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Author Topic: Distress call is almost purely abuse tool  (Read 28161 times)

Re: Distress call is almost purely abuse tool
« Reply #45 on: January 11, 2013, 09:22:27 pm »

The existence of distress basically nullifies all attempts that could be taken to actually balance out those encounters... without it those patrols could actually become less uberpuff eventually...

We need that gear from uberpatrols and we need it now, no time to wait for rebalancing and updates.


If coordenating several alts at the same time while risking to lose the equipment on each of them doesn't make me worthy of a broken avenger that will break before I run out of ammo then I don't know what will.


And devs, remember something about your playerbase: https://www.youtube.com/watch?v=1pm4fQRl72k
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avv

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Re: Distress call is almost purely abuse tool
« Reply #46 on: January 11, 2013, 09:26:47 pm »

Stop moaning. Distress is highly abusable in tb pvp and in pve you basically can't die because of it. Has some good sides yea, but needs to be looked into anyhow.

However, no nerfing without tradeoffs. We abuse distress because:

1. Carryweight is limited. Chars need to have higher default cw. What kind of pve is it if we can't loot? Lowest cw is 18 and with that you can barely carry your own gear. Raise it to 100 for all, big deal. Small frame can do something else like cause knockdowns easier.

2. Encs are too powerful. Enclave has 500 hps and super tough armor. Needs to have normal hps, max 280 and equal builds to players'. If they are on drugs, they best drop these drugs too.

3. Mobs are sometimes too many, forcing retreat or abuse. They need to be less per player, or if their hps are reduced and maps allow more options, not necessarily needed.

4. Maps are not always fair. Being blasted right away on open ground isn't fun. There is no escape. That's why urban encounters are funnier. Desert maps need cover.

5. Npc ai is linear. They always know where you are, making rt fighting rather simplistic and favouring tank-onehex builds. Npc could sometimes lose their track to the player, making them choose a wrong turn when looking for him.
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Re: Distress call is almost purely abuse tool
« Reply #47 on: January 11, 2013, 09:35:06 pm »

5. Npc ai is linear. They always know where you are, making rt fighting rather simplistic and favouring tank-onehex builds. Npc could sometimes lose their track to the player, making them choose a wrong turn when looking for him.

Hmm yes... BG companions with low PE run straight to 1hexing, they technically can't see it but run towards it anyway.


Adding NPC sight would be interesting, make NPCs be sniped while walking around wondering what's happening.
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Re: Distress call is almost purely abuse tool
« Reply #48 on: January 11, 2013, 09:35:16 pm »

Like I said before some of us like to play TB more than we like rt and we use this for our pvp. just because people are exploiting doesn't mean we should suffer for it. We already lost a lot with the removal of caravans, nerfing of bonus move, kamikaze becoming a useless trait, ect. Everytime there is a wipe TB loses a significant feature it seems like.
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Re: Distress call is almost purely abuse tool
« Reply #49 on: January 11, 2013, 09:46:37 pm »

radio is needed to make balance on the badly scaled npc mobs. who can solo vc patrol/unity/ncr army/'bos/enclave when you encounter completely unbalanced amounts of guys. for example, enclave solo enc 1-3, bos is something like 1-5, with one hex 2 shot burst your still not going to do very well in those encounters, and once you hit -reputation its going to be even crappier fights or you change location and farm something else.

its also highly vital to turn based pvp, also as someone said previous(i think abe) the radio distress timer, needs to be the same as the timer for the encounter.
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JovankaB

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Re: Distress call is almost purely abuse tool
« Reply #50 on: January 11, 2013, 10:01:23 pm »

Like I said before

Repeating stuff is not necessary. People who make sense kind of stand out in this thread, so don't worry.

I agree TB PvP needs more love, but not in a way where just people (or person) who can bring more alts
win and the way radio works helps with that immensely.
« Last Edit: January 11, 2013, 10:06:27 pm by JovankaB »
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Re: Distress call is almost purely abuse tool
« Reply #51 on: January 11, 2013, 10:09:18 pm »

radio is needed to make balance on the badly scaled npc mobs. who can solo vc patrol/unity/ncr army/'bos/enclave when you encounter completely unbalanced amounts of guys. for example, enclave solo enc 1-3, bos is something like 1-5, with one hex 2 shot burst your still not going to do very well in those encounters, and once you hit -reputation its going to be even crappier fights or you change location and farm something else.

its also highly vital to turn based pvp, also as someone said previous(i think abe) the radio distress timer, needs to be the same as the timer for the encounter.


Nah any fool can solo vc patrol/unity/ncr army/bos, it's the Enclave that needs nerfing.
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Alvarez

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Re: Distress call is almost purely abuse tool
« Reply #52 on: January 11, 2013, 10:20:24 pm »

Kudos to Eternauta, Crovax, Mayck and others in this thread giving valuable arguments against TB nerfing.
« Last Edit: January 11, 2013, 10:23:29 pm by Alvarez »
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Cyber Jesus

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Re: Distress call is almost purely abuse tool
« Reply #53 on: January 11, 2013, 10:22:43 pm »

To me enclave is one of the easiest encounters to farm.
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Mike Crosser

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Re: Distress call is almost purely abuse tool
« Reply #54 on: January 12, 2013, 01:47:52 am »

h come on,this is plain ridiculous.
I've never even seen or even heard someone using distress to abuse this(sure I've seen some people entering the encounter but it was only due to the fact they were left behind and needed to find the group)
In fact I've seen people bringing noobs form ncr (such as myself) just to increase the size of the encounter to get more loot.
This feature is fine the way it is.
I know my argument is weak,but Jovankas is even weaker.

Michaelh139

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Re: Distress call is almost purely abuse tool
« Reply #55 on: January 12, 2013, 02:36:40 am »

To nerf radio distress in any way would be pants on head retarded.
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Alexandrite

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Re: Distress call is almost purely abuse tool
« Reply #56 on: January 12, 2013, 02:53:00 am »

Don't take away another good feature, this game is already missing the good stuff...

I like distressed signals, I don't see any exploit...

Only exploit is if you multi-log or something...
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j4cky

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Re: Distress call is almost purely abuse tool
« Reply #57 on: January 12, 2013, 03:13:45 am »

but not in a way where just people (or person) who can bring more alts win

hehehe jov better look at rt tc ;D leave poor tb fighters alone. no one was crying about tb abuse. tc with legal fast relogs is just crazy. i am glad me and fireboy were final nail in coffin of nerfing mercs after redding tc. tb pvp players need more attention and new features, not nerfing last bastion of their fun
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Re: Distress call is almost purely abuse tool
« Reply #58 on: January 12, 2013, 03:18:37 am »

This game has a long list of features and mechanics that are able to be abused.  Using radio distresses to bypass encounter scaling is somewhere down near the bottom of that list, if it makes the list at all.
« Last Edit: January 12, 2013, 03:20:29 am by Wind_Drift »
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Eternauta

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Re: Distress call is almost purely abuse tool
« Reply #59 on: January 12, 2013, 04:05:09 am »

bring more alts

Clearly the problem is *not* the radio distress feature, but Fast Relog. If you want to attack abuses in TB PvP, do not scrap distressing, but fast relogging. For example I remember you Jovanka suggested some cooldown to be imposed to characters when we log in to them, and in the same thread it was said the cooldown should make it impossible for that character to attack.

the way radio works helps with that immensely.

You say repeating is not necessary, but still you seem to have not read: you can take away distressing but that would only harm "Mad Max Wannabes". The pr0s can solo almost anything, hunt with bombers and/or use thieves. So deleting radio distress won't prevent players to get gear too easily. Take away distressing, and people like me who just like to hunt along with newbies will have to walk around the square where your pal told you to go on some IRC channel, hoping you will eventually fall into his encounter.
« Last Edit: January 12, 2013, 04:12:35 am by Eternauta »
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