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Author Topic: server will be empty  (Read 9578 times)

Re: server will be empty
« Reply #15 on: April 15, 2012, 06:49:49 pm »

Know what else is a fact Astegos? There was a wipe in January, thus big population boom of old players joining back up for a little while.  This is how it has always been and the population starts dying off after a little while.  New players will continue to leave as always due to the fact they disagree with how the game is going, either they believe it is too hard (which is why I enjoy the game personally) or they dislike other details about the server.  It will happen, there is nothing to do to stop new players from leaving unless we turn it into something the server should not be (hello kitty!)

Those that stick with the game end up finding it fairly easy after a month or two when they learn how to do things on their own or they join a faction, those that cry and leave shouldn't be on the server anyways.  If you don't want to die in cities/die less often in cities stay in the southern towns but not NCR as it is a trollfest there.
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Re: server will be empty
« Reply #16 on: April 15, 2012, 06:50:42 pm »

Cyclic topic  :)

Unluckily most cities have guards but people find a way to kill you... and if you think about the background that's normal: you're in a post-nuclear chaotic land, you cannot expect to be 100% safe, as there are a lot of cold-blood killers, crazy bombers, vile raiders around.

I can remember in Suggestion a proposal to create a Vault and make everyone spawn there, a sort of "tutorial area" where you can grown until lvl 3-5, learn how to play, then you are automatically kicked out in the outside world (or choose to be abandon the area even if you haven't reach the prerequisite lvl, with a warning). This can be a solution  8)

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Re: server will be empty
« Reply #17 on: April 15, 2012, 06:52:08 pm »

I am new player and i don't know how the admins thinking...
(i have seen admin make vote on that forum before.. i believe admins care about the server)
Anyway, admins wants donation.
If the new players leave, will not donate ever
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serious clown

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Re: server will be empty
« Reply #18 on: April 15, 2012, 06:56:47 pm »

There is more things that needs to be fixed than town spraying. Who cares about the noobs if they get town sprayed, they well quit over some other bull shit if they change it where you can't get town sprayed. Its veterans who are mainly leaving and very few who still play.

I think town crap troll should be changed and this fucking lag spike needs a good fixing than some stupid shit like town spraying.
« Last Edit: April 15, 2012, 06:59:46 pm by serious clown »
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Re: server will be empty
« Reply #19 on: April 15, 2012, 07:06:21 pm »

ncr is like jabba hat home in wasteland, no reason to be in ncr at all. vc is like a 2nd jabba the hat home, which he dont have.

(ncr is international pk place and vc is russian pk place, ruskies which is highly addictive to insult and scam)

but anyway there is alot good not pkers, including russians.

try to play in unguarded towns, there is less change to get tent follower or pker then in ncr.

also hub, boneyard, scavengers for workbench and other good places.
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Let the Force be with You.
Re: server will be empty
« Reply #20 on: April 15, 2012, 07:07:46 pm »

I dunno, I kinda like the fact that towns are hostile because it forces you to live off the land and use more strategy in encounters. Often it's better to scout out areas while carrying no valuables at all.
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Arminius

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Re: server will be empty
« Reply #21 on: April 15, 2012, 07:11:28 pm »

ncr is like jabba hat home in wasteland, no reason to be in ncr at all. vc is like a 2nd jabba the hat home, which he dont have.
This is NOT the way NCR should be according to Fallout canon. Have you played Fallout before?

Also leveling up "troll alts" seems to be a reason for some people to, uh, play this game.
Come on, surely you don't condone that way of playing? This game is better off without those people.

Also guards in NCR tend to burst so is 50% their fault too. Would be wise to replace their weapons with Sniper Rifles so they don't hit the wrong person.
That's a start.

I think there are many ways of reducing the ridiculous and completely anti-canon situation of suicide-troll-klling in guarded cities (namely NCR), including of course Gob's suggestion of replacing burst weapons in guards. 

-First, after suicide-trolling in a city, a character should be made unable to repeat his act. He could be vilified automatically, or be level/skill/stat drained enough. This effectively forces him to create a new alt before trolling again.
-Second, the mechanics must be reworked in a manner that troll-killings in cities are only possible by very high level alts. Hit the trolls where it hurts - meaning hard work and subsequent boredom. Currently there are many ways low-level alts can kill beyond their own level.

Therefore First forces the troll to create a new alt and Second forces him to work really really hard before trolling again. The current reputation penalties for all that are weak.

Let me remind you, this only applies to guarded towns, allowing for fairplay PvP elsewhere. I won't settle for the "leave NCR" answer: this game can be better than that.
Re: server will be empty
« Reply #22 on: April 15, 2012, 07:19:35 pm »

i would prefer taht suggestion that if u pick a weapon or have an wepaon in ur active slot u will be killed by sight , one waring and some time to put the weapon down if u dont do bang
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serious clown

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Re: server will be empty
« Reply #23 on: April 15, 2012, 07:21:14 pm »

What about the NCR guard in fallout2 who tries to suicide bomb the power plant maybe people want to roleplay that guy? That is part of the fallout2 story line, NCR is a place about establishing government but not everybody is happy who lives there that was part of the NCR story with the mini quest with the guard who tries to blow himself up.

I swear if town spraying gets changed and other worthless crap that doesn't seem important like fixing lag and crap control I well have no hope that anybody has common sense who makes this game.
« Last Edit: April 15, 2012, 07:22:59 pm by serious clown »
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avv

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Re: server will be empty
« Reply #24 on: April 15, 2012, 07:24:47 pm »

i would prefer taht suggestion that if u pick a weapon or have an wepaon in ur active slot u will be killed by sight , one waring and some time to put the weapon down if u dont do bang

Then you can't kill thieves if they fail.

Besides it takes less than few seconds to equip a gun and suicideburst someone.
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serious clown

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Re: server will be empty
« Reply #25 on: April 15, 2012, 07:26:27 pm »

Oh yes what we need more features to piss us off, I had enough of that put your weapon away crap in junktown becuase I had a sledge hammer equiped after mining.
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Re: server will be empty
« Reply #26 on: April 15, 2012, 07:41:04 pm »

Yes and this is why the playerbase will keep shrinking till the only people who are left are pvp players who will eventually quit from boredom.
I won't leave just because of someone killing me in NCR. I might leave because of the TC, crafting, or other stuff not working right now. I don't think PK in NCR is much of a problem right now.
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Re: server will be empty
« Reply #27 on: April 15, 2012, 07:43:35 pm »

-First, after suicide-trolling in a city, a character should be made unable to repeat his act. He could be vilified automatically, or be level/skill/stat drained enough. This effectively forces him to create a new alt before trolling again.
-Second, the mechanics must be reworked in a manner that troll-killings in cities are only possible by very high level alts. Hit the trolls where it hurts - meaning hard work and subsequent boredom. Currently there are many ways low-level alts can kill beyond their own level.

You probably haven't been playing since wipe, because bombings are quite rare.. acquiring dynamites/c4 has been already made a pain in the ass, due to such crybabies like you :P

1. first you need to find/buy dynamite/c4 blueprint, pretty difficult
2. then you have to make high traps alt - this is quite easy
3. then you've got to buy detonator parts - almost impossible since the place is camped 24/7 by alts parked next to dangerous dan and checking him if he has any spare parts, and there is no other place when you can get them
4. then you've got to dig hq minerals, 6 for each dynamite, 12 for each C4..
5. then you've got to go to advanced workbench and take all the fucking rocks with you, but no problem on duallog bro, just time-consuming
6. then you've got to click in advanced workbench/fixboy like 50 times to get one C4  (btw exp gained from crafting bombs was also nerfed halved )and get out of there safely

.....then arm the bomb and use on some dramatic carebears like yourself, and you know what? Reading your whining in game/on forums/on irc about how bombs are the worst thing worldwide is still PRICELESS !!!!
« Last Edit: April 15, 2012, 07:47:56 pm by Kilgore »
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Re: server will be empty
« Reply #28 on: April 15, 2012, 07:46:04 pm »

Guards shooting you on sight for having a weapon out trolls more players than humans do. If you run through jt with a weapon you won't see the guards yelling because they are off screen and the only way to know which areas are protected is to have played the game enough. There are no signs and yelling before shooting barely gives you enough time to holster *if* you see the warnings. That and you have to stop moving to put away your gun. If you made it so killing players in a protected town somehow screwed your character you'd end up with a lot of new players shooting a thief and having their char ruined.

The devs should care what the playerbase wants since we are the source of income for the servers and if no one plays the game they just wasted years making it for no reason.

Things that need to be addressed are:

Retards who spout "wasteland is harsh" to justify pointless griefing. Fonline is an ugly 2d game with a wiki that is outdated and a playerbase that is largely unhelpful, it's pretty hard to get people to start playing and keep playing a game that seems designed to make you ragequit.

Garbage TC system, I don't understand how anyone ever thought toilet control was a good idea. Pvp apes are pretty much the only long term fonline players, solo players usually get bored and leave since once you hit 24 there is nothing to do. The only endgame was TC and now that it's about going afk no one wants to do it, just look at all the factions that quit or went inactive until tc gets fixed. Just revert to the previous tc system to keep people entertained until you come up with one that isn't retarded.

Not enough quests to seriously call this game an rpg. The end game quests all require useless lockpick alts to complete and are one time affairs. Factions generally don't quest together because they are more pvp oriented and casual players will never find a group to do these quests because no one trusts strangers or ever says "thats cool my char has 300 lockpick, i can come join you guys."

Fonline needs mappers to make instances with random loot drops so people group together and have fun doing it. There are so many opportunities for cool dungeon quests
that would be worth doing, import things like the epa and other cut locations from the restoration project.

/end rant
« Last Edit: April 15, 2012, 07:48:11 pm by Roachor »
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Re: server will be empty
« Reply #29 on: April 15, 2012, 07:51:12 pm »

ncr is like jabba hat home in wasteland, no reason to be in ncr at all. vc is like a 2nd jabba the hat home, which he dont have.

these 2 sentences make no fucking sense whatsoever.

(ncr is international pk place and vc is russian pk place, ruskies which is highly addictive to insult and scam)

NCR is PK place? interesting i thought the entire map is like that. hmm guess i was wrong.

but anyway there is alot good not pkers, including russians.
ok, i agree.

try to play in unguarded towns, there is less change to get tent follower or pker then in ncr.

it is? shit i gotta move my ass over from NCR to northern towns and cause some mayhem.

also hub, boneyard, scavengers for workbench and other good places.

yeah, those are good areas.
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