without even engaging combat. Main character development should be in quests and player interaction events, not stupid grinding on mobs. Player interaction events I meant PvP, which isn't abusable, like random duels or fights (probably NPC faction or something).
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If you'll cure these wounds, then we will have:
...
You cure your wounds with poison?
I've thought we have all that quake bullshit talks behind us. Apparently I was wrong. Just because I point out that some feature is not designed well, then it automatically means I want 24/7 slaughter with instant max lvl chars or what?
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Am I the only one enjoying playing even when lvl <21?
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it really depends on how I feel during the days I play, I use a character name which I normally delete every week and then start over with the same shit, but it's generally more entertaining playing as lvl21...
and yes, fonline suffers from Isometric Quake Syndrome at the moment... Mainly because the community treat it as such, bloody PvP apes...
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Am I the only one enjoying playing even when lvl <21?
Nope.
And I like to wait too, until some point.
Waiting in Fonline is part of the game for it is up to you to fill this time.
It can be good or bad but it's part of the game.
Maybe the problem comes from the fact that some people want everything done in the minute.
It's a modern disease.
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In my opinion, there is no need to change outage of skills.
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As for waiting. How long server will be down?
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As for waiting. How long server will be down?
Between 1 min and 3 days.
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I dont wait in Fonline, sorry for you guys .
maximum a few second for my FA CD, or 3 min for relog.
you dont like creating characters? you dont like Lvling up? you dont like to have to craft or farm for your equipement? you dont like " ingame progress"?
so you dont like RPG, go play quake or counterstrike.
EDIT: in fact, I do wait in TC action, but its Tactic, and i accept it.
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I dont wait in Fonline, sorry for you guys .
maximum a few second for my FA CD, or 3 min for relog.
you dont like creating characters? you dont like Lvling up? you dont like to have to craft or farm for your equipement? you dont like " ingame progress"?
so you dont like RPG, go play quake or counterstrike.
EDIT: in fact, I do wait in TC action, but its Tactic, and i accept it.
lol this guy has it
sounds like a lot of you have problems with video games in general, not fonline..
nothing can be done about your massive ADHD attention requirement. if you're SO fkn bored with the game you should just quit because 3 more will come to replace you who will enjoy the game that much more in your absence.
you waste time when you play a video game. a lot of it. its spent doing bullshit, like watching pixels on your monitor. you can get over this, or you can keep crying that fonline should instead hook an IV laced with pure adrenaline into your carotid artery. if you want that, you should go play a FPS game. or better yet, go do some crystal meth so your ADHD will finally be soothed.
the game has elements of waiting. if all you do is sit around and craft and gather, THATS YOUR FAULT. the waiting is put inplace to remind you that is not a main aspect of the game, rather a side element that is required to obtain gear.
if you're a pro miner and can put all that out of your head and still gather for hours on end, then more power to you, YOU'RE BETTER THAN SOMEONE ELSE. the rest of you need to learn that sandbox games are not meant for everyone and if you cant figure out how to entertain yourself, you'd be better off playing wow.
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Zato made a point.
Also, if you want to kill some time why not travel to NCR, its like watching a show on AXN - drama, killing, plots, hatred, killing, idiots, whining, killing, idiots, killing and thieves.
I know what i am talking about - i've spent like 2 weeks in NCR just standing there and healing people (char name: Medic). I've seen it all.
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Who honestly waits over his cooldowns? If someone has 20 over max crafting cooldown does someone really purely wait over it?
Honestly when it comes to getting rich, there's lots to do and no time to stand still. When gathering and crafting cooldowns are maxed you can hunt encounters. It's very challenging to try to maximeze production but it's usually very repetitive too.
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I dont wait in Fonline, sorry for you guys .
maximum a few second for my FA CD, or 3 min for relog.
you dont like creating characters? you dont like Lvling up? you dont like to have to craft or farm for your equipement? you dont like " ingame progress"?
so you dont like RPG, go play quake or counterstrike.
EDIT: in fact, I do wait in TC action, but its Tactic, and i accept it.
I like RPGs. So tell me...where are the roleplaying elements in FOnline, how many people have you seen roleplaying and where did it take place. I'm not trolling, I'd honestly like to know. Because if what people do in FOnline is roleplaying, US troops had an enjoying walk in the forest in 'nam.
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Am I the only one enjoying playing even when lvl <21?
I actually enjoy the playing only when <21... Maybe there is something wrong with me... eh but when my character reaches lvl 21 I for some reason have a new plan for an experimental build in my head, so I dump the old char to level up a new one.\\
I just wish that there could be some way to develop your character after lvl 21..
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Loners and RPers like more the fun leveling process, trading and having good PvE fun than random PvP/TC crazyness
Not like it is a bad thing as i enjoy lveling more than lvl 21
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well, if you want to make the game "harsh" removing the content from it is not the way.
And Im sure i can tell that the more you have to wait, less you will find : /
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I like RPGs. So tell me...where are the roleplaying elements in FOnline, how many people have you seen roleplaying and where did it take place. I'm not trolling, I'd honestly like to know. Because if what people do in FOnline is roleplaying, US troops had an enjoying walk in the forest in 'nam.
if you're looking for hard roleplay then you wont find it here nor anywhere else on the internet where normal people reside..
roleplay in games like these is light and involves maintaining an in-character goal and motivation, i'd argue 90% of the players have a specific purpose when playing, and that in of itself is the roleplay.
you won't find any aragorn wannabe's smoking their cool pipes in the dark corner here, you should try here for that:
http://www.youtube.com/watch?v=j_ekugPKqFw
if you are seeking a completely in character experience then the only one stopping yourself is you..
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First of all, LARPing is dumb and it's NOT roleplaying. Second of all, I had a well thought out long reply written but I erased it and decided to give it a rest. Trying to enlighten the internet is kindda like trying to stop a tsunami with an umbrella.
So instead, I'll post a picture of the only thing players here can relate to:
(http://www.customminifig.co.uk/wp-content/uploads/2009/01/custom-brickarms-minifig-guns-by-moobmaister6.jpg)
After all, it's what FOnline's all about, eh?
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First of all, LARPing is dumb and it's NOT roleplaying. Second of all, I had a well thought out long reply written but I erased it and decided to give it a rest. Trying to enlighten the internet is kindda like trying to stop a tsunami with an umbrella.
So instead, I'll post a picture of the only thing players here can relate to:
(http://www.customminifig.co.uk/wp-content/uploads/2009/01/custom-brickarms-minifig-guns-by-moobmaister6.jpg)
After all, it's what FOnline's all about, eh?
omg is that sum gunz??? implement them asap! i wanna shot things!
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I play a good guy.
I like to trade
Soon will be getting envolved in TC,PvP
I killed a guy at redding who had killed my friend, took him out with a kick, lucky my friend had done good dam b4 he fell.
I hav saved 2 players in the wastes from robbers, bluesuiters with a gun.
My team got slaughtered at Redding, we where "guarding the mine" and got ambushed by chosen or red dot. LOL dead b4 i saw screen.
I hav sold heaps of crafted stuff for cheap prices to players.
Reapaired a few things here and there for some players.
Been robbed blind 1 time.
Mining and hunting expeditions with Faction members.
Goofing around at our base.
Got jumped recently on the way to san fran, by 5 dudes in metal armor, i just LOL, they LOL. i died. LOL
Again got jumped at BH, dude was hiding at the top, only see his feet. 2 others with me,we just got him, our unarmed guy dropped him, then i woke up and shot him, then we bolted.
Done a number of quests.
Played a few PVP events. they where quite fun.
So, i play a trader type char, and this is the Stuff that i do and have had happen.
If that isnt Rolepalying n00buaddib.
What is?
Short the devs, creating bluesuiter animations of him sitting down and pulling out a guiitar and starts to sing hyms of the Wastes with a few Mates drinking gamma gulp at night around a camp fire.
Sitting around a table, imagining it in ur head with some dice isnt my cup of tea.
I love this game, but it still has alot of work to go.
This game could/will be huge if the players let it.
Ox
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if you're looking for hard roleplay then you wont find it here nor anywhere else on the internet where normal people reside..
roleplay in games like these is light and involves maintaining an in-character goal and motivation, i'd argue 90% of the players have a specific purpose when playing, and that in of itself is the roleplay.
You're right that in any mmorpg there's not many who are really into the deep rp experiences and some sort of rp experience is created no matter what. However they still act rather rationally when it comes to the world they are living. In wow horde and alliance fight each other. Alliance does not murder its own kin when they meet in unguarded areas, neither does the horde. Can't say the same about vc citizens or regulars of san fransisco. So what lacks in fonline is that the players do not have the same motives as the npcs are described to have.
In fallout people would be probably after survival, food and water, shelter, better state of living and when those are satisfied they'd be after power and influence or maintaining peace and order around them. Because we're not after realistic goals, our behaviour is very strange and out of the wasteland.
Examples would be:
- Reckless search for violence without reason (random pvp, TC, farming, exping)
- No fear of death or injury
- Suiciding for various irrational reasons. For example "just for fun"
- Submitting to hard labour for questionable cause (crafting alt)
- Valuing items over the life of others and oneself
When the desires do not match with the rest of the world then it's basically all the same if it's Middle Age Online, Dimension 8 Online or FOnline.
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I like reading such stories. Some of similar stuff happened to me as well. I'm just back from a year break and I see a LOT of improvements i.e. awareness when you don't need to use binoculars on target, new 3d critters (desert stalker is awesome), new installer, quests, train, mechanics tweaked and more. I'm surprised to see more topics like this one as the game seems more interesting for me now.
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I play a good guy.
I like to trade
Soon will be getting envolved in TC,PvP
I killed a guy at redding who had killed my friend, took him out with a kick, lucky my friend had done good dam b4 he fell.
I hav saved 2 players in the wastes from robbers, bluesuiters with a gun.
My team got slaughtered at Redding, we where "guarding the mine" and got ambushed by chosen or red dot. LOL dead b4 i saw screen.
I hav sold heaps of crafted stuff for cheap prices to players.
Reapaired a few things here and there for some players.
Been robbed blind 1 time.
Mining and hunting expeditions with Faction members.
Goofing around at our base.
Got jumped recently on the way to san fran, by 5 dudes in metal armor, i just LOL, they LOL. i died. LOL
Again got jumped at BH, dude was hiding at the top, only see his feet. 2 others with me,we just got him, our unarmed guy dropped him, then i woke up and shot him, then we bolted.
Done a number of quests.
Played a few PVP events. they where quite fun.
So, i play a trader type char, and this is the Stuff that i do and have had happen.
If that isnt Rolepalying n00buaddib.
What is?
Short the devs, creating bluesuiter animations of him sitting down and pulling out a guiitar and starts to sing hyms of the Wastes with a few Mates drinking gamma gulp at night around a camp fire.
Sitting around a table, imagining it in ur head with some dice isnt my cup of tea.
I love this game, but it still has alot of work to go.
This game good be huge if the players let it.
Ox
this is exactly what i meant.
i'm in a mercenary faction, we do all kinds of mercenary type stuff and maintain profitability doing so. id go into as much depth as this guy did about our endeavors, but to be honest all i need to tell you is we stick to our "characters", and you just imagine what kind of trouble a band of mercenaries can get into.
if thats not RP, then i don't know what RP is.
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RP is non-existant with most people. I step outside my hiding hole while waiting for a merchant to restock caps and immediately get shot by a spanish speaking guy who was screaming something for 5 minutes. He takes EVERYTHING I had and just leaves the map. I had so many spears that I spent 30 minutes crafting so I can get some damn ammo and it's all gone. In any town that doesn't have guards I'm simply shot by everyone. Not to mention they all had leather or metal armor. Is everyone RPing a maniac?
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most are just players, with no thought,to what a Post-Apocalyptic world is like. They play it like its a FPS.
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RP is non-existant with most people. I step outside my hiding hole while waiting for a merchant to restock caps and immediately get shot by a spanish speaking guy who was screaming something for 5 minutes. He takes EVERYTHING I had and just leaves the map. I had so many spears that I spent 30 minutes crafting so I can get some damn ammo and it's all gone. In any town that doesn't have guards I'm simply shot by everyone. Not to mention they all had leather or metal armor. Is everyone RPing a maniac?
no, its just that the people who hang out in those towns would be considered sociopaths. when that sort of puzzling situation happens to me, i ask myself what sort of NPC personality they'd fit. if they truly don't fit anything, then i just consider them an ass hat.
i mean, you played fallout 3 im sure.. they fleshed out the personalities of various enemies. Raiders and such were complete lunatics. they'd run at you screaming about nonsense. the kids and such that play like the way you describe are very similar in personality. they are the low intelligence, numerous masses of hedonists and murderers that you must overcome... or risk becoming one yourself.
edit: and man crafting spears to sell in a northern town? the crazy one is YOU. the northern town have very few attractions and what they do have is geared towards high level PVP players. if you want a secure and safer experience, stay south. if you wish to risk your belongings and your time, you can stay in the north for greater return on your investment (time, money), but you have to accept the risk of being there in the first place.
if you can't defend yourself, why are you entering a pvp area?
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PVP area ???
All this world is, and here is his interest Oo
North towns are deadly, sure. People generaly shooting before speaking.
But south one like NCR are just beyond any interest...
Due to the crazyness of thievery or suicide bomber, not to mention the major dial : WTB/WTS... and the incredible bunch of zombies... so Great Oo
And they qre only "secure" if you run as rabbit tent/city/mine, but far more dangerous once you hunt around.
Simply because it is a great hunting field for noob-killer...
I am currently in north, due to my first spawn. Passed to level 15 quickly as finely, without big free PKing or major difficulty.
VC is a guarded town that people tend to forget...
You encounter less people, sure. But they have generaly far more interest than at NCR or the HUB.
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Wow, this thread is weird as hell.
First it started from critic, that there are too many cooldowns on everything, and traveling on map is way to slow.
Then people started to whine about everything else (including weapon nerfs/buffs)
Then they started to criticize eachother for type of gaming they like
Then it started useless disscussion about RP...
And all I have to say is: Traveling on world map is way too slow and it has nothing to do with RolePlay nor with anything else. Its just pure annoying stuff. Also some of cooldowns could be changed/deleted.
- crafting/gathering CD should stack up to 40 minutes
- No cooldowns for repair/dissassemble
- More kinds of loot from NPCs (not too much. Just Xander root/Gunpowde etc. from time to time. It would have to be rather rare, so people wouldnt go just farming)
- Farming should give you MUCH LESS items than crafting. Right now if you want to save your time, you just go and farm on caravans. Crafting is too much time consuming if you compare it to farming.
- All of above should have reasonable proportions. You should get stuff not so fast, and not too slow. Basic stuff (leather jackets, lame pistol & basic ammo) should be fairly easy to get, but more advanced stuff (Metal Armors, Some better guns) should be provided MOSTLY by skilled crafters.
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And all I have to say is: Traveling on world map is way too slow and it has nothing to do with RolePlay nor with anything else. Its just pure annoying stuff.
Maybe it should make cars usable. Vith car travelling is quiet fast and confortable even for PvP character. And u can have 10 brahmin hides in your trunk to park safely anywhere or some tents around cities.
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Maybe it should make cars usable. Vith car travelling is quiet fast and confortable even for PvP character. And u can have 10 brahmin hides in your trunk to park safely anywhere or some tents around cities.
Agree with that.
Now the map is much bigger than before (thanks to the slow down of walking speed).
And the cars really make sense now.
If you have difficulty to buy a car, I suggest you two things:
- try the train (you can do some carrying work at the Hub for instance to earn your 200 caps and buy a ticket).
- try to find some taxi cab ( I know some wastelanders do that kind of job for a small amount of caps/items)
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Agree with that.
Now the map is much bigger than before (thanks to the slow down of walking speed).
And the cars really make sense now.
If you have difficulty to buy a car, I suggest you two things:
- try the train (you can do some carrying work at the Hub for instance to earn your 200 caps and buy a ticket).
- try to find some taxi cab ( I know some wastelanders do that kind of job for a small amount of caps/items)
Well, you know, for newcommers it's hard to get these 'few caps' at the beggining. And in Fallout Universe there wasnt much cars (in FO2 there was only ONE car which was a big event when you came first time to each city. In New Reno they stole it. In NCR guy wanted to guard your car etc.)
So cars are quite expensive for someone who don't know much about FOnline. Its realy big deal for someone, who don't even know how to earn money or have own tent. It would be different case, if in each city were plenty of quests, so you wouldn't have to travel so often.
So travel speed should be increased imo. And cars should be luxury for rich then.
Oh, and car should be LUXURY not NEED-TO-BUY-OR-DIE-OF-BOREDOM.
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Uh hello! It seems that I found out about Fonline at worst possible moment. I'm new player and I don't know how much will my opinion matter but I'll leave a few lines here anyway ;) I've read some tutorials on how to begin but none of them dealt with level of frustration this game can cause to a new player.
Cooldowns, slowass travel system and fool loot don't go hand in hand really well IMO. I can afford precious few hours a day to play the game but when I have to spend that time dieing, starting from zero, traveling, dieing again in endless loop I think to myself WTF am I doing. The only thing that keeps me around is love for fallout, but then I log in and see a big sign "Masochistic Paradise" written all over.
Here's something that doesn't need extensive Fonline experience, just a touch of common sense. First thing devs should ask themselves is: "What part of waiting and trillion of cooldowns make the game fun?" and start developing from there. No hints required, I hope.
Peace
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Uh hello! It seems that I found out about Fonline at worst possible moment. I'm new player and I don't know how much will my opinion matter but I'll leave a few lines here anyway ;) I've read some tutorials on how to begin but none of them dealt with level of frustration this game can cause to a new player.
Cooldowns, slowass travel system and fool loot don't go hand in hand really well IMO. I can afford precious few hours a day to play the game but when I have to spend that time dieing, starting from zero, traveling, dieing again in endless loop I think to myself WTF am I doing. The only thing that keeps me around is love for fallout, but then I log in and see a big sign "Masochistic Paradise" written all over.
Here's something that doesn't need extensive Fonline experience, just a touch of common sense. First thing devs should ask themselves is: "What part of waiting and trillion of cooldowns make the game fun?" and start developing from there. No hints required, I hope.
Peace
you found fonline at a time when new players have it easier than ever. a hardcore full loot game is not for everyone, and that is why there are no full loot mmorpgs with commercial success besides eve.
its a very hard game and losing everything you own frequently is how you learn to hold onto your shit in the end. you should ideally be trading your belongings for NPC kills so that you can slowly level up.. but chances are, you're not, you're getting wrecked by pk's and dumb encounters.
as a new player you can go kill a centaur for 1000 XP by level 6. use a laser pistol and aim for the eyes, hope you get an instakill. this wipe i killed centaurs and floaters with bullets from level 4+ in the boneyard, and made 21 in record time. (2.5 days)
some people can level faster but they also dedicate 8 hours a day into playing.
your biggest problem, right now, i can assure you, is that you're in a bad area for new players. the areas with lots of players should be avoided until you can defend yourself and your belongings. there are literally thousands of encounters across the whole map. they are seperated by the squares.
get yourself 10 hides. make sure to craft BB ammo for vendor trading loot. then, find a good square where you don't think players are going to be... and kill. kill, kill, kill. when you get bored, take some mediocre gear to NCR and chat it up for a bit before you get robbed, bombed, or both at the same time. when you get bored of THAT, level up some more, or take your gear and start looking for other new players.
show them just how hard fallout can be.
if you don't have a PK mindset, then this game doesn't have much for you, yet. many non-PK-oriented players do thrive and survive in the harsh wasteland, however, they came to terms with the loss of items a long time ago.
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im mexican
i waste 2hours of my life, dying,dying and...dying. ¿why? for PK, for rats, for NPCs, for my assoles friends making bursts.
after a waste 8 hours of my life clicking on the map, cliking on loot, cliking on death people and cliking for craft.
after i waste 6 hours of my life waiting for respaw, for fisrst aid, for weakened, for craft, and for peeing.
and one day, being level21, i found a guy, an i say "hi" and he say "hi im new in the game, and i try to find some brhmin hides" and i know how he is suffering,
AND I KILL HIM
this is fallout
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if you don't have a PK mindset, then this game doesn't have much for you, yet. many non-PK-oriented players do thrive and survive in the harsh wasteland, however, they came to terms with the loss of items a long time ago.
Oh it's not a mindset I have problems with.
I don't mind killing or getting killed, it's those dumb cooldowns that make me pull my hair out. Why why ffs why do I have a cooldown even when I fart in game? How is waiting fun? How is this a "right move" for game with 150-ish population?
I also don't mind full loot if I can quickly gear up and get back to business as usual. But that's not the case.
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Oh it's not a mindset I have problems with.
I don't mind killing or getting killed, it's those dumb cooldowns that make me pull my hair out. Why why ffs why do I have a cooldown even when I fart in game? How is waiting fun? How is this a "right move" for game with 150-ish population?
I also don't mind full loot if I can quickly gear up and get back to business as usual. But that's not the case.
Because it's meant to stop the flood of equipment coming into the world.
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Because it's meant to stop the flood of equipment coming into the world.
Yes it stops flood. For the first month after wipe. After that, people have carpets made out of miniguns and whatnot. So there is no point in cooldowns as flood of items will happen anyway.
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Because it's meant to stop the flood of equipment coming into the world.
worked very good...
Why not make it much harder to get items, but stay away from cooldown. so the actual playtime is spend on getting the items you need to craft / acquiring the desired item instead of waiting or doin the so called "alternative gameplay options" if i want to make ammo nonstop i should be able to do ammo nonstop and not beeing forced to do something else or wait.
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You guys realize the CD represents the time it'd take to actually craft the items. And it's probably low, even with converting to in game time. Crafting 50 bullets in an hour? (or 7-15 real minutes?) That'd be difficult.
Maybe instead of cooldowns you'd rather have a progress bar. "Combat Armor is: 20% complete, come back in 56 minutes to resume gameplay, or cancel."
I think the cooldowns work fine.
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Yes, I don't see the need to whine about cooldowns anymore. In fact, I expect we will relax them even further, yet the flood of equipment will be less than now.
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Yes, I don't see the need to whine about cooldowns anymore. In fact, I expect we will relax them even further, yet the flood of equipment will be less than now.
Flood of equipment is NOT from crafting. It's from farming, which is better, less time consuming and more fun way to get items.
IMHO there should be no cooldowns, BUT crafting should be made this way, that you just can't bring 100000 HQ in no time. Maybe those mats would be much heavier, so you would have to take like 2-3 HQ at a time (that is if you are strong)... Or something. At least it would decrease amount of mining alts and other bullshit.
I would just prefer it to be 'real time' consuming, not just stupid timer (but then it shouldn't be overdone. Not TOO MUCH of time consuming, coz then it would be even more pain in the ass ;p )
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No crafting cooldowns, no gathering cooldowns, but mines with (hq res) should be full of respawning critters (depends on quality of materials).
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Flood of equipment is NOT from crafting. It's from farming, which is better, less time consuming and more fun way to get items.
IMHO there should be no cooldowns, BUT crafting should be made this way, that you just can't bring 100000 HQ in no time. Maybe those mats would be much heavier, so you would have to take like 2-3 HQ at a time (that is if you are strong)... Or something. At least it would decrease amount of mining alts and other bullshit.
I would just prefer it to be 'real time' consuming, not just stupid timer (but then it shouldn't be overdone. Not TOO MUCH of time consuming, coz then it would be even more pain in the ass ;p )
Sure, we had cool downs on encounters too ;P
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Sure, we had cool downs on encounters too ;P
Hey, at least I wouldn't spot stupid rats every 2 seconds on WM :P
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Rats value was $0, so they wouldnt have had one. But encounter timeout is no answer - if they are appropriatly difficult then theres no need for a timeout.
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this was not about cd whine.... this was about makin it harder to get something "usefull" x amounts harder. So good items are really valuable and not like "meh i got 10 rocketlaunchers from last unity farming no problem if i loose one, this evening ill get 10 new"
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Indeed, even if it's very comfortable to me, I agree that farming gives too much and crafting is pretty useless. These should be balanced. Removing cooldowns on crafting would make it the other way as I see it, though. So - make the cooldowns smaller, hm?
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this was not about cd whine.... this was about makin it harder to get something "usefull" x amounts harder. So good items are really valuable and not like "meh i got 10 rocketlaunchers from last unity farming no problem if i loose one, this evening ill get 10 new"
if they are appropriatly difficult then theres no need for a timeout.
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I would say so : that is true - its simulator of waiting : but i'll quote from someone " YES WE CAN" so WHY the hell we cannot erase cooldowns for gathering - if its easier to farm weapons than craft ?!?!
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So one feature isn't working correctly ... why shouldn't we break another?
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Rats value was $0, so they wouldnt have had one. But encounter timeout is no answer - if they are appropriatly difficult then theres no need for a timeout.
True dat, but its not only encounters i think. Its quite difficult to get a system working were things arent gained by frustrating work but also not avaible on every corner equaling item flood.