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Author Topic: Distress call is almost purely abuse tool  (Read 28160 times)

Marko

  • Treeman say map unsafe.
    • Updating the 2238 wiki
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Re: Distress call is almost purely abuse tool
« Reply #60 on: January 12, 2013, 04:15:08 am »

We need Avenger blueprints. We need advanced chemical components. We found Jet blueprints but still can't make Jet after a year. We need the BoS quest-line extended and that points system developed so we can trade BoS points for blueprints like the BoS says. Geiger counters still don't work, and i still can't paste info into holotapes. The VTDB feature is kinda hosed too, and players continue to die death by lag. Yet still...i have no complaints.

Player base is way down, and where are the caps for solo'ish players? (Don't bother answering that). When we drop gecko pelts on the ground, after 3 years they still look like a Fed-X package instead of the right image. Yet still...i have no complaints.

But Jova, if you mess up this feature, i swear i might finally complain ;). You added that new encounter and everyone loved it. Can you do more of that please? Instead of messing with such an important and beloved feature? Remember the solo players and new guys trying to get a new faction going, not using voice chat yet, nor irc. That radio distress thing is warmly welcomed by all first-timers, guys who haven't even considered abusing it - they simply see the benefits of being able to call in their level 5 buddies to have a fighting chance against a simple [but deadly] raider group.

So please...develop some stuff! You're good at it! Give the game more firetruck thingies! Surprises! New maps! More quests! This game is wide open. Just please don't close it by crippling yet another "good thing".
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Alexandrite

  • Never trust a Game Master with a big smile.
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Re: Distress call is almost purely abuse tool
« Reply #61 on: January 12, 2013, 04:31:01 am »

Not to mention all the other things not implemented, such as crafting meds(buffout, mentats, etc.), and some other things I can't remember...
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May God have mercy on my enemies, because I won't.
Re: Distress call is almost purely abuse tool
« Reply #62 on: January 12, 2013, 05:44:02 am »

I use Distress call to help my buddy, I don't think it should be another feature removed from the game because some group of noobs abuses it to get a weaker encounter with less loot.  It has a clear useful purpose and the 'exploit' is next to useless anyway.  Please realize there are some of us who actually play the game and it's features, and stop punishing us.
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Re: Distress call is almost purely abuse tool
« Reply #63 on: January 12, 2013, 07:12:26 am »

Repeating stuff is not necessary. People who make sense kind of stand out in this thread, so don't worry.

I agree TB PvP needs more love, but not in a way where just people (or person) who can bring more alts
win and the way radio works helps with that immensely.

That is not a solution to strap features.

Don't want players to bring immense amount of alts to TB battles? Do something about FR, now you are stripping the server from features because of it and will continue to do so. If you can't fix FR, don't remove features because of it.

« Last Edit: January 12, 2013, 07:25:06 am by T-888 »
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Re: Distress call is almost purely abuse tool
« Reply #64 on: January 12, 2013, 07:34:15 am »

We need Avenger blueprints. We need advanced chemical components. We found Jet blueprints but still can't make Jet after a year. We need the BoS quest-line extended and that points system developed so we can trade BoS points for blueprints like the BoS says. Geiger counters still don't work, and i still can't paste info into holotapes. The VTDB feature is kinda hosed too, and players continue to die death by lag. Yet still...i have no complaints.

Player base is way down, and where are the caps for solo'ish players? (Don't bother answering that). When we drop gecko pelts on the ground, after 3 years they still look like a Fed-X package instead of the right image. Yet still...i have no complaints.

But Jova, if you mess up this feature, i swear i might finally complain ;). You added that new encounter and everyone loved it. Can you do more of that please? Instead of messing with such an important and beloved feature? Remember the solo players and new guys trying to get a new faction going, not using voice chat yet, nor irc. That radio distress thing is warmly welcomed by all first-timers, guys who haven't even considered abusing it - they simply see the benefits of being able to call in their level 5 buddies to have a fighting chance against a simple [but deadly] raider group.

So please...develop some stuff! You're good at it! Give the game more firetruck thingies! Surprises! New maps! More quests! This game is wide open. Just please don't close it by crippling yet another "good thing".

I could not express it better. +1
Re: Distress call is almost purely abuse tool
« Reply #65 on: January 12, 2013, 09:31:29 am »

Don't remove distress completely, just make the encounters able to distress stronger versions of themselves if the players do it.

1 player distressed in=no change
2 players distressed in=npc's go hostile immediately (why wouldn't they when they see you gathering an army of friends to rape them) with a 25% possibility of the npc's distressing allies in
3 players=50% possibility
4+players=100%possibility that also improves those that are distressed in compared to the average group. (per person distressed so 4th person would be a new npc group 5th person a new npc group etc.)

The numbers are just examples but if you ever let it hit a 1 player to 2 npc ratio the fight is just a joke.
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Mrockatansky

  • -Guardian-
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Re: Distress call is almost purely abuse tool
« Reply #66 on: January 12, 2013, 10:51:12 am »

Jovanka, why do you hate us?
People who make sense kind of stand out in this thread.
You don't. Why should anybody else.
Im not even saying
'Go fix broken things.'
because you won't
Stick to sewerrats and brahmins if you are bored.
:3

where your pal told you to go on some IRC channel, hoping you will eventually fall into his encounter.

Maybe think about nerfing forestnet instead? If i caught your basic idea of the game correctly, it goes clearly out of roleplay if i can interact in any way with any other player.


Seriously Jovanka, wtf?
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 I didn't mention Guardians just because they represent no real force in my opinion.

Lordus

  • So long and THANKS for all the fish!
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Re: Distress call is almost purely abuse tool
« Reply #67 on: January 12, 2013, 11:04:26 am »

I dont like lynching, because individual gets carried away by a crowd, but in this case.. :)

JovankaB, what position in your personal chart occupies your current idea? Is it above or under the "NameColourizing abuse?"
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So long and THANKS for all the fish!

Surf

  • Moderator
  • это моё.
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Re: Distress call is almost purely abuse tool
« Reply #68 on: January 12, 2013, 11:22:29 am »

If people going alone in harder encounters to distress their friends in so it gets easy, why not give the higher tier enemies a distress function too? If an npc group with good enough gear gets attacked, they place a distress beacon and the player is given a time window before they spawn in the encounter. Ofcourse not the best solution, but a lot better than scrapping the feauture, which I find pretty absurd.

Alvarez

  • Forget the past, go outside and have a blast
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Re: Distress call is almost purely abuse tool
« Reply #69 on: January 12, 2013, 02:19:52 pm »

Go on, Jovanka.
 
I dare you to meet 'this' unpopular decision.
You will have to listen to the community, don't you think it will swallow everything you dish out.
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Re: Distress call is almost purely abuse tool
« Reply #70 on: January 12, 2013, 02:36:53 pm »

I agree TB PvP needs more love

I don't really think that distressing is the problem at all for abusing TB. The biggest abuse IMO for TB pvp would have to be dual logging, and I think if I'm not mistaken (maybe someone knows more than I do who can clarify) you can use cars in distress encounters to see the encounter after you die. The ways things seem to be at the moment It's possible to just log as many chars as you can handle without making the game unplayable from lag and get them all in an encounter and pvp against someone with an army of alts. So that being said I think its the FR and dual logging that is the real problem.

Another thing about TB that kinda sucks is placement, it seems to me that if you could have more random spawns and possibly spawn behind cover it could be really nice. And the way you spawn in with your friends/followers just makes you extremely vulnerable. Other than that all I can think of at the moment is sequencing and how a player gets put into the sequencing when he enters a battle that is already started.
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"I am condemned without end." -Crovax

DocAN.

  • Testing FO: Reloaded
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Re: Distress call, alt abuse tool
« Reply #71 on: January 12, 2013, 03:05:47 pm »

Again same shit, problem not in this feature but abusing it by alts. Stop thinking about nerfing features, nerf alting instead.

100 % Agree !!
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Re: Distress call is almost purely abuse tool
« Reply #72 on: January 12, 2013, 03:08:26 pm »

I miss GM Jovanka... Dev Jovanka will kill us all  :-\



To me enclave is one of the easiest encounters to farm.

So you would have no problem with killing enclave patrol with only ONE alt with me as witness?


Oh and no cheesy tactics, a simple PVE big gunner and tons of SS.
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Cyber Jesus

  • I piss excellence
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Re: Distress call is almost purely abuse tool
« Reply #73 on: January 12, 2013, 03:17:58 pm »

So you would have no problem with killing enclave patrol with only ONE alt with me as witness?

Yep I have no problem farming enclave, I said they are easy to farm not kill with a big gunner. Different tactics for different NPC's.
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Re: Distress call is almost purely abuse tool
« Reply #74 on: January 12, 2013, 05:11:32 pm »


Yep I have no problem farming enclave, I said they are easy to farm not kill with a big gunner. Different tactics for different NPC's.

I consider dynamite pickpocketing as much exploit as distressing several alts into your encounter.
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