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Other => FOnline:2238 Forum => Archives => General Game Discussion => Topic started by: Astegos on April 15, 2012, 04:41:33 pm
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The fact is many players have quit because have been killed and raped many times from other players in towns. i was almost to leave too.
If the game continues like that, the only games will stay on server will be the "killers"
I believe some thinks must change. to find the wastelander on desert and kill him has a logic.. becuse there is no other people there. but in cities must be a karma penalty for killing.
i really don’t care for the time i have lost to figure out the rules, and assholes. but i want many players on game for fun.
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this is pk server.
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I would tell you that the "Wasteland is harsh..." but that quote is old. If someone killed you kill him back if he shot you shoot him back if he stole from you go get it back. If you don't like it here there is always the russian server which are worse :) and tottaly not translated :D
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so.. you say to play on another server..??
i believe the killing between players must be on every fallout game:
Yes to killing on wasteland
Yes to rapes if follows
No to towns without penalty
admins can make a vote for that
thanks for the answers
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Just leave NCR. Problem solved.
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No to towns without penalty
What should the penalty be?
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What should the penalty be?
Any penalty is pointless as long as you can simply make another TrololoAlt537.
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Any penalty is pointless as long as you can simply make another TrololoAlt537.
If you will be killed by main char it will be not so pointless as you think. And any new char need to be leveled at least to level 3-4 to good kill someone in town or use some good burst weapon. So karma penalty in city is one of good solutions here.
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If the game continues like that, the only games will stay on server will be the "killers"
The ones that will stay will be those that actually want to play the game how it is and not complain
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The ones that will stay will be those that actually want to play the game how it is and not complain
Yes and this is why the playerbase will keep shrinking till the only people who are left are pvp players who will eventually quit from boredom.
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Yes and this is why the playerbase will keep shrinking till the only people who are left are pvp players who will eventually quit from boredom.
Amen to that. Maybe make the bounty hunters like in the SDK you do bad thing and bad thing will happen to you. Also guards in NCR tend to burst so is 50% their fault too . Would be wise to replace their weapons with Sniper Rifles so they don't hit the wrong person.
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Sever is so lag it is not fun to play daying 6 times becuase of lag spook. Sever lags need fex and update for funner pvp taon kantroll
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If you will be killed by main char it will be not so pointless as you think. And any new char need to be leveled at least to level 3-4 to good kill someone in town or use some good burst weapon. So karma penalty in city is one of good solutions here.
None professional troll uses his "main" to smash random people with bursts or nades, mister. Also leveling up "troll alts" seems to be a reason for some people to, uh, play this game.
There is unsolved "idolized" reputation issue in Gun Runners, maybe we should ask for fix this first, before adding "city penalties", whatever that means?
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Anyone can have opinion..
But this is the facts:
http://www.rookie.name/fonline/playerStats.php?r=year&s=1334481852&ts=0&ar=0&step=12
We must vote
I believe players who wants killings in towns will continue playing even with the change of bad karma (will trying find someone on wasteland or trick him with follow)
But the new players who trying level up will stop playing… because they will believe can’t levelup.
I am not trying find a way to lv up.. or don’t be killed.. I am looking a way, new players can play.
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The developers and GMs don't give a shit. They could care less about town spraying and their server population.
(http://i42.tinypic.com/1110ynk.png)
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Know what else is a fact Astegos? There was a wipe in January, thus big population boom of old players joining back up for a little while. This is how it has always been and the population starts dying off after a little while. New players will continue to leave as always due to the fact they disagree with how the game is going, either they believe it is too hard (which is why I enjoy the game personally) or they dislike other details about the server. It will happen, there is nothing to do to stop new players from leaving unless we turn it into something the server should not be (hello kitty!)
Those that stick with the game end up finding it fairly easy after a month or two when they learn how to do things on their own or they join a faction, those that cry and leave shouldn't be on the server anyways. If you don't want to die in cities/die less often in cities stay in the southern towns but not NCR as it is a trollfest there.
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Cyclic topic :)
Unluckily most cities have guards but people find a way to kill you... and if you think about the background that's normal: you're in a post-nuclear chaotic land, you cannot expect to be 100% safe, as there are a lot of cold-blood killers, crazy bombers, vile raiders around.
I can remember in Suggestion a proposal to create a Vault and make everyone spawn there, a sort of "tutorial area" where you can grown until lvl 3-5, learn how to play, then you are automatically kicked out in the outside world (or choose to be abandon the area even if you haven't reach the prerequisite lvl, with a warning). This can be a solution 8)
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I am new player and i don't know how the admins thinking...
(i have seen admin make vote on that forum before.. i believe admins care about the server)
Anyway, admins wants donation.
If the new players leave, will not donate ever
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There is more things that needs to be fixed than town spraying. Who cares about the noobs if they get town sprayed, they well quit over some other bull shit if they change it where you can't get town sprayed. Its veterans who are mainly leaving and very few who still play.
I think town crap troll should be changed and this fucking lag spike needs a good fixing than some stupid shit like town spraying.
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ncr is like jabba hat home in wasteland, no reason to be in ncr at all. vc is like a 2nd jabba the hat home, which he dont have.
(ncr is international pk place and vc is russian pk place, ruskies which is highly addictive to insult and scam)
but anyway there is alot good not pkers, including russians.
try to play in unguarded towns, there is less change to get tent follower or pker then in ncr.
also hub, boneyard, scavengers for workbench and other good places.
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I dunno, I kinda like the fact that towns are hostile because it forces you to live off the land and use more strategy in encounters. Often it's better to scout out areas while carrying no valuables at all.
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ncr is like jabba hat home in wasteland, no reason to be in ncr at all. vc is like a 2nd jabba the hat home, which he dont have.
This is NOT the way NCR should be according to Fallout canon. Have you played Fallout before?
Also leveling up "troll alts" seems to be a reason for some people to, uh, play this game.
Come on, surely you don't condone that way of playing? This game is better off without those people.
Also guards in NCR tend to burst so is 50% their fault too. Would be wise to replace their weapons with Sniper Rifles so they don't hit the wrong person.
That's a start.
I think there are many ways of reducing the ridiculous and completely anti-canon situation of suicide-troll-klling in guarded cities (namely NCR), including of course Gob's suggestion of replacing burst weapons in guards.
-First, after suicide-trolling in a city, a character should be made unable to repeat his act. He could be vilified automatically, or be level/skill/stat drained enough. This effectively forces him to create a new alt before trolling again.
-Second, the mechanics must be reworked in a manner that troll-killings in cities are only possible by very high level alts. Hit the trolls where it hurts - meaning hard work and subsequent boredom. Currently there are many ways low-level alts can kill beyond their own level.
Therefore First forces the troll to create a new alt and Second forces him to work really really hard before trolling again. The current reputation penalties for all that are weak.
Let me remind you, this only applies to guarded towns, allowing for fairplay PvP elsewhere. I won't settle for the "leave NCR" answer: this game can be better than that.
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i would prefer taht suggestion that if u pick a weapon or have an wepaon in ur active slot u will be killed by sight , one waring and some time to put the weapon down if u dont do bang
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What about the NCR guard in fallout2 who tries to suicide bomb the power plant maybe people want to roleplay that guy? That is part of the fallout2 story line, NCR is a place about establishing government but not everybody is happy who lives there that was part of the NCR story with the mini quest with the guard who tries to blow himself up.
I swear if town spraying gets changed and other worthless crap that doesn't seem important like fixing lag and crap control I well have no hope that anybody has common sense who makes this game.
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i would prefer taht suggestion that if u pick a weapon or have an wepaon in ur active slot u will be killed by sight , one waring and some time to put the weapon down if u dont do bang
Then you can't kill thieves if they fail.
Besides it takes less than few seconds to equip a gun and suicideburst someone.
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Oh yes what we need more features to piss us off, I had enough of that put your weapon away crap in junktown becuase I had a sledge hammer equiped after mining.
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Yes and this is why the playerbase will keep shrinking till the only people who are left are pvp players who will eventually quit from boredom.
I won't leave just because of someone killing me in NCR. I might leave because of the TC, crafting, or other stuff not working right now. I don't think PK in NCR is much of a problem right now.
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-First, after suicide-trolling in a city, a character should be made unable to repeat his act. He could be vilified automatically, or be level/skill/stat drained enough. This effectively forces him to create a new alt before trolling again.
-Second, the mechanics must be reworked in a manner that troll-killings in cities are only possible by very high level alts. Hit the trolls where it hurts - meaning hard work and subsequent boredom. Currently there are many ways low-level alts can kill beyond their own level.
You probably haven't been playing since wipe, because bombings are quite rare.. acquiring dynamites/c4 has been already made a pain in the ass, due to such crybabies like you :P
1. first you need to find/buy dynamite/c4 blueprint, pretty difficult
2. then you have to make high traps alt - this is quite easy
3. then you've got to buy detonator parts - almost impossible since the place is camped 24/7 by alts parked next to dangerous dan and checking him if he has any spare parts, and there is no other place when you can get them
4. then you've got to dig hq minerals, 6 for each dynamite, 12 for each C4..
5. then you've got to go to advanced workbench and take all the fucking rocks with you, but no problem on duallog bro, just time-consuming
6. then you've got to click in advanced workbench/fixboy like 50 times to get one C4 (btw exp gained from crafting bombs was also nerfed halved )and get out of there safely
.....then arm the bomb and use on some dramatic carebears like yourself, and you know what? Reading your whining in game/on forums/on irc about how bombs are the worst thing worldwide is still PRICELESS !!!!
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Guards shooting you on sight for having a weapon out trolls more players than humans do. If you run through jt with a weapon you won't see the guards yelling because they are off screen and the only way to know which areas are protected is to have played the game enough. There are no signs and yelling before shooting barely gives you enough time to holster *if* you see the warnings. That and you have to stop moving to put away your gun. If you made it so killing players in a protected town somehow screwed your character you'd end up with a lot of new players shooting a thief and having their char ruined.
The devs should care what the playerbase wants since we are the source of income for the servers and if no one plays the game they just wasted years making it for no reason.
Things that need to be addressed are:
Retards who spout "wasteland is harsh" to justify pointless griefing. Fonline is an ugly 2d game with a wiki that is outdated and a playerbase that is largely unhelpful, it's pretty hard to get people to start playing and keep playing a game that seems designed to make you ragequit.
Garbage TC system, I don't understand how anyone ever thought toilet control was a good idea. Pvp apes are pretty much the only long term fonline players, solo players usually get bored and leave since once you hit 24 there is nothing to do. The only endgame was TC and now that it's about going afk no one wants to do it, just look at all the factions that quit or went inactive until tc gets fixed. Just revert to the previous tc system to keep people entertained until you come up with one that isn't retarded.
Not enough quests to seriously call this game an rpg. The end game quests all require useless lockpick alts to complete and are one time affairs. Factions generally don't quest together because they are more pvp oriented and casual players will never find a group to do these quests because no one trusts strangers or ever says "thats cool my char has 300 lockpick, i can come join you guys."
Fonline needs mappers to make instances with random loot drops so people group together and have fun doing it. There are so many opportunities for cool dungeon quests
that would be worth doing, import things like the epa and other cut locations from the restoration project.
/end rant
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ncr is like jabba hat home in wasteland, no reason to be in ncr at all. vc is like a 2nd jabba the hat home, which he dont have.
these 2 sentences make no fucking sense whatsoever.
(ncr is international pk place and vc is russian pk place, ruskies which is highly addictive to insult and scam)
NCR is PK place? interesting i thought the entire map is like that. hmm guess i was wrong.
but anyway there is alot good not pkers, including russians.
ok, i agree.
try to play in unguarded towns, there is less change to get tent follower or pker then in ncr.
it is? shit i gotta move my ass over from NCR to northern towns and cause some mayhem.
also hub, boneyard, scavengers for workbench and other good places.
yeah, those are good areas.
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snip
Well whoever you are be aware that this just my usual two cents in this all too frequent subject, I'm in no way "whining" since I have no reason to. I haven't suffered suicide bombings so far and the game is a lot better than before. I haven't seen a single bombing event since Wipe, and sucide killings in general are at an all time low compared to before, so I extend my thanks to the devs for that. Still, I aim for perfection in this game, and that is why I continuously give advice, after all players like OP might be naive, but I want them to keep playing, since this game's continuous existence depends on new players.
My goals are the respect for the Fallout setting and canon, the development and further growth of the game, and the elimination of meta gaming and exploits. There is room for improvement, so let's keep discussing, shall we? :) Read Roachor's post, it's a good example.
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to add some cut content from restoration project sounds nice to me , but i guess epa is too high tek instead of west tek ^^
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i would prefer taht suggestion that if u pick a weapon or have an wepaon in ur active slot u will be killed by sight , one waring and some time to put the weapon down if u dont do bang
Yes, let's do that and then have the newcomers leave because they got PK'd by a guard and lost their 50 caps and 9mm pistol.
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it doesnt matter if they get pkd by npc for wrong acting or by some real players who say comon ill give u 10 hides and shitt tzzzzzzzzzz
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to add some cut content from restoration project sounds nice to me , but i guess epa is too high tek instead of west tek ^^
People seem to forget pre-nuke society was futuristic cyber punk not 1950's. Robots, lasers and power suits yet epa is too high tech?
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yup epa is too high tek for whole fonline server or why do u think we dont have high tek stuff at server and this glow thats here at this server isnt the glow from origin fallout , think about that . and honestly i couldnt imagine how all these new bluisuits were leaded to the elctrical chair ^^ but some weed were nice to implentend from restoration project
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topic title reminds me of those troll science comics "companies will bankrupt, goverment will bankrupt etc".
Yes I know that was as unnecessary as this whole thread. Oh and I wish we had a counter for the "2238 is/will be dead" threads, just for fun and giggles.
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will be?
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The fact is many players have quit because have been killed and raped many times from other players in towns. i was almost to leave too.
If the game continues like that, the only games will stay on server will be the "killers"
I believe some thinks must change. to find the wastelander on desert and kill him has a logic.. becuse there is no other people there. but in cities must be a karma penalty for killing.
i really don’t care for the time i have lost to figure out the rules, and assholes. but i want many players on game for fun.
To be honest the open PK is what keeps most of the players.
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My goals are the respect for the Fallout setting and canon, the development and further growth of the game, and the elimination of meta gaming and exploits. There is room for improvement, so let's keep discussing, shall we? :) Read Roachor's post, it's a good example.
This entire session is "meta gaming" in regards to pvp.
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Yes , yes. Be hardcore or don't be at all. ;D
Garbage TC system, I don't understand how anyone ever thought toilet control was a good idea.
It's not like someone asked for all of this , one of the developers shortly after wipe gave us the idea about future TC and asked for feedback , concerns that kind of stuff. This all toilet camping thing was already predicted and it was suggested that buildings ... to be precise certain areas of map wouldn't trigger influence gain and much more improvement's that just aren't in this system at all. Someone just didn't have time to polish and finish TC.
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I was a noob some time ago and now I`m just wonder what`s wrong with me that I`m still here. So if you think you can go around mess with people etc. Forget! I never went to ncr, only gecko, I did not show my ass to others! Until I`ve joined some faction. Digging, working, this is hard! You may do this or just join some bollocks they can explain you what is the game about :D
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People seem to forget pre-nuke society was futuristic cyber punk not 1950's. Robots, lasers and power suits yet epa is too high tech?
I think it's a bit offtopic, but I think that too many people now think that Fallout is hobo-simulator in wild-west setting. With devastated landscape as a bonus.
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It is futuristic, but the technology is in some ways backward to what people have now, because of
history divergence (http://fallout.wikia.com/wiki/Divergence) in Fallout universe. So yes, location can be too futuristic and Fallout can still have
robots, lasers and power suits.
Also, the remains of the high tech were scarce in the original Fallout, and were mostly available in locations
which were supposed to be visited later in game, by the kind of hero that is born once in 100 years.
Normal people had no access to it and were in fact more like hobos in the wild west. Personally I would
prefer if in FOnline server was populated by hobos not chosen ones. It seems more faithful to original to me.
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Personally I would prefer if in FOnline server was populated by hobos not chosen ones. It seems more faithful to original to me.
While being more faithful it would go against the mmorpg genre.
Take a look at wow and the amount of 'OMGheroes' running around for instance, it's the norm in most. While going against the norm isn't necessarily bad ... I certainly wouldn't be playing if players were reduced to common wastelander status, that's more for a RP server perhaps.
While we're nowhere near chosen one status I think the potential of the player char's is about right. Max level we can't exactly go around solo-ing anything in the game and a bad spawn into an encounter can kill anyone.
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-First, after suicide-trolling in a city, a character should be made unable to repeat his act. He could be vilified automatically, or be level/skill/stat drained enough. This effectively forces him to create a new alt before trolling again.
-Second, the mechanics must be reworked in a manner that troll-killings in cities are only possible by very high level alts. Hit the trolls where it hurts - meaning hard work and subsequent boredom. Currently there are many ways low-level alts can kill beyond their own level.
Therefore First forces the troll to create a new alt and Second forces him to work really really hard before trolling again. The current reputation penalties for all that are weak.
I dont realy think that this would eliminate or at least minimize the suicide trolling. Creating of new alts is matter of minutes and using proxy means that suicide bombers would be still untouchable. This regulation would take devs time and outome would be zero.
Why not try different aproach? Focusing on suicide bombers rear could make more difficult to trol. My idea is simple. Every location (base, tent, car or caravan in desert) should be visible for everyone, if there is any explosive and chars with explosives in inventory or hands could not log out. Also crafting explosives in guarded cities would be impossible, because of workbench (why should NCR allows foreiginers to craft explosives that would kill their people?). So simply, every explosive troll would need to create its own arsenal in unguarded city => very high risk of sudden death (Unfair? :o ) and they could not simply store their explosives because of unwelcome visitors. But still, they would have chance to do it. They just need to craft their explosives at secure day or night hours, at distant and abandoned workbenches, and they will have to store them somewhere at public places, behind walls, inside unused bookcases, ... .
:o :o :o
:-*
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:o :o :o
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While being more faithful it would go against the mmorpg genre.
I would consider it a good thing. I think that MMORPG genre, in general, sucks.
The MMORPG features were perfected to cause obsessive compulsions, addictions and suck money from
people's wallets. They are full of mindless dumb tasks, hoarding and collecting more and more powerful
itanz. Character progression is done in as primitive way as possible. The less FOnline will resemble other
games from "MMORPG genre" the better IMHO :)
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i also not consider it a regular mmorpg game, becouse here i can play for no more than 2h a day and still compeete with best players . This is ideal for an 'older' players that have many other important things to do ,while mmorpgs are exclusively for kids and no lifers
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I would consider it a good thing. I think that MMORPG genre, in general, sucks.
Kind of, but it works and it's popular.
Alot of people like repetitive tasks and hoarding... Real life is full of repetative tasks and hoarding.
I see the point you are making and somewhat agree but I fail to see how essentially lowering the skills (reducing to wild west hobo) of player char's would eliminate these.
Hoarding is what people do, with money, colletables, useless junk, old toys, anything really. It'll always be present in a game where you can store something.
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Why not try different aproach? Focusing on suicide bombers rear could make more difficult to trol. My idea is simple. Every location (base, tent, car or caravan in desert) should be visible for everyone, if there is any explosive and chars with explosives in inventory or hands could not log out. Also crafting explosives in guarded cities would be impossible, because of workbench (why should NCR allows foreiginers to craft explosives that would kill their people?). So simply, every explosive troll would need to create its own arsenal in unguarded city => very high risk of sudden death (Unfair? :o ) and they could not simply store their explosives because of unwelcome visitors. But still, they would have chance to do it. They just need to craft their explosives at secure day or night hours, at distant and abandoned workbenches, and they will have to store them somewhere at public places, behind walls, inside unused bookcases, ... .
biggest steaming pile of shit i read in a long time. congrats.
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biggest steaming pile of shit i read in a long time. congrats.
Can you tell me why do you think that?
Existing sucide bombers regulations is based on alts (who brings active bomb, who push the detonator, who has bomb in inventory during explosion) and their punisment (longer respawn time)=> it does not work since the beginning of open beta.
Only working regulation of suicide bombing was focused not on alts, but on explosives => they removed them.
I dont want to remove them, i want make more difficult conditions of creating and possesion of explosives for troll purpose.
Do you have any idea why you are able to craft explosives in guarded cities(guarded city is city with functional government)? In your country, you can create your own explosives in public places?
Idea of visibility of your bases if you have explosives there. Whats bad on it? Look at the whole thing from oposite angle: Why the hell is something like invisible tent or base, if you visit it every day, with many chars, often using cars that makes path or brahmins that makes a s...ts?? It is only artifical gameplay element with one purpose: Save possesion of player (save their time). And i suggest to breake this element because of another purpose: dont support suicide trolls in their annoying behaviour.
Disable of logout => to avoid storing explosives in logout chars.
So, dear DeputyDope, where is your shit now?
P.S.: At this moment, you are unable to fight with suicide bombers. You cant prevent their attack, their jump from world map. If my ideas would be implemented, you would be able to kick every stupid or careless suicide bomber.
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Can you tell me why do you think that?
Existing sucide bombers regulations is based on alts (who brings active bomb, who push the detonator, who has bomb in inventory during explosion) and their punisment (longer respawn time)=> it does not work since the beginning of open beta.
Only working regulation of suicide bombing was focused not on alts, but on explosives => they removed them.
I dont want to remove them, i want make more difficult conditions of creating and possesion of explosives for troll purpose.
Do you have any idea why you are able to craft explosives in guarded cities(guarded city is city with functional government)? In your country, you can create your own explosives in public places?
Idea of visibility of your bases if you have explosives there. Whats bad on it? Look at the whole thing from oposite angle: Why the hell is something like invisible tent or base, if you visit it every day, with many chars, often using cars that makes path or brahmins that makes a s...ts?? It is only artifical gameplay element with one purpose: Save possesion of player (save their time). And i suggest to breake this element because of another purpose: dont support suicide trolls in their annoying behaviour.
Disable of logout => to avoid storing explosives in logout chars.
So, dear DeputyDope, where is your shit now?
you do realize that, in order to do damage with a dynamite bigger than a molotov cocktail you have to have traps skill right? you do realize that getting detonator parts is almost impossible, and in order to bomb in a city you have to do ALOT OF SHIT before you start bombing.
don't use analogies to real life, it's fucking pathetic. this is a pot-apoc game anyway, so crafting is a public place seems pretty normal to me.
you have any idea how many troll suicide bombers there are in NCR now? close to 0. i planted a bomb in some guy's backpack liek 2 weeks ago, but that's it.
disable of logout seems like bullshit, AGAIN! you can just force close FOnline anyway to bypass it so why make this crap in the first place?
making base visible will encourage trolling EVEN MORE! example. i get recruited in a fation, i tell my friends "hey i planted a bomb there, go to **:**. then they rape the base. easy.
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How is this even an issue? I see people killing in guarded towns with smg and a looting partner but I haven't seen anyone suicide bomb in like 6 months. Btw jov is totally wrong, just because some people in small towns and rural areas don't have access to technology doesn't mean it doesn't exist. Fallout is not the wild west, information hasn't been totally lost. Bos, enclave, hubologists, even marauders use high tech equipment. The scientist who built his dog and genetically engineered a radscorp in broken hills, the one in enclave experimenting on deathclaws both were born after the bombs dropped and yet are educated enough to engage in genetic manipulation. Any high int/science character could analyze old tech and build new things based on it, not everyone is a jet addled farmer. You are letting your preference for westerns over sci fi blind you to the real setting of the game.
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How is this even an issue? I see people killing in guarded towns with smg and a looting partner but I haven't seen anyone suicide bomb in like 6 months.
They dissapeared because of burst killers, thiefs and suicide bombers. First they left NCR Bazaar, then they left Fonline.
you do realize that, in order to do damage with a dynamite bigger than a molotov cocktail you have to have traps skill right? you do realize that getting detonator parts is almost impossible, and in order to bomb in a city you have to do ALOT OF SHIT before you start bombing.
Oh, you are suicide bomber roleplayer. That explains why are you angry. In fact, your anger explains why you choosed to "roleplay" suicide bomber.
No, i though that detonators grows on trees like fruits!
don't use analogies to real life, it's fucking pathetic. this is a pot-apoc game anyway, so crafting is a public place seems pretty normal to me.
NCR is guarded former city state, or small country, with independent elected senate, president, police army, but you can freely kill their residents and visitors. = no real life analogy
you have any idea how many troll suicide bombers there are in NCR now? close to 0. i planted a bomb in some guy's backpack liek 2 weeks ago, but that's it.
So you think that players should they stay as a victims to entertain you? Goofi DeputyDope, please.
disable of logout seems like bullshit, AGAIN! you can just force close FOnline anyway to bypass it so why make this crap in the first place?
If you shut down client, your char would stay still online, until someone will kill it.
making base visible will encourage trolling EVEN MORE! example. i get recruited in a fation, i tell my friends "hey i planted a bomb there, go to **:**. then they rape the base. easy.
First real argument. Solution? Find friends, defend your base, check regulary your visibility.
making base visible will encourage trolling EVEN MORE!roleplay
example: antiSB patrol roleplay
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I always defended the Ultima Online's PK System:
• Char pked 3 times, his name becomes red (so now, he is recognized as criminal) and he would be killed by everybody without any penalties for his killer.
Yeah, player still will create another char trololo123. But at least, he can't re-use that char with red name in guarded town.
Is a start... :P
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i also played game with that system, but this is like kindergarden, while fonline should be harsssssh 8)
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i also played game with that system, but this is like kindergarden, while fonline should be harsssssh 8)
Characters actually taking some consequences of their actions is kindergarten? To me it sounds like exact opposite.
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• Char pked 3 times, his name becomes red (so now, he is recognized as criminal) and he would be killed by everybody without any penalties for his killer.
I'd support that system.
Also I'd like to point out that in my experience people often donate once and only after they've experienced the game for a while. If you want donations, you'd actually want to keep those new people playing for a month or two.
And yes, I've also had problems getting my Fallout loving friends to try this game, after I told them about constant troller PKers in NCR. New player can't really afford to lose their armor every time they visit a town and having every chatting char standing there wearing blue kinda pulls of you off the zone.
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Always the same old arguements.
Roleplaying wild west hobos with blue suit and shotguns is fine but the entire game doesn't need to be revovled around that. If you want to fight with low tier gear gimp your character for roleplay purposes there isn't anything limiting that. But there is 2 games and 2 types of players, there are those who enjoy doing quests who like to like to do pve and become super rich makes lots of caps, craft etc. Then there is the pvp community which doesn't really roleplay and more so like discussing power builds and testing out their pvp theories at hinkly and in a pvp fight. Also many pvp see leveling crafting and farming as an obstacle of what they really want to do, fight agiasnt other players with power builds.
Fix town control where there is rotating factions and the town and militia isn't taken in 1 minute or less when 2 factions have 500 influence then there can be more roleplay in towns with factions who like to guard towns for these purposes. It would be a more lively game if people didn't have to afk camp for a week to take a town from another faction, which is why the old TC system was better it allowed for factions to rotate and take the towns easily if they were lost. Sure the militia was annoying in pvp purposes but it allowed for factions who liked to make roleplay towns to keep them easily for a good day or so, and then if they lost it it was easily taken back. Now its just some stupid 1 influence point troll game if anybody competes for a town once they have max influence. That is the issue, its not an issue of the entire game should be roleplaying as hobos with a shotgun.
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I strongly agree with everything serious clown said. This server does have 2 different kinds of players. That the devs only acknowledge one of these remainds a mystery though. anyway, as a matter of fact, almost every change regarding the pvp system does not affect the pve players in any f***ing way so why do we even have to discuss this any further?
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I strongly agree with everything serious clown said. This server does have 2 different kinds of players. That the devs only acknowledge one of these remainds a mystery though. anyway, as a matter of fact, almost every change regarding the pvp system does not affect the pve players in any f***ing way so why do we even have to discuss this any further?
Well if a pvp faction caputures a town and doesn't shoot everybody on sight and let people chat and hang out in towns it does affect them. I think unguarded towns guarded by a faction who wants to make it a fun place to hang out affects this greatly. PvE players can do quests safely, the guy who wants to roleplay as a hobo with a shot gun can come in write funny roleplay chat. And the faction holding the town can kill all the trolls who want to go in spray people for lols. It was just better last session for pvp and pve players in reguards to making roleplay projects. And sure if the big uber pvp faction comes in kills all militia takes the town shoots all the roleplays on sight at least there was a chance to get it back easily and rebuild the project in less than an hour as opposed to a week of toilet camping and 1 influence point troll wars.
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Always the same old arguements.
Roleplaying wild west hobos with blue suit and shotguns is fine but the entire game doesn't need to be revovled around that. If you want to fight with low tier gear gimp your character for roleplay purposes there isn't anything limiting that. But there is 2 games and 2 types of players, there are those who enjoy doing quests who like to like to do pve and become super rich makes lots of caps, craft etc. Then there is the pvp community which doesn't really roleplay and more so like discussing power builds and testing out their pvp theories at hinkly and in a pvp fight. Also many pvp see leveling crafting and farming as an obstacle of what they really want to do, fight agiasnt other players with power builds.
Fix town control where there is rotating factions and the town and militia isn't taken in 1 minute or less when 2 factions have 500 influence then there can be more roleplay in towns with factions who like to guard towns for these purposes. It would be a more lively game if people didn't have to afk camp for a week to take a town from another faction, which is why the old TC system was better it allowed for factions to rotate and take the towns easily if they were lost. Sure the militia was annoying in pvp purposes but it allowed for factions who liked to make roleplay towns to keep them easily for a good day or so, and then if they lost it it was easily taken back. Now its just some stupid 1 influence point troll game if anybody competes for a town once they have max influence. That is the issue, its not an issue of the entire game should be roleplaying as hobos with a shotgun.
I wouldn't say there's only two types of players. I love to PVP, and if I run across someone I don't know who isn't a newbie or ally, I will almost always fight them. But I've recently been making forays into trading, and it's fun to make alot of caps and get good deals and save for stuff.
Crafting and farming are not obstacles, they're tools to help get farther in the game.
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Well everybody is differnt but there are some who just like to play this for pvp and don't like leveling or crafting.
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Well everybody is differnt but there are some who just like to play this for pvp and don't like leveling or crafting.
This game always had leveling and crafting. Maybe they should try http://fodev.net/forum/index.php/topic,19287.0.html
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Yeah, that server has been off for a while now.
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This game always had leveling and crafting. Maybe they should try http://fodev.net/forum/index.php/topic,19287.0.html
The big PVP factions are never going to try that. Want to know why? Because in that game, they have no way to rise above, take advantage of, and exploit others. In this game, they have the smaller and/or weaker players and factions to feed off of and gain stuff from, and no one can complete against them. Why would they be interested in a mindless deathmatch game?
Unless they're all banned, SoT, CS, and the like are here for good and there's nothing we can do about it.
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The big PVP factions are never going to try that. Want to know why? Because in that game, they have no way to rise above, take advantage of, and exploit others. In this game, they have the smaller and/or weaker players and factions to feed off of and gain stuff from, and no one can complete against them. Why would they be interested in a mindless deathmatch game?
Unless they're all banned, SoT, CS, and the like are here for good and there's nothing we can do about it.
Actually it is prime alot of SoT, CS, and hawks played that game. And of course BBS as some of their members made the server.
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Actually it is prime alot of SoT, CS, and hawks played that game. And of course BBS as some of their members made the server.
Maybe so, but I doubt they're going to give up everything they have in this game and switch to a game where nothing can really be lost.
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Server has more than 700 squares. Counting usual online 50-200 people (but 70% of them are PvP in towns/hincley, trading with their alts, mining or crafting so it will be not more than 20-50pple, that can PK you now.... ) we have 1player/more,than 20 squares. But. Much of other players are lvluping on molerats/centaurus, farm unity and VC patrools or other....so i think it will be not much then 1player/more,than 50 squares. Its real westeland, and it is necessary to be very successful noob to get PKed on this server!! ;D ;D
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The big PVP factions are never going to try that. Want to know why? Because in that game, they have no way to rise above, take advantage of, and exploit others. In this game, they have the smaller and/or weaker players and factions to feed off of and gain stuff from
Unless they're all banned, SoT, CS, and the like are here for good and there's nothing we can do about it.
if i get it right you think big pvp gangs are feeding on weakers players? :D man right now on the battlefield stay CS, SOT, BBS. Non of them are loot-oriented. Sure looting weapons amo and drugs is funny but it is not a point of pvp. Yesterday we fought with sot+mutants militia in bh and we won 3times but last 2 fights we lost. I looted from sot 1gauss and 2avengers but we lost in next 2 battles lot of stuff. And i dont see havks or coa with avengers, gatlings, lsw, gausses in pvp
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The fact is many players have quit because have been killed and raped many times from other players in towns. i was almost to leave too.
If the game continues like that, the only games will stay on server will be the "killers"
I believe some thinks must change. to find the wastelander on desert and kill him has a logic.. becuse there is no other people there. but in cities must be a karma penalty for killing.
i really don’t care for the time i have lost to figure out the rules, and assholes. but i want many players on game for fun.
PKing is not the main reason behind so many players leaving. Everyone that I know who is no longer playing or just not playing as much does so because the game got very lame. This is mainly due to; the crafting system/TC/blue prints/ in general things being nerfed, incomplete or just not working.
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The end is near
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This game was more fun when it was blatantly broken, and anarchic in a fresh and silly way- not just pk/thieving/etc.
Suggestions: (yes I know wrong thread, but it links to current conversation)
Open bases to being found after they have been around a while and/or have high level members.
(Need a way to keep the level count from being gamed by adding filler alts.)
T R A C K I N G.
Make towns rebel if left alone too long, and militia have loyalty like mercenaries.
Also- caught thieves are kicked from NPC factions.
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Open bases to being found after they have been around a while and/or have high level members.
Hmmm... what about loners or small factions who don't have a high active member count or the funds to supply merc guards? While it'd be nice to find a base and raid it, the smaller groups and lone players will suffer.
Make towns rebel if left alone too long, and militia have loyalty like mercenaries.
Sounds like a good idea, but how often are towns left alone?
Also- caught thieves are kicked from NPC factions.
Depends on the faction i guess...
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Open bases to being found after they have been around a while and/or have high level members.
This would be perfectly fine if bases were made in the same style as TLA.
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Maybe have a minimum member count combined with activity count (entrances/exits logged to a counter) to assess how "hot" a base is.
The "hotter" the base, the more detectable it is.
As for TC/loyalty, have the "left alone" timer be sort of like the base-activity counter.
One representative popping in now and then isn't going to do it, but perhaps the equivalent of a full TC countdown spread over each day instead of all at once (x number of unique gang members from controlling faction talking to TC guy per day).
If the quota is not met, influence decays at a greater than normal rate.
Militia pay would be perhaps 1/10 of pay for equally powerful mercenaries.
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The fact is many players have quit because have been killed and raped many times from other players in towns. i was almost to leave too.
If the game continues like that, the only games will stay on server will be the "killers"
I believe some thinks must change. to find the wastelander on desert and kill him has a logic.. becuse there is no other people there. but in cities must be a karma penalty for killing.
i really don’t care for the time i have lost to figure out the rules, and assholes. but i want many players on game for fun.
Man, I killed you few times in Modoc, but when I heard your crying, I almost cried myself and was gonna give you some stuff.
Wanted you to come to my tent and wait a minute. Now I suppose I must have been talking too complicated language cause you
cried once more and logged out.
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do you like the empty server ntr?
make pvp in the real life... if you can.
at the end you will play alone.
the games is just for fun.
if you can't leave the others to play and you feel good to killing lv3 character you have huge problem with your self.
try to play the tough guy in real life..kido
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I agree that the amount of killing in towns is nonsense but the reality is that currently the game
doesn't have much more to offer in towns anyway. Simply don't go to unguarded towns.