Stop moaning. Distress is highly abusable in tb pvp and in pve you basically can't die because of it. Has some good sides yea, but needs to be looked into anyhow.
However, no nerfing without tradeoffs. We abuse distress because:
1. Carryweight is limited. Chars need to have higher default cw. What kind of pve is it if we can't loot? Lowest cw is 18 and with that you can barely carry your own gear. Raise it to 100 for all, big deal. Small frame can do something else like cause knockdowns easier.
2. Encs are too powerful. Enclave has 500 hps and super tough armor. Needs to have normal hps, max 280 and equal builds to players'. If they are on drugs, they best drop these drugs too.
3. Mobs are sometimes too many, forcing retreat or abuse. They need to be less per player, or if their hps are reduced and maps allow more options, not necessarily needed.
4. Maps are not always fair. Being blasted right away on open ground isn't fun. There is no escape. That's why urban encounters are funnier. Desert maps need cover.
5. Npc ai is linear. They always know where you are, making rt fighting rather simplistic and favouring tank-onehex builds. Npc could sometimes lose their track to the player, making them choose a wrong turn when looking for him.