First farming exploits would have to be removed (like distress call - in theory a feature in practice an exploit)Yes nerf everything possible.Nerf exping make the exp requirement to 9000K to reach lvl24 and make every critter bring 1exp per kill.
First farming exploits would have to be removed (like distress call - in theory a feature in practice an exploit)
First farming exploits would have to be removed (like distress call - in theory a feature in practice an exploit)
remove distressing? are you out your mind?
There is really very little legitimate use for this.
Distress is used to reduce scaling, as well as for many other abuses with alts during xping/farming/encounter pvp.Again same shit, problem not in this feature but abusing it by alts. Stop thinking about nerfing features, nerf alting instead. Cant belive that Atom too lazy to write 50 lines of code...
instead of discussing idea you're arguing about using radio as exploit. jesus ...
Removing this great GrosQ's idea? That would be sad. And making everyone farm with bombers is not the way to go. Farming with friend can be fun, that would make it annoying.
If you farm with a friend and some of you die it doesn't work that great because the person has to get a radio.Yes, but if you farm with a friend and some of you accidentally run from the encounter it does help a lot, mainly when there is no public location around.
Yes, but if you farm with a friend and some of you accidentally run from the encounter it does help a lot, mainly when there is no public location around.
OK but was this idea made as a loophole for encounter scaling and to abuse faming/xping/tb pvp with alts?
If you farm with a friend and some of you die it doesn't work that great because the person has to get a radio.
... and radios are like hard to come by, the guy needs to get something. Holy shit.
I get you probably have a base full of items on each respawn but not everyone is in such comfortable situation.
OK but was this idea made as a loophole for encounter scaling and to abuse...
...farming...
...xping...
...tb pvp...
If you farm with a friend and some of you die it doesn't work that great because the person has to get a radio.
I think it would be better if you could see encounter that still exists after death and make it disappear if you
visit public location/base/tent/car.
I get you probably have a base full of items on each respawn but not everyone is in such comfortable situation.
TB PvP is like a whole separated minigame played by some dedicated guys.
If you remove radio you remove our ability to enter an encounter one at a time and force us to enter grouped up thus destroying TB pvp. If we had to enter as a group we would all just die to burst/plasma nades before we even get to act. Also we cant call our friends in and get stuck in traps without the ability to call for backup.
And if some abuser brings more alts to such encounter to win, it's simply unfair.
I can't imagine proper TB without distress.
No it's not. It can happen to anyone who is inside TB encounter.
I get some people don't count "accidentally shooting noobs" as real PvP, but it is PvP.
And if some abuser brings more alts to such encounter to win, it's simply unfair.
I get some people don't count "accidentally shooting noobs" as real PvP, but it is PvP.
And if some abuser brings more alts to such encounter to win, it's simply unfair.
It all allows me to understand how disabling radio distress would mostly harm the noob's gaming experience. It's an amazing tool to gather up with other people and play together instead of doing everything on your own like this game encourages us to do, most of the time.Well perhaps then it could be allowed on empty encounter maps...
Removing the distress signal would be sad, its a good feature.
There is so many ways to farm npcs by exploiting, I would just REMOVE ALL LOOT FROM NCPS.
Free npcs loot farming ruins the economy.
Terrible idea here, you'd give people no reason to do PvE versus difficult NPCs. Who's going to want to risk losing equipment against uberbuff patrols? If exp is the only motivation, you can get that on molerats.The existence of distress basically nullifies all attempts that could be taken to actually balance out those encounters... without it those patrols could actually become less uberpuff eventually...
I guess Jovanka couldn't expect much less butthurt when attempting to take out the safest and fastest way to get gear.
I guess Jovanka couldn't expect much less butthurt when attempting to take out the safest and fastest way to get gear.
Well perhaps then it could be allowed on empty encounter maps...
The existence of distress basically nullifies all attempts that could be taken to actually balance out those encounters... without it those patrols could actually become less uberpuff eventually...
The existence of distress basically nullifies all attempts that could be taken to actually balance out those encounters... without it those patrols could actually become less uberpuff eventually...
5. Npc ai is linear. They always know where you are, making rt fighting rather simplistic and favouring tank-onehex builds. Npc could sometimes lose their track to the player, making them choose a wrong turn when looking for him.
Like I said before
radio is needed to make balance on the badly scaled npc mobs. who can solo vc patrol/unity/ncr army/'bos/enclave when you encounter completely unbalanced amounts of guys. for example, enclave solo enc 1-3, bos is something like 1-5, with one hex 2 shot burst your still not going to do very well in those encounters, and once you hit -reputation its going to be even crappier fights or you change location and farm something else.
its also highly vital to turn based pvp, also as someone said previous(i think abe) the radio distress timer, needs to be the same as the timer for the encounter.
but not in a way where just people (or person) who can bring more alts win
bring more alts
the way radio works helps with that immensely.
Repeating stuff is not necessary. People who make sense kind of stand out in this thread, so don't worry.
I agree TB PvP needs more love, but not in a way where just people (or person) who can bring more alts
win and the way radio works helps with that immensely.
We need Avenger blueprints. We need advanced chemical components. We found Jet blueprints but still can't make Jet after a year. We need the BoS quest-line extended and that points system developed so we can trade BoS points for blueprints like the BoS says. Geiger counters still don't work, and i still can't paste info into holotapes. The VTDB feature is kinda hosed too, and players continue to die death by lag. Yet still...i have no complaints.
Player base is way down, and where are the caps for solo'ish players? (Don't bother answering that). When we drop gecko pelts on the ground, after 3 years they still look like a Fed-X package instead of the right image. Yet still...i have no complaints.
But Jova, if you mess up this feature, i swear i might finally complain ;). You added that new encounter and everyone loved it. Can you do more of that please? Instead of messing with such an important and beloved feature? Remember the solo players and new guys trying to get a new faction going, not using voice chat yet, nor irc. That radio distress thing is warmly welcomed by all first-timers, guys who haven't even considered abusing it - they simply see the benefits of being able to call in their level 5 buddies to have a fighting chance against a simple [but deadly] raider group.
So please...develop some stuff! You're good at it! Give the game more firetruck thingies! Surprises! New maps! More quests! This game is wide open. Just please don't close it by crippling yet another "good thing".
People who make sense kind of stand out in this thread.You don't. Why should anybody else.
where your pal told you to go on some IRC channel, hoping you will eventually fall into his encounter.
I agree TB PvP needs more love
Again same shit, problem not in this feature but abusing it by alts. Stop thinking about nerfing features, nerf alting instead.
To me enclave is one of the easiest encounters to farm.
So you would have no problem with killing enclave patrol with only ONE alt with me as witness?(http://fo2238.fodev.net/wiki/images/1/16/Dynamit.gif)
(http://fo2238.fodev.net/wiki/images/1/16/Dynamit.gif)
Yep I have no problem farming enclave, I said they are easy to farm not kill with a big gunner. Different tactics for different NPC's.
should be done along with radio scrapping.
Except for the idea for "NPC reinforcements" those were not alternatives to radio scrapping,
it was things that should be done along with radio scrapping.
i agree. this game is too much fun. everything good or fun about this game should be disabled.
I don't think Jovanka can be reasoned with.Agreed. Fonline is no more since this "promotion".
Just out of spite or PMS, the radio distress will be scrapped. Because a dev said so. And remember when the NC was scrapped, too? Everybody was raging and still rage and what changed? Nothing.
"Some plebs will always play 2238", this seems to be the motto! You just are unable to ragequit all at once, so bon appetite, i hope you like the taste of this steaming pile, players! >:(
Agreed. Fonline is no more since this "promotion".
I don't think Jovanka can be reasoned with.Nice try, but no banana; even if first post here is made by JovankaB, it doesn't mean that she's the only one who see distress *in current form* as feature having bad impact on specific game elements - even if i won't count myself.
nobody has complained about distress signals for yearsWho would kill a duck giving gold eggs?
Nice try, but no banana; even if first post here is made by JovankaB, it doesn't mean that she's the only one who see distress *in current form* as feature having bad impact on specific game elements...
Then sneak remove it as you always do."Sneak remove" after 6 pages long thread. Sir, come back with some brains, please.
"Sneak remove" after 6 pages long thread. Sir, come back with some brains, please.
Nice try, but no banana; even if first post here is made by JovankaB, it doesn't mean that she's the only one who see distress *in current form* as feature having bad impact on specific game elements - even if i won't count myself.Alright, then who ELSE AGREES WITH HER?!!??!
"Sneak remove" after 6 pages long thread. Sir, come back with some brains, please.
Alright, then who ELSE AGREES WITH HER?!!??!I do, its way too fun to farm stuff with friends. Remove it!
"Sneak remove" after 6 pages long thread. Sir, come back with some brains, please.This thread wouldn't exist if Jovanka didn't casually mention removal of radio distress. And how about you come back with a FOnline server that doesn't suck?
And how about you come back with a FOnline server that doesn't suck?
people have complained about the lack of crafting materials for an year now. nobody has complained about distress signals for years.Dope is right,please take a look around.No one wants this,this isn't even a good exploit seeing how this being used as a farming tool will bring fairly little reward.
makes perfect sense to remove a perfectly good feature, and not fix incomplete/bad features.
Sir, come back with some useful fixes, please.I do them all the time, fact that players don't see difference between "useful" and "visible in client" is not my problem.
This thread wouldn't exist if Jovanka didn't casually mention removal of radio distressDistress has been discussed for long before end of last year; there is no accident in here :P
Farming exploits should be removed (like distress call - in theory a feature in practice an exploit)
^ Please note: this is my personal opinion not opinion of whole dev team.
I've heard about this idea, but considered it a joke.Why? I still consider it as a joke. It's a flawless diamond, a high-tech joke..
No more.
Nice try, but no banana; even if first post here is made by JovankaB, it doesn't mean that she's the only one who see distress *in current form* as feature having bad impact on specific game elements - even if i won't count myself.
Who would kill a duck giving gold eggs?
Bypassing encounter scaling isn't a duck giving golden eggs.Maybe when it comes to weak encounters (like NCR army which is laughably easy considering it spawns shitloads of best armors ingame). The golden egg argument is used against strong ones (enclave and similiar).
A duck giving golden eggs is using a large party to increase the NPC spawn so there is a lot more loot.
"Sneak remove" after 6 pages long thread. Sir, come back with some brains, please.
Maybe when it comes to weak encounters (like NCR army which is laughably easy considering it spawns shitloads of best armors ingame). The golden egg argument is used against strong ones (enclave and similiar).(http://fo2238.fodev.net/wiki/images/1/16/Dynamit.gif)
The point is it is safest and fastest way to get valuable loot.
Let us just ignore broken encounter steal (which shall something be done about in a future)...Nope
Let us just ignore broken encounter steal (which shall something be done about in a future)...how about you ignore radio distressing instead?
Let us just ignore broken encounter steal (which shall something be done about in THE* future)...No,we will not ignore it until it's fixed.It proves you are wrong.
No,we will not ignore it until it's fixed.It proves you are wrong.Why won't you just ignore what Jovanka said about disabling distress then?
Why won't you just ignore what Jovanka said about disabling distress then?Because if we ignore it,jovanka will remove it.
Why won't you just ignore what Jovanka said about disabling distress then?
Because if we ignore it,jovanka will remove it.Geez, it's not like it would happen before wipe... and to be honest i doubt the shitstorm that is being performed in here by large part of the posters actually lowers the chance of distress being removed...
Geez, it's not like it would happen before wipe...
and to be honest i doubt the shitstorm that is being performed in here by large part of the posters actually lowers the chance of distress being removed...
But yet there hasn't been a valid reason stated to remove it as far as I have seen.
But yet there hasn't been a valid reason stated to remove it as far as I have seen.Inability to loose is not a valid reason?
Inability to loose is not a valid reason?
Inability to loose is not a valid reason?It's already been stated that the problems causing that aren't distress but other things that need fixing. dual logging, stealing, fast relog, use of cars to see enc after death, are they not the real problem?
Inability to loose is not a valid reason?
It's already been stated that the problems causing that aren't distress but other things that need fixing. dual logging, stealing, fast relog, use of cars to see enc after death, are they not the real problem?
Alvarez,
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inflammatory, extraneous, or off-topic messages to bait or excite users into responding or to test the forum rules and policies, and with that the patience of the forum staff.?
The community has spoken,and it said "don't remove distressing for radios"
Everything you say will be shot down with better arguments.
You know why?Because we are right.
Removing this will show how strong is the developer-player connection.
Maybe when it comes to weak encounters (like NCR army which is laughably easy considering it spawns shitloads of best armors ingame). The golden egg argument is used against strong ones (enclave and similiar).
The point is it is safest and fastest way to get valuable loot.
Who would kill a duck giving gold eggs?
Would please implement the basic needs for crafters so we have no longer a reason 'exploiting' ducks?You said it!
Would please implement the basic needs for crafters so we have no longer a reason 'exploiting' ducks?
Since distress allows more comfort and other utilities, it is pointless to remove it and reasons to discuss it at all, questionable.It looks like the distress is being abolished just for sake of less of aforementioned comfort.
It'd be better to adjust encounters so that it's less of a deal of scaling, rather more fixed and distinct for how large groups specific encounters are meant for.
So why not reworking the distress instead of abolishing it?
Why?
What's the point of it to rework it at all? It's not the problem no matter how you look at it.
But isn't that just a part of the solution?
This jibberis about scaling is pure nonsense, nonetheless there are quite effective ways abusing the existing system wich also involes distress sending to ones own alts.
That is clearly exploiting, no need to argue.
One reason its done is either its faster oder more comfortable than using other ways.At least, you could craft anything back then.
again: exploit and worth punishing players, if the 'legal' way would work. I'd happily stand infront of a rockformation every 20 minutes again. I personally actually enjoy crafting. Ye i said it.
I cant craft the big boomboom guns. I cant craft the combat drugs.There was a reason for economics balance, but not broken merchants. This needs fixing.
I have no longer a reason to craft bodyarmors. and if i trade for -lets say drugs, i have to run an absurd circle of npc merchants because trading is broken aswell.
And now comes a developer having the goddam nerve posting something about the nub-ingame chat jesesfuckingchrist.This was most unfitting timing in your case and yes i think it's still a retarded idea to delete distress call or nerf anything facing unsolved problems. It's like breaking someone a leg and throw a heavy stone on his back to carry.
This jibberis about scaling is pure nonsense, nonetheless there are quite effective ways abusing the existing system wich also involes distress sending to ones own alts.
For one instance, i'd like to see the objective reasons why the devs wanted to abolish it in first place - so we can dissect the problem and invent solutions for parts of it instead of throwing reprovals around.
As for farming, i could suggest that the human NPC loot the radio and turns it off/the bomb destroys the radio.
>this 10 page shitfest of pure player whining
>When the rest (98.5463%) of this community grow up, maybe FOnline could become a better game.
So the idea is deleting radio distress because it's a way to get gear too easily, harms TB PvP, etc. However, it has been said that:
-TB PvPers insist in that distressing is a useful tool and that "abusing" it is because of Fast Relog and not because of distressing itself. Delete distress and it would get harder for players who *don't* spend 2/3 of their playing time levelling alts.
-It doesn't offer the easiest way to get loot because there are other ways to do so: stealing and using dynamite. So deleting distress wouldn't stop players who get a lot of gear easily: it will just suck for new players with low level characters who want to be able to kill some NPCs with their friends. And it will be harder to get gear just for those less experienced players, because pr0s will still know how to handle thieves characters and explosives.
-Players do not really need to distress and call for friends to bypass scaling, because anyone can farm on their own with a good EW fastshooter or BG tank. Once again, delete distress and who will get harmed the most? the players who play the game the way it's "supposed" to be played, with hybrid Mad Max Wannabe builds. The guys with the super builds will have no problem getting loot.
I am still waiting Jovanka to answer each and every argument against deleting distress but she just keeps posting "yes TB needs more love, but distress should be scrapped" without explaining why.
Let us just ignore broken encounter steal (which shall something be done about in a future)...What!?! How is this broken? It's just another way for people to get stuff.... next thing we know, "No more critical hits! No more 1-hexing! No more drugs!" You guys are ruining this game!
Let us just ignore broken encounter steal (which shall something be done about in a future)...
Jovanka has lost a TB fight then came to the forums and started moaning how unfair it is. Meow, meow, meoew... - typical Jovanka's post.
Jovanka has lost a TB fight then came to the forums and started moaning how unfair it is. Meow, meow, meoew... - typical Jovanka's post.
Even if it was true, which it isn't, it would be irrelevant if I lost some TB fight or not.
You don't make any sense, stop posting crap.