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Author Topic: server will be empty  (Read 9853 times)

Lordus

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Re: server will be empty
« Reply #45 on: April 16, 2012, 04:56:32 pm »


-First, after suicide-trolling in a city, a character should be made unable to repeat his act. He could be vilified automatically, or be level/skill/stat drained enough. This effectively forces him to create a new alt before trolling again.
-Second, the mechanics must be reworked in a manner that troll-killings in cities are only possible by very high level alts. Hit the trolls where it hurts - meaning hard work and subsequent boredom. Currently there are many ways low-level alts can kill beyond their own level.

Therefore First forces the troll to create a new alt and Second forces him to work really really hard before trolling again. The current reputation penalties for all that are weak.

 I dont realy think that this would eliminate or at least minimize the suicide trolling. Creating of new alts is matter of minutes and using proxy means that suicide bombers would be still untouchable. This regulation would take devs time and outome would be zero.

 Why not try different aproach? Focusing on suicide bombers rear could make more difficult to trol. My idea is simple. Every location (base, tent, car or caravan in desert) should be visible for everyone, if there is any explosive and chars with explosives in inventory or hands could not log out. Also crafting explosives in guarded cities would be impossible, because of workbench (why should NCR allows foreiginers to craft explosives that would kill their people?). So simply, every explosive troll would need to create its own arsenal in unguarded city => very high risk of sudden death (Unfair?  :o ) and they could not simply store their explosives because of unwelcome visitors. But still, they would have chance to do it. They just need to craft their explosives at secure day or night hours, at distant and abandoned workbenches, and they will have to store them somewhere at public places, behind walls, inside unused bookcases, ... .
 
 
:o :o :o

  :-*
« Last Edit: April 16, 2012, 05:00:32 pm by Lordus »
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Re: server will be empty
« Reply #46 on: April 16, 2012, 04:58:54 pm »

 :o :o :o
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JovankaB

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Re: server will be empty
« Reply #47 on: April 16, 2012, 05:00:43 pm »

While being more faithful it would go against the mmorpg genre.

I would consider it a good thing. I think that MMORPG genre, in general, sucks.

The MMORPG features were perfected to cause obsessive compulsions, addictions and suck money from
people's wallets. They are full of mindless dumb tasks, hoarding and collecting more and more powerful
itanz. Character progression is done in as primitive way as possible. The less FOnline will resemble other
games from "MMORPG genre" the better IMHO :)
« Last Edit: April 16, 2012, 05:20:52 pm by JovankaB »
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Re: server will be empty
« Reply #48 on: April 16, 2012, 05:28:14 pm »

i also not consider it a regular mmorpg game, becouse here i can play for no more than 2h a day and still compeete with best players . This is ideal for an 'older' players that have many other important things to do ,while mmorpgs are exclusively for kids and no lifers
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dlaczego muzyka black metalowa jest szybka?  bo gdy sie czlowiek spieszy to sie diabel cieszy :)
Re: server will be empty
« Reply #49 on: April 16, 2012, 05:43:41 pm »

I would consider it a good thing. I think that MMORPG genre, in general, sucks.

Kind of, but it works and it's popular.
Alot of people like repetitive tasks and hoarding... Real life is full of repetative tasks and hoarding.
I see the point you are making and somewhat agree but I fail to see how essentially lowering the skills (reducing to wild west hobo) of player char's would eliminate these.
Hoarding is what people do, with money, colletables, useless junk, old toys, anything really. It'll always be present in a game where you can store something.
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DeputyDope

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Re: server will be empty
« Reply #50 on: April 16, 2012, 05:47:43 pm »



 Why not try different aproach? Focusing on suicide bombers rear could make more difficult to trol. My idea is simple. Every location (base, tent, car or caravan in desert) should be visible for everyone, if there is any explosive and chars with explosives in inventory or hands could not log out. Also crafting explosives in guarded cities would be impossible, because of workbench (why should NCR allows foreiginers to craft explosives that would kill their people?). So simply, every explosive troll would need to create its own arsenal in unguarded city => very high risk of sudden death (Unfair?  :o ) and they could not simply store their explosives because of unwelcome visitors. But still, they would have chance to do it. They just need to craft their explosives at secure day or night hours, at distant and abandoned workbenches, and they will have to store them somewhere at public places, behind walls, inside unused bookcases, ... .
 
 

biggest steaming pile of shit i read in a long time. congrats.
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Lordus

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Re: server will be empty
« Reply #51 on: April 16, 2012, 05:59:45 pm »

biggest steaming pile of shit i read in a long time. congrats.

 Can you tell me why do you think that?

 Existing sucide bombers regulations is based on alts (who brings active bomb, who push the detonator, who has bomb in inventory during explosion) and their punisment (longer respawn time)=> it does not work since the beginning of open beta.

 Only working regulation of suicide bombing was focused not on alts, but on explosives => they removed them.

 I dont want to remove them, i want make more difficult conditions of creating and possesion of explosives for troll purpose.

 Do you have any idea why you are able to craft explosives in guarded cities(guarded city is city with functional government)? In your country, you can create your own explosives in public places?

 Idea of visibility of your bases if you have explosives there. Whats bad on it? Look at the whole thing from oposite angle: Why the hell is something like invisible tent or base, if you visit it every day, with many chars, often using cars that makes path or brahmins that makes a s...ts?? It is only artifical gameplay element with one purpose: Save possesion of player (save their time). And i suggest to breake this element because of another purpose: dont support suicide trolls in their annoying behaviour.

 Disable of logout => to avoid storing explosives in logout chars.

 So, dear DeputyDope, where is your shit now?

 P.S.: At this moment, you are unable to fight with suicide bombers. You cant prevent their attack, their jump from world map. If my ideas would be implemented, you would be able to kick every stupid or careless suicide bomber.
« Last Edit: April 16, 2012, 06:05:36 pm by Lordus »
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DeputyDope

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Re: server will be empty
« Reply #52 on: April 16, 2012, 06:09:50 pm »

Can you tell me why do you think that?

 Existing sucide bombers regulations is based on alts (who brings active bomb, who push the detonator, who has bomb in inventory during explosion) and their punisment (longer respawn time)=> it does not work since the beginning of open beta.

 Only working regulation of suicide bombing was focused not on alts, but on explosives => they removed them.

 I dont want to remove them, i want make more difficult conditions of creating and possesion of explosives for troll purpose.

 Do you have any idea why you are able to craft explosives in guarded cities(guarded city is city with functional government)? In your country, you can create your own explosives in public places?

 Idea of visibility of your bases if you have explosives there. Whats bad on it? Look at the whole thing from oposite angle: Why the hell is something like invisible tent or base, if you visit it every day, with many chars, often using cars that makes path or brahmins that makes a s...ts?? It is only artifical gameplay element with one purpose: Save possesion of player (save their time). And i suggest to breake this element because of another purpose: dont support suicide trolls in their annoying behaviour.

 Disable of logout => to avoid storing explosives in logout chars.

 So, dear DeputyDope, where is your shit now?

you do realize that, in order to do damage with a dynamite bigger than a molotov cocktail you have to have traps skill right? you do realize that getting detonator parts is almost impossible, and in order to bomb in a city you have to do ALOT OF SHIT before you start bombing.

don't use analogies to real life, it's fucking pathetic. this is a pot-apoc game anyway, so crafting is a public place seems pretty normal to me.

you have any idea how many troll suicide bombers there are in NCR now? close to 0. i planted a bomb in some guy's backpack liek 2 weeks ago, but that's it.

disable of logout seems like bullshit, AGAIN! you can just force close FOnline anyway to bypass it so why make this crap in the first place?

making base visible will encourage trolling EVEN MORE! example. i get recruited in a fation, i tell my friends "hey i planted a bomb there, go to **:**. then they rape the base. easy.

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Re: server will be empty
« Reply #53 on: April 16, 2012, 06:14:57 pm »

How is this even an issue? I see people killing in guarded towns with smg and a looting partner but I haven't seen anyone suicide bomb in like 6 months. Btw jov is totally wrong, just because some people in small towns and rural areas don't have access to technology doesn't mean it doesn't exist. Fallout is not the wild west, information hasn't been totally lost. Bos, enclave, hubologists, even marauders use high tech equipment. The scientist who built his dog and genetically engineered a radscorp in broken hills, the one in enclave experimenting on deathclaws both were born after the bombs dropped and yet are educated enough to engage in genetic manipulation. Any high int/science character could analyze old tech and build new things based on it, not everyone is a jet addled farmer. You are letting your preference for westerns over sci fi blind you to the real setting of the game.
« Last Edit: April 16, 2012, 06:29:03 pm by Roachor »
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Lordus

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Re: server will be empty
« Reply #54 on: April 16, 2012, 06:30:13 pm »

How is this even an issue? I see people killing in guarded towns with smg and a looting partner but I haven't seen anyone suicide bomb in like 6 months.

 They dissapeared because of burst killers, thiefs and suicide bombers. First they left NCR Bazaar, then they left Fonline.

 
you do realize that, in order to do damage with a dynamite bigger than a molotov cocktail you have to have traps skill right? you do realize that getting detonator parts is almost impossible, and in order to bomb in a city you have to do ALOT OF SHIT before you start bombing.

 Oh, you are suicide bomber roleplayer. That explains why are you angry. In fact, your anger explains why you choosed to "roleplay" suicide bomber.

 No, i though that detonators grows on trees like fruits!


don't use analogies to real life, it's fucking pathetic. this is a pot-apoc game anyway, so crafting is a public place seems pretty normal to me.

 NCR is guarded former city state, or small country, with independent elected senate, president, police army, but you can freely kill their residents and visitors. = no real life analogy

you have any idea how many troll suicide bombers there are in NCR now? close to 0. i planted a bomb in some guy's backpack liek 2 weeks ago, but that's it.

 So you think that players should they stay as a victims to entertain you? Goofi DeputyDope, please.

disable of logout seems like bullshit, AGAIN! you can just force close FOnline anyway to bypass it so why make this crap in the first place?


 If you shut down client, your char would stay still online, until someone will kill it.

making base visible will encourage trolling EVEN MORE! example. i get recruited in a fation, i tell my friends "hey i planted a bomb there, go to **:**. then they rape the base. easy.

 First real argument. Solution? Find friends, defend your base, check regulary your visibility.

making base visible will encourage trolling EVEN MORE!roleplay
example: antiSB patrol roleplay
« Last Edit: April 16, 2012, 06:33:44 pm by Lordus »
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_Youkai_

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Re: server will be empty
« Reply #55 on: April 17, 2012, 10:21:23 pm »

I always defended the Ultima Online's PK System:

• Char pked 3 times, his name becomes red (so now, he is recognized as criminal) and he would be killed by everybody without any penalties for his killer.

Yeah, player still will create another char trololo123. But at least, he can't re-use that char with red name in guarded town.

Is a start...  :P
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Re: server will be empty
« Reply #56 on: April 17, 2012, 10:23:42 pm »

i also played game with that system, but this is like kindergarden, while fonline should be harsssssh 8)
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dlaczego muzyka black metalowa jest szybka?  bo gdy sie czlowiek spieszy to sie diabel cieszy :)

JovankaB

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Re: server will be empty
« Reply #57 on: April 17, 2012, 11:46:29 pm »

i also played game with that system, but this is like kindergarden, while fonline should be harsssssh 8)

Characters actually taking some consequences of their actions is kindergarten? To me it sounds like exact opposite.
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Re: server will be empty
« Reply #58 on: April 18, 2012, 12:54:56 am »

• Char pked 3 times, his name becomes red (so now, he is recognized as criminal) and he would be killed by everybody without any penalties for his killer.
I'd support that system.

Also I'd like to point out that in my experience people often donate once and only after they've experienced the game for a while. If you want donations, you'd actually want to keep those new people playing for a month or two.

And yes, I've also had problems getting my Fallout loving friends to try this game, after I told them about constant troller PKers in NCR. New player can't really afford to lose their armor every time they visit a town and having every chatting char standing there wearing blue kinda pulls of you off the zone.
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serious clown

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Re: server will be empty
« Reply #59 on: April 18, 2012, 02:11:22 am »

Always the same old arguements.

Roleplaying wild west hobos with blue suit and shotguns is fine but the entire game doesn't need to be revovled around that. If you want to fight with low tier gear gimp your character for roleplay purposes there isn't anything limiting that. But there is 2 games and 2 types of players, there are those who enjoy doing quests who like to like to do pve and become super rich makes lots of caps, craft etc. Then there is the pvp community which doesn't really roleplay and more so like discussing power builds and testing out their pvp theories at hinkly and in a pvp fight. Also many pvp see leveling crafting and farming as an obstacle of what they really want to do, fight agiasnt other players with power builds.

Fix town control where there is rotating factions and the town and militia isn't taken in 1 minute or less when 2 factions have 500 influence then there can be more roleplay in towns with factions who like to guard towns for these purposes. It would be a more lively game if people didn't have to afk camp for a week to take a town from another faction, which is why the old TC system was better it allowed for factions to rotate and take the towns easily if they were lost. Sure the militia was annoying in pvp purposes but it allowed for factions who liked to make roleplay towns to keep them easily for a good day or so, and then if they lost it it was easily taken back. Now its just some stupid 1 influence point troll game if anybody competes for a town once they have max influence. That is the issue, its not an issue of the entire game should be roleplaying as hobos with a shotgun.
« Last Edit: April 18, 2012, 02:17:56 am by serious clown »
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