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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: DeputyDope on January 31, 2013, 09:10:06 pm
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make resources infinite in mines. nobody likes that you can't find any resources there, so why not?
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Long time no mine, so it is crowded now?
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Unless theres a cooldown with it, stuff would be too easy to get.
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stuff would be too easy to get.
the problem with that being? it's too easy to lose stuff anyway, so why not achieve a balance by making minerals/ore easy to get? you already have a 6hr cooldown on crafting anyway.
and think about it, people complain about fast-relog because there's too much grinding and stuff too hard to get compared to the ammount of fun you have. so if you make resources infinite, you compensate for the fast-relog being the pain in the ass that it is now.
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Unless theres a cooldown with it, stuff would be too easy to get.
Some people have jobs and can't devote all day to making shit to later be able to play a game
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Well it's been a known issue that the gathering system needs a rework. I dunno if infinite resources is the right way to go, but it's gotta be better than the current system. The old system was not a problem at least for me, and that was without tons of alts. The fact that with an average of 60 players on (the times I play which is late for others) there is still nothing in almost EVERY mine is stupid. Unguarded or guarded all give the happy 'depleted' message. When they are 40 people online and you still get that I can't imagine during peak hours. Sadly though it really comes down to putting cooldown back in, or making them infinite, cause if you just drastically increase their spawn and holding capacity I would be willing to bet that people will still farm them dry. Seriously do people have nothing better to do than empty the mines?
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Well it's been a known issue that the gathering system needs a rework. I dunno if infinite resources is the right way to go, but it's gotta be better than the current system. The old system was not a problem at least for me, and that was without tons of alts. The fact that with an average of 60 players on (the times I play which is late for others) there is still nothing in almost EVERY mine is stupid. Unguarded or guarded all give the happy 'depleted' message. When they are 40 people online and you still get that I can't imagine during peak hours. Sadly though it really comes down to putting cooldown back in, or making them infinite, cause if you just drastically increase their spawn and holding capacity I would be willing to bet that people will still farm them dry. Seriously do people have nothing better to do than empty the mines?
I am one of the people constantly emptying mines with a Brahmin. It's not that I have nothing better to do, but it's a great way to get stuff for my crafting characters. In addition, my group of friends is pretty new, so we need to stock up our bases. Also, a large source of our cap income comes through being a merchant, so I need things to sell!
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I am one of the people constantly emptying mines with a Brahmin. It's not that I have nothing better to do, but it's a great way to get stuff for my crafting characters. In addition, my group of friends is pretty new, so we need to stock up our bases. Also, a large source of our cap income comes through being a merchant, so I need things to sell!
i can't wait to find you AND your brahmin in a mine and blow you up, give you a little warning.
and yes, i think you got nothing better to do.
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Haha, I'll look forward to the first time we meet, then :)
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There ya go... The problem is not pro players crafting the minimal (truly minimal) amount of things that are worth crafting instead of just farming from NPCs, it's noobs crafting FN FALS and grease guns.
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I am one of the people constantly emptying mines with a Brahmin. It's not that I have nothing better to do, but it's a great way to get stuff for my crafting characters. In addition, my group of friends is pretty new, so we need to stock up our bases. Also, a large source of our cap income comes through being a merchant, so I need things to sell!
Well just remember that other people do play the game. My group gets by just fine without needing to constantly empty the mines. Try killing things in the wastes, sells just as good as crafted stuff and doesn't take as much resource to do.
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Some people have jobs and can't devote all day to making shit to later be able to play a game
Hey, I think I just understood why developers aren't active in these kind of issue threads or most of the topics at all, because talking to the larger part of the community is quite tiring. I discovered this just now thinking on how to answer that statement, but some feeling struck me that almost told me ... maybe it is just not worth the effort, because the individual will never change and that wrong kind of thinking is there and dumb shit is bound to follow, no matter how well you will answer it.
There is good reason why equipment takes effort to gain in these kind of games, if there weren't any effort required, the whole point and value of it would seize to exist.
make resources infinite in mines. nobody likes that you can't find any resources there, so why not?
Dumbest thing I've heard in a good while.
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Hey, I think I just understood why developers aren't active in these kind of issue threads or most of the topics at all, because talking to the larger part of the community is quite tiring. I discovered this just now thinking on how to answer that statement, but some feeling struck me that almost told me ... maybe it is just not worth the effort, because the individual will never change and that wrong kind of thinking is there and dumb shit is bound to follow, no matter how well you will answer it.
There is good reason why equipment takes effort to gain in these kind of games, if there weren't any effort required, the whole point and value of it would seize to exist.
Dumbest thing I've heard in a good while.
Wow, just wow... Anywho, umn having infinite resources in mines worked just fine in previous seasons. What we're talking about is the ability for everyone to get some, not just the person who has the time to camp the mines and clean them out. That's a far cry from resources and gear falling from trees and spawning at character creation. Please try and understand what the post is about, not just a passing glance.
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I think there needs to be either more ore rocks, or ore needs to regenerate a little faster.
That's the only issue I have. I have a bloody surplus of gunpowder right now because no one touches the minerals. Everyone just goes straight for the ores.
And I Get the job part.. I am at college (Different in the UK, and it's a different type of course, I'm 22) for pretty much most of the day and when I get home, due to time zones, everyone on the other side of the world is waking up, hence more players, hence more people grabbing the ores before anyone else can get to them.
Infinite ores would be a little stupid, no offence. Not a terrible idea, but if everyone could just sit there, with their brahmins or just on their own, mining away, stockpiling ore, then it'd cripple new players. Purely because there would be so many lower end weapons flooding both NPC and player markets, it'd be even harder to make caps than it already is.
I totally see where you're coming from however. It pisses me off no end when I need ONE more alloy to re-build the combat shotgun I lost because I was spawned too close to a vault city patrol for example, only to find no ores what-so-ever because people just grab and run, and I don't have the time or lack of a social life needed to sit there for 6 hours, counting down the seconds till the ore comes back.
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Valid points
Oh don't get me wrong if it goes back to infinite it should have a Cooldown like in previous seasons. But truth be told there is already a surplus of stuff in the merchants and no caps, having a TON of ore and minerals really won't change that, but I do see where you're coming from.
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Anywho, umn having infinite resources in mines worked just fine in previous seasons.
This subject has been discussed many times, previously it never did work fine. Spare me the unnecessary bullshit on the topic which has been digested over and over by players who have had a hard time using the search function and once in a while suck up some information, before declaring their far fetched opinion which is rubbish most the of the time.
... players used multiple alts to gain very much resources in a short period of time. Those who didn't know how to take advantage of it, simply were put at a disadvantage. That means unlimited amount of resources on demand and the restriction having whatsoever no reason to exist in first place, especially now that you can use alts easier than ever.
Current system might just need faster ore re-spawn time or even better the speed based on the amount of population in an ideal situation, this is something I have said before and it is quite plausible whether it is necessary.
Please try and understand what the post is about, not just a passing glance.
Like I'm just eye-balling each topic to just say something smart, right? Look, I'm very aware of what is this topic about and have been for a very long time as this is not the first time it has been looked at, the "issue" what most common players deem that as one.
What we're talking about is the ability for everyone to get some, not just the person who has the time to camp the mines and clean them out. That's a far cry from resources and gear falling from trees and spawning at character creation. Please try and understand what the post is about, not just a passing glance.
Everyone has the ability to gain them and I think most players are just over-exaggerating their availability, there are plenty of mines out there.
The one who is camping the mines cleans them out for profit and I see that as a very good thing, because it promotes competition around resources and also raises the value of items produced from these resources as they get more scarce.
It is plausible whether such an issue exists at all, because currently there is no objective indication that there is something wrong with the mines and the speed of ore regeneration. I have no idea what is the issue to be honest?
What do we have as a viable indication to confirm the problems existence? I don't really see anything except some rubber stretching, "oh I can't find any resources, mines are always empty, we need faster ore regeneration", that is nothing viable to consider.
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The one who is camping the mines cleans them out for profit and I see that as a very good thing, because it promotes competition around resources and also raises the value of items produced from these resources as they get more scarce.
Only thing it promotes is resignation from casual players who don't have time to combat autistic campers.
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Only thing it promotes is resignation from casual players who don't have time to combat autistic campers.
Sad to say,but it is true.
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That is an over-exaggeration, it could be adapted to just about any subject related to item availability and many other, something takes effort to gain, do, achieve => casual players go away.
I don't know how that is true, depends on what is a casual player for some. The game becomes useless as soon as it doesn't challenge the player to some extent, as well I never see fit to adapt the game to the player, but for the players to adapt to the game.
In other words, it is quite dumb to demand changes about everything you don't like and currently this change isn't supported appropriately.
I personally didn't even had problems extracting resources from mines at start of session with 300+ players online.
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Lot's of words, summed up as. "I'm ok with current system."
Noted.
So I'm with Brujah and others, with server population right Now at this moment, 64 people, I received 17 ore (that's 8 metal parts and 1 useless left over) from Both Junktown's quarry and NCR's mine combined. From Gecko's mine I got 14 ore *low quality* total after swinging on EVERY node in the place. I cannot imagine how bad it is during peak time. Let alone new players coming in trying to build anything and finding that there is no resources in the safe places to go, and none in the unsafe places.
Some of us didn't need a dozen alts in previous seasons, maybe it wasn't the best system but it sure was better than this. I don't think that ore should fall from the heavens, if we're gonna have infinite spawn then a cooldown should be implemented. I would say increase the holding capacity of the nodes but with Brahmins and such that won't help. Maybe increasing the spawn time (by a fair amount) might help. The point is Somethings gotta change.
BTW while we're on the subject of resources any chance we could add in more space for electronic parts, getting only 5 is a little silly.
P.S. Competition is a great thing, if every one has a reasonably equal chance, which doesn't exist here, there is NO competition, there is people with the time to sit and mine every where, and everyone else. It's really an easy comparison to TC where people with Tons of FR alts take on people who don't. Not what I would call a fair, good, or fun system. This is a Game after all, I shouldn't have to put my whole life on hold just to get resources.
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Noted.
No, it is not that I like current system, it is just superior.
So I'm with Brujah and others, with server population right Now at this moment, 64 people, I received 17 ore (that's 8 metal parts and 1 useless left over) from Both Junktown's quarry and NCR's mine combined. From Gecko's mine I got 14 ore *low quality* total after swinging on EVERY node in the place. I cannot imagine how bad it is during peak time. Let alone new players coming in trying to build anything and finding that there is no resources in the safe places to go, and none in the unsafe places.
(http://img543.imageshack.us/img543/1111/resourcesw.png) (http://imageshack.us/photo/my-images/543/resourcesw.png/)
I just went to Gecko mine and nobody touches the truly valuable resources that could be traded for a lot of metal parts/alloys and other resources in general. It is funny that players don't bother to check other mines and consider alternative ways how to obtain the resources they lack. Simply put, players aren't adapting to the game, they want to see changes rather than adapt their play-style.
I'm damn sure I would just check for other resources in other mines and it would plenty enough for me to craft something and do something with it.
Some of us didn't need a dozen alts in previous seasons, maybe it wasn't the best system but it sure was better than this. I don't think that ore should fall from the heavens, if we're gonna have infinite spawn then a cooldown should be implemented. I would say increase the holding capacity of the nodes but with Brahmins and such that won't help. Maybe increasing the spawn time (by a fair amount) might help. The point is Somethings gotta change.
No, it wasn't better before, there is not possible way it was better, because this is already discussed and you should read other discussions about this.
Nobody is going to change anything, because of some rubber stretching.
BTW while we're on the subject of resources any chance we could add in more space for electronic parts, getting only 5 is a little silly.
(http://img27.imageshack.us/img27/3417/cantpickup.png) (http://imageshack.us/photo/my-images/27/cantpickup.png/)
Shit, I can't carry everything, there is much more than that from where it came and what I'm holding.
After few months of playing after Wipe there is nothing to do in this game, because everyone has shitload of stuff, huraaaay, let's make it more easy to get stuff. Makes fucking sense.
Faction mod, MMO => players work together, multiplayer, rings a bell?
P.S. Competition is a great thing, if every one has a reasonably equal chance, which doesn't exist here, there is NO competition, there is people with the time to sit and mine every where, and everyone else. It's really an easy comparison to TC where people with Tons of FR alts take on people who don't. Not what I would call a fair, good, or fun system. This is a Game after all, I shouldn't have to put my whole life on hold just to get resources.
Everyone has an equal chance to compete, just get it.
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resources infinite in an encounter mine?
Hehe not. I remember one of our gang members reporting resources depleted after many hours/days of botting and exploiting the place to the limit :P
damn, it was strange indeed.
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Hehe not. I remember one of our gang members reporting resources depleted after many hours/days of botting and exploiting the place to the limit :P
damn, it was strange indeed.
It's not about that, some seriously think that previous alt madness in mines with gathering CD is a lot better than now.
It is kinda infinitive that way too.
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Ok so T-888 posted that there is a ton of High quality stuff in the mines, that's great, too bad that has nothing to do with what we're discussing, which is the absence of Low quality stuff in mines.
So this thread is about how we can hopefully make things better for resource gathering since there are some of us that feel the current system isn't working. This system fair? A few people with time can camp all the resources the rest get nothing? Sorry must be something about different parts of the world. There will ALWAYS be alt madness, *barring some way to remove alts* Right now it's in FR, TC, before it was in gathering. But at least back then a low level newbie could go into NCR Mine and get enough to craft something to actually start playing the game.
Please, for the love of all that is holy, we understand you think the system is better than the last, we understand you're at least tolerant of the current system, can you please let us discuss how we might make it better for the rest of us. Your posts are just hundreds of words saying pretty much the same thing as your previous posts, "We're all wrong, we don't know anything, other way sucked..." I doubt there is a single person who has actually read this thread that Doesn't know your feelings on the subject. Let's get back to Topic. I've said how I think it could work better, at least as a broad stroke idea, I would love to continue hashing out the details with people interested in a better way.
BTW it's great you have millions of electronic parts ( ::) ) I personally don't have the time to constantly go back and forth to get a crap ton of stuff, I kinda want to do more in the game.
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lol so tripleight is basically saying "i have alot of stuff, fuck the rest". that, while ASSUMING there aren't new players joining in the game late-season.
you might want to tell me WHY my suggestion sounds retarded without offering me some pitiful wall of text? so you went to a mine ONCE and had the LUCK to find some resouces there. the point is that most the times, you don't get so lucky.
bottom line is, this system is flawed, because just one person can get every resource in the mine while the rest just pound rocks with "resources are depleted" message.
in my opinion with this suggestion, casual gamers could have a chance at playing this game.
you already get cooldown from crafting, cooldown from traveling from mine to mine (that if you don't use fast-relog), cooldown from getting bp's. cooldowns are everywhere. besides you would also get a cooldown from getting junk and electronic parts which some weapons use in their crafting recipe.
i don't understand how a few noobs crafting a few 10mm pistols will fuck the game. i just don't see it.
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Ok so T-888 posted that there is a ton of High quality stuff in the mines, that's great, too bad that has nothing to do with what we're discussing, which is the absence of Low quality stuff in mines.
Yeah, of course I don't understand anything were talking about and you sure aren't missing the whole.
Completely missing the whole point, I wrote.
I just went to Gecko mine and nobody touches the truly valuable resources that could be traded for a lot of metal parts/alloys and other resources in general.
See, you could make up for the lack of metal parts and just trade one resource for another, you know actually trade with other people basically find alternatives and play the goddamn game ...
It is funny that players don't bother to check other mines and consider alternative ways how to obtain the resources they lack. Simply put, players aren't adapting to the game, they want to see changes rather than adapt their play-style.
You rather whine on the forum than actually solve the problem, which you could easily do in no time and be swimming in metal parts and resources you lack with not much effort, but you have a hard time figuring something out.
So this thread is about how we can hopefully make things better for resource gathering since there are some of us that feel the current system isn't working.
I don't give a damn what you feel.
This system fair? A few people with time can camp all the resources the rest get nothing? Sorry must be something about different parts of the world. There will ALWAYS be alt madness, *barring some way to remove alts* Right now it's in FR, TC, before it was in gathering. But at least back then a low level newbie could go into NCR Mine and get enough to craft something to actually start playing the game.
This system is fair, those who get the resources get to use them and decide what to do with them. Can't get resources? Try later, find an alternative, play the game. Stop this bullshit about new players, there are plenty of alternatives how to start playing and you are again over-exaggerating, that now every and single new player can't get resources, I said to spare me this bullshit previously.
Your reason is not well put, resources are plenty and nobody has to revolve around only public guarded mines, get the fuck over it.
Please, for the love of all that is holy, we understand you think the system is better than the last, we understand you're at least tolerant of the current system, can you please let us discuss how we might make it better for the rest of us. Your posts are just hundreds of words saying pretty much the same thing as your previous posts, "We're all wrong, we don't know anything, other way sucked..." I doubt there is a single person who has actually read this thread that Doesn't know your feelings on the subject. Let's get back to Topic. I've said how I think it could work better, at least as a broad stroke idea, I would love to continue hashing out the details with people interested in a better way.
Man what the fuck is wrong you with people, I say the same over and over, because you don't get the point. There is no indication that something is wrong with the current system at all, I see only some whining and far-fetched arguments about new players incapability to do anything, now your saying that you need this system better for everyone. So, what is the issue, you can't revolve around purely crafting and be a factory by yourself?
Working better? Fix something which working already? Right? It's just a mad fine concept, I've seen it before ruin good features.
I did however argument everything I said, you just have a hard time comprehending it and you boil down all that to.
We're all wrong, we don't know anything, other way sucked...
Simply you don't have any answers to what I have to say, you just keep blabbing some shit.
BTW it's great you have millions of electronic parts ( ::) ) I personally don't have the time to constantly go back and forth to get a crap ton of stuff, I kinda want to do more in the game.
Nobody needs that much stuff.
bottom line is, this system is flawed, because just one person can get every resource in the mine while the rest just pound rocks with "resources are depleted" message.
See he just talks some bullshit, no matter what I have said and I will say, people have hard time of comprehending.
Everyone has an equal chance to compete, just get it.
The one who is camping the mines cleans them out for profit and I see that as a very good thing, because it promotes competition around resources and also raises the value of items produced from these resources as they get more scarce.
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ok, plenty of ways to get started. i agree. abuse reno blowjob bug at the start of the season. oh, it got nerfed after it got exploited to death by guys like you.
what's wrong with the fact that you can have an ALTERNATIVE to sciencing/farming?
that's the problem - resources AREN'T plenty. not for everyone. and when there's 50 players on the server and resouces still get depleted, there's a problem.
will you leave the game if there's infinite resources in mines? no. will a new player leave the game because he can't craft a 10mm pistol? yes. see the difference, you arrogant ass?
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Yeah Dope that is one of the big issues One person can camp and take it all leaving nothing for fresh players. I would have considered the idea of just taking a bunch of the higher quality stuff and trying to trade for it, the problem still remains there isn't as much low quality floating around. I can imagine some new player hiking all the way up to BH or Gecko getting a ton of HQ stuff then going to NCR and waiting to trade for LQ stuff, man that sounds like a great way to play a game. I really don't think infinite without some sort of restriction though is the way to go. Maybe a 30min or more cooldown. Cause you're right there are already a ton of other forced cooldowns in game.
If they can't return to a version of the old way, how do you feel about Resource nodes spawning in encounters? That might be a viable alternative, though it is just more spamming encounters, it's better than not getting ANY resources.
War may never change but boy this system should lol. ;)
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what's wrong with the fact that you can have an ALTERNATIVE to sciencing/farming?
And you do have the alternative and it good enough to be one. That is what you don't understand.
that's the problem - resources AREN'T plenty. not for everyone. and when there's 50 players on the server and resouces still get depleted, there's a problem.
Resources are just fine, the daily amount of resources accumulated through these mines in total is just immense, if you can't get the resources by mines, for the fucking ten thousand time, you can revolve around alternatives, you can find players who could sell it you for example.
Instead players don't want to adapt their play-style, you just want to be able to revolve only around crafting, you want the game to be the way you see fit for yourself.
will you leave the game if there's infinite resources in mines? no. will a new player leave the game because he can't craft a 10mm pistol? yes. see the difference, you arrogant ass?
If there will be infinitive resources in mines, it will get boring real quickly and value of these items will drop very fast and by a large margin.
New player will be and is able to craft necessary items and if not there are alternatives to get started of what you aren't aware it seems.
Do I need to make a new alt and go to some mines and do it and show screens to prove to you, because you are not capable of comprehending your own over-exaggeration?
I would have considered the idea of just taking a bunch of the higher quality stuff and trying to trade for itle alternative
War may never change but boy this system should lol. ;)
I see this is hopeless, you are hopeless.
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Do I need to make a new alt and go to some mines and do it and show screens to prove to you, because you are not capable of comprehending your own over-exaggeration?
I see this is hopeless, you are hopeless.
do i need to prove to you that taking all the resources from NCR mine for example can only craft you one, maybe 2 m60's? that you can lose anyway in 2 seconds? do i need to make one or two characters for each mine in order to get resources?
fights this season are so many and so intense you can waste a few days worth of farming in one night.
are you that scared of an overabundance of 10mm pistol noobs trying to kill you in full gear in TC? don't make me laugh. advanced gear takes advanced workbenches which are mostly in unsafe places anyway and to top it off, advanced gear requires blueprints.
anyway, point proven. you avoided answering my question, so i assume you won't leave the game if resources are infinite while others do.
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Oh my god, how hopeless you people can be, you can boil all day and then wonder why developers aren't doing anything, because the issues you raise are just complete nonsense.
None of developers care to come talk to you each time they disagree, because it is fucking pointless and a waste of time.
anyway, point proven. you avoided answering my question, so i assume you won't leave the game if resources are infinite while others do.
;D
The insanity, the stupidity is SKY-HIGH.
I wrote enough, you can read about it and try to comprehend, whether you comprehend is up to you and it will not affect me.
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all i see here is someone with carpets of shit that abused blowjob bug in new reno telling me that infinite resources will make the game boring. ironic isn't it?
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So one person's opinion is that everything is better this way. Well that's fine we all have opinions. Let's get back to business, the mines are damn near empty all the time and we need a way to balance out resource production/gathering. I'd still like to know your thoughts on Resource Nodes in encounters, Dope.
Also anyone else who has idea's on how we might fix this issue.
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all i see here is someone with carpets of shit that abused blowjob bug in new reno telling me that infinite resources will make the game boring. ironic isn't it?
I see, well it is not hard to copy paste, there is plenty more to copy to answer it, but it will have to do.
I don't think you will ever understand this and like other players here, it is a larger thought in one sentence, but of course your narrow box on which you operate will drive you the wrong way, again and again.
There is good reason why equipment takes effort to gain in these kind of games, if there weren't any effort required, the whole point and value of it would seize to exist.
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NO, if equipment would be easier to get, the game would be more fun.
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(http://img11.imageshack.us/img11/2896/facepalmrr.png) (http://imageshack.us/photo/my-images/11/facepalmrr.png/)
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ok, can you tell me the fun in grinding? coz i don't see it.
compare server populations between this server and other servers or between each of the server's sessions. easier to farm, more people, harder to farm, less people.
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Show me a MMO, where grind isn't part of it, show me a MMO which isn't time consumptive. These games are made for you to have the ability to attach at it for a longer time period.
Even better show me a game which doesn't consume your time?
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This "competition" thing doesn't work in guarded mines since you can't freely shoot the person who comes with a cow.
Make resources infinite in guarded mines, finite in unguarded.
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Make resources infinite in guarded mines
Bots.
compare server populations between this server and other servers or between each of the server's sessions. easier to farm, more people, harder to farm, less people.
A lot of things have been relaxed, especially for TC players with the magic TC box, it is just a matter of being aware of it.
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dude, fuck TC. you think everyhing in this game revolves around TC?
and you think with finite resources there aren't bots? hahahah
Even better show me a game which doesn't consume your time?
it's not about the time. it's about the fact that the time doing boring shit in this game is highly unbalanced with the time to have some real fun (pvp)
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dude, fuck TC. you think everyhing in this game revolves around TC?
and you think with finite resources there aren't bots? hahahah
Damn it! I knew there was a reason why I didn't have any resources, I don't have a Town Chest! Ofc, I'm being sarcastic but this just proves how detached some players truly are of the plights of noobs just trying to craft their first few weapons and ammo. (yeah triple8, new guys don't have a TC to go run to get mats lol, come to think of it, neither do I!)
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Well we know there are bots now, someone posted earlier saying they were in fact one of the people taking all the resources they could get. Changing the availability of the resources won't change people making hoarder alts, it will just mean that the rest of us will have a chance at some resource. I know I'm not the only one who shares that opinion.
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Show me a MMO, where grind isn't part of it, show me a MMO which isn't time consumptive. These games are made for you to have the ability to attach at it for a longer time period.
Even better show me a game which doesn't consume your time?
Show me an MMO with one viable class, devoid of any content and pvp so unbalanced no one but a handful of no life's in eastern europe bother.
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Just ignore old wall o' text, I doubt he's ever had to do anything for himself in this game let alone craft a gun. He's like a spoiled brat who inherited millions complaining how poor people are lazy.
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dude, fuck TC. you think everyhing in this game revolves around TC?
Did I say that TC is everything? Again you have hard time understanding simple principles, I say that there are a lot of things relaxed, but you don't give a fuck, I can't reason with people who don't listen.
and you think with finite resources there aren't bots? hahahah
In public locations with finite resources, of course there can be and maybe there are, but public locations are crowded and with finite resources bots aren't that effective since it restricts them to public locations only and limited amount of resources. Bots with infinitive would be like a game master spawning stuff for you.
it's not about the time. it's about the fact that the time doing boring shit in this game is highly unbalanced with the time to have some real fun (pvp)
Rubber stretching.
Show me an MMO with one viable class, devoid of any content and pvp so unbalanced no one but a handful of no life's in eastern europe bother.
Don't make me laugh, it's a unique game, though a MMO, not sure where the rest of garbage came from you.
it will just mean that the rest of us will have a chance at some resource.
For the countless time, I know that most players haven't a problem with that, yet there are few loud individuals that say that they don't have a chance, but I already explained it that it is not true and it is just an over-exaggeration, so nothing will happen.
Bunch of clowns.
Just ignore old wall o' text, I doubt he's ever had to do anything for himself in this game let alone craft a gun.
;D
Who do you want convince with that? It is not persuasive.
Ignoring just makes you a clown here, your not capable of reason.
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Well it's been several hours since I went to the mines, and I just returned to give it a shot, NCR 5 ore, Junktown 10 ore. I guess I'm missing something about where all the resources are. Are you guys still arguing? Meh when someone has a stand that refuses to see any other point of view, you let them say their peace and move on. I for one am done beating the dead Brahmin. Roacher you got any thoughts on fixes for this, or about adding Resources to encounters?
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Well it's been several hours since I went to the mines, and I just returned to give it a shot, NCR 5 ore, Junktown 10 ore. I guess I'm missing something about where all the resources are. Are you guys still arguing? Meh when someone has a stand that refuses to see any other point of view, you let them say their peace and move on. I for one am done beating the dead Brahmin. Roacher you got any thoughts on fixes for this, or about adding Resources to encounters?
I hope you're enjoying the "competition" for resources.
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Why is it I never have trouble getting resources along the San Fran, Redding, and Klamath corridor? Am I like some kind of super genius?
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abuse reno blowjob bug at the start of the season. oh, it got nerfed after it got exploited to death by guys like you.
Heh, I like this. Bugs, they aren't fixed anymore nowadays, they get "nerfed". :)
This "competition" thing doesn't work in guarded mines since you can't freely shoot the person who comes with a cow.
Make resources infinite in guarded mines, finite in unguarded.
Guarded mines aren't really made for "competition" - that's why you only get normal stuff there. It is a location to meet other players, like town locations- you need to visit these locations every once in a while, while you can totally ignore cities. That's why we removed resource digging from encounters: Players never really met each other, they were digging in encounters and whenever someone else was showing up by accident, they ran away.
Also we already had infinite resources in guarded mines. The resource pools had been bottet like madmen, same as every fixed resource pool was botted till the end of days before (the reason why junk barrels got removed, as example).
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Players never really met each other...
And now they do? Please...
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Heh, I like this. Bugs, they aren't fixed anymore nowadays, they get "nerfed". :)
Guarded mines aren't really made for "competition" - that's why you only get normal stuff there. It is a location to meet other players, like town locations- you need to visit these locations every once in a while, while you can totally ignore cities. That's why we removed resource digging from encounters: Players never really met each other, they were digging in encounters and whenever someone else was showing up by accident, they ran away.
Also we already had infinite resources in guarded mines. The resource pools had been bottet like madmen, same as every fixed resource pool was botted till the end of days before (the reason why junk barrels got removed, as example).
That is funny about the bug nerf.
But nothing will change the resource botting, if a player has the time to do it, it Will be done. At least in previous seasons other people could still get resources. I see your point about player interaction, probably be the one thing that holds back Nodes being put in encounters. Though interaction is minimal anyhow even at start of season with most player interaction devolving into one player trolling another.
So since that's out, perhaps add more nodes in the mines themselves with a higher resource spawn time?
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but even with higer resource spawn time there will be no-life hoarders with nothing better to do than pound rocks all day long.
so with infinite resources hoarders are still gonna hoard, but at the same time normal players will have a chance at those resources.
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but even with higer resource spawn time there will be no-life hoarders with nothing better to do than pound rocks all day long.
so with infinite resources hoarders are still gonna hoard, but at the same time normal players will have a chance at those resources.
It's simple as that folks. Every normal player will just quit if he can't find resources with limited playing time he has, and it's better to meet a couple of bots than a depleted mine.
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And now they do? Please...
They do more than before.
It's simple as that folks. Every normal player will just quit if he can't find resources with limited playing time he has, and it's better to meet a couple of bots than a depleted mine.
I - as a normal player - would first try to find ways to aquire the needed materials before I quit. If I would quite simply because I can't craft item x in 20 minutes, I wouldn't have sticked very long to the game anyway.
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Resources are already infinite when it comes to encounters. You can kill a bunch of mobs and science their stuff and receive hundreds of metal parts and alloys. Making mines infinite wouldn't have a big impact on anything. Farmers gonna farm anyway.
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They do more than before.
Visit all the towns and mines now, tell me how many players do you see. Where do these 80 players hide?
I - as a normal player - would first try to find ways to aquire the needed materials before I quit. If I would quite simply because I can't craft item x in 20 minutes, I wouldn't have sticked very long to the game anyway.
Well think of this as some extra glue.
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As a few people already said this before me, if you want ore, go to SF mine.... even if its half empty there are still tons of iron there.
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As a few people already said this before me, if you want ore, go to SF mine.... even if its half empty there are still tons of iron there.
Thanks for protips, but what you said isn't true when we have more players.
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Thanks for protips, but what you said isn't true when we have more players.
Strange, whenever I went there There were always enough ore, and since I'm a crafter I usually mine a lot. I might have been lucky so far, but I think the sheer amount of ore the SF mine has would even satisfy the most devoted miners, and there would still be lots left for others.
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Strange, whenever I went there There were always enough ore, and since I'm a crafter I usually mine a lot. I might have been lucky so far, but I think the sheer amount of ore the SF mine has would even satisfy the most devoted miners, and there would still be lots left for others.
Even one player as devoted as you are is enough to ruin your mining business.
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Even one player as devoted as you are is enough to ruin your mining business.
That may be true, as Ive said I might have been lucky so far, but what I have seen is that every guarded mine on the east side of the map is crowded, and emptied, but whenever I went to the west side Ive found empty mines full of resources.
Ive suggested the SF mine because I think a lot of players only stick to the eastern mines, and don't check the western ones.
Ive been to the SF mine lots of different times and yes, sometimes it was a little emptier but Ive always found enough ore. Now I'm not saying its never been empty (I myself never found it empty) I'm only saying that a lot of people stick to one or two mines, and give up when those are empty (Junktown, and NCR mines usually are)
So the problem is the distance you to travel to get to mines, not the amount of resources the game has. This is of course only my opinion, but I say these things based on what Ive experienced in mines.
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Visit all the towns and mines now, tell me how many players do you see. Where do these 80 players hide?
I never said there are a lot right now. I said that there are more meeting than before.
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I never said there are a lot right now. I said that there are more meeting than before.
Those two sentences seem a little bit contradicting don't you think?
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Nope.
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Even one player as devoted as you are is enough to ruin your mining business.
Lies. I just pulled 376 Ore and 60 Minerals out of San Fran, and there will be plenty more since I won't have to visit it again for some time.
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Lies. I just pulled 376 Ore and 60 Minerals out of San Fran, and there will be plenty more since I won't have to visit it again for some time.
Cool San Fran, the least accessible mine for new players. Kinda defeats the purpose of what we're discussing. But at least that's one mine where you might get stuff. Though now that it's been announced we'll see how long that lasts.
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Cool San Fran, the least accessible mine for new players. Kinda defeats the purpose of what we're discussing. But at least that's one mine where you might get stuff. Though now that it's been announced we'll see how long that lasts.
You guys are wimps; when I was a newbie my policy was to get as far away from NCR as possible. It wasn't difficult at all to put a tent at Vault City, set down my first base in the San Fran area, and string a car inbetween.