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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Jotisz on May 27, 2011, 10:56:42 am
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Right now there are some powerbuilds that make the game easy for fights this suggestion is a bit against powerbuilds but it also to have greater consequences of actions and a bit more harshness
First thing is a change to ST stat right now if a gun need 5 ST for use with 4 the player gets only -20% to skill this should be made -100% a dude who can't support the gun should be messed up. On the other hand if a gun needs 5 ST and someone has 6 then he should get bonus to it since he can aim better if his hands won't shake lets say 10% to the skill. Other thing that should be removed is weapon handling if a char has 1 ST then he should be a wimp forever without drugs. Also ST should determine the strength of the bones too a 10 ST char should have less chance to broke his arm or leg while a 1 ST should broke his/her even when he /she hits someone.
About EN well right now if players get -20 they die lets say it should apply for default player with 5 EN so for each EN a player has he can survive 4 hp as an unconscious dude making it that with 10 en its -40 when they die. It should apply to all critter not just human like ones.
Next one a little rep change according to CH. Each killed critter gives a minus 100/ch reputation toward the faction the NPC belongs and the positive rep we get is 5*CH. Also rep shouldn't change in times only way should be by doing good or bad deeds toward a faction nothing like I don't fight them for two days or so.
Another it would feel more challenging if drugs would have multiple side effects that wears off only when player is logged in so no more I play with other char till addiction goes away. So for each addiction there should be a -1 AP so if I get addicted to nuka cola and jet I will have -2 AP not 1 like now.
About luck well I'm happy the way it is right now though I would add one more to LK 1 chars (I have chars like this) they should have no critical hits at all.
About IN if a char goes with 1 IN that player shouldn't be able to use cars or any kind of computers. For IN<4 chars bartering should be that way that the trader gives less caps to them and sells all for double price too.
Make the remants of the Master's army hostile toward every player and give em more hp.
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About drugs: addictions are cumulative so when you are addicted to two type of drugs you have -2 AP.
About EN: Its stupid to live when you are alrdy dead.
About ST: After wipe there will be Iron Man perk wich will work like stonewall but against cripplers.
About CH: I can see TRolls with 2k or more Karma in every Towns with players.
About 1LK: 1% is 1 shots per 100 = almost none crits.
Summary: Your suggestion arent worth thinking.
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The drugs are ok as they are now.
Only pure combat toons with top toys can beat supermutant armies so why make it a bad-luck-you-die deathtrap for 'normal' players (if we ever get them)? It's like putting mines on the world map -click, boom, respawn.
Yes for the rest.
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Make the remants of the Master's army hostile toward every player and give em more hp.
This will be the case - though the seriously armed mutants will go for a little bit of a wander and be in a different area on the WM.
Enclave will also be hostile and I guess we will need to do something for BoS too - something like increase the area around them where they won't let you come.
Also, these guys should be enjoying the new perks too - the whole reason the anti arm cripple perk exists is to make it impossible to just cripple the arms of these "tough" critters and farm them easily.
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will we get that perk 2 ;D and i think its already hard enough for some people
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powerbuilts are good as they are, and make more dangerous the big guys sounds nice
I like to say to Solar that we need a separate system for combat and "all the other", it would be nice to get a crafter,non-combat-skill perk every 4lvls from lvl 2. and a combat perk each 4lvls from the 4lvl. this way we can make powerbuilts equal to crafters, and everyone will be both at the same time, no more alts, no more double-logging, and it still being very personalizable.
i like the idea of Sneakeater-BG-Crafters or Repair-Marksman-Armorer, etc.
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will we get that perk 2 ;D and i think its already hard enough for some people
Yes
@Rein, some people mistakenly think there will be split perks similar to that, because it was an early version. It will work a little differently to that in practise, but you can get lots of non combat perks.
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BoS needs to hold their ammo in their off-hand, by the way. Sick of hearing about how much can be stolen.
Also, perhaps, some higher factions can use their influence to harass their enemies through their proxies.
-People who bother BoS now have enemies among SF and/or NCR or other factions, like randomly hostile encounters. ("Oops, finger slipped" random NCR Ranger/Patrolman)
-Same goes for Enclave, they could influence their black market ties (Reno rep/factions) or Raiders/bounty hunters.
Another randomized idea.
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BoS needs to hold their ammo in their off-hand, by the way. Sick of hearing about how much can be stolen.
Also, perhaps, some higher factions can use their influence to harass their enemies through their proxies.
-People who bother BoS now have enemies among SF and/or NCR or other factions, like randomly hostile encounters. ("Oops, finger slipped" random NCR Ranger/Patrolman)
-Same goes for Enclave, they could influence their black market ties (Reno rep/factions) or Raiders/bounty hunters.
Another randomized idea.
I think that's a great idea and it will actually make actions have a more resounding impact on the player.
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BoS needs to hold their ammo in their off-hand, by the way. Sick of hearing about how much can be stolen.
Yes, its safe to assume this won't be possible post wipe.
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correct me if i m wrong...
6 hq gp is quite easy to get.(slaves at mines)
dynamite - abit hard to make.
people from same faction can steal off dynamite to BoS or Enclave and get miniguns and gatling.
maybe BoS isnt so good for farm minigun...
but mutants from unity is quite easy to farm anyway.
same with farming lsw, glow runs and other hq stuff. (high ap+time before combat) (fixed time for generator in glow)
ca in shop easy to get. (just by spawn time)
tons of drugs around waste - 2 hours run: stuff that poor doctor can make for few days.
same with big quantiny of easy to get stuff from vs encounters.
alot hq stuff stay at merchants at night time (+0+3 gmt)
and exploits with merchants (dont know bug, but stuff often go away from merchant and lootable npc killed nearby traders places) ((cant prove))
easy to get exp (vs encounters) (bg uberbuilds) (npc bugs) (npc bugs with map bugs)
easy slave/merc leveling at place with respawning npc's.
half easy exp by first aid. (very easy with huge hp friend)
easy to get gauss - big gangs farming gauss at themepark.
easy reputation lost/recieve system - traders (sell buy items), or easy penalty for kill npc in wastes (low rep lost).
easy to get idolized for npc by faction quests (BoS) - just farm stuff at BoS bunker, any kind of. (like 2500+ rep or more)
to easy way to get cars.
i bet most of this under work, but maybe my info can be helpfull.
sorry if not.
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Well, thats a long list, so I'll pick a couple.
BoS/Enclave/Unity will all be made so they are harder to farm - BoS need a bigger exclusion zone, Enclave/Unity will be hostile. All encounter NPCs need better stats, so they aren't so easy (we have a new proto system to allow us to control these better). Then higher stuff will be put into harder encounters - so it will be more of a challenge than now.
Traders will be different too. You won't be able to use crap to trade for higher items, so the mass of stuff flowing in from encounters won't be transformed into top gear so much.
Slaves won't be able to mine HQ materials, as they will only be left on private mines.
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Slaves won't be able to mine HQ materials, as they will only be left on private mines.
So no more slaves in public mines?
I think it was a good feature to use slaves as miners, it brings some diversity in mines and was a good point of using slaves (not only for combat or money)
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Slaves won't be able to mine HQ materials, as they will only be left on private mines.
So bad, gaining HQ minerals by protecting your slaves in a unguarded mine, always ending in attack on you and the slaughter of your slaves was cool, surely cooler than a regular mining party.
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So bad, gaining HQ minerals by protecting your slaves in a unguarded mine, always ending in attack on you and the slaughter of your slaves was cool, surely cooler than a regular mining party.
I mean they won't be able to be left there. If you are on the map with them it'd still work.
Having said that, I have never looked at how quickly they mine - so there may or may not need to be some adjusting of that rate.
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BoS needs to hold their ammo in their off-hand, by the way. Sick of hearing about how much can be stolen.
Then leaders should have the ability to tell their followers to hold their ammo in off-hand as well.
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Im ok with 20% Strength penalty, maybe can be raised to 25%, but not more. Bonus for have more than the required strength is not needed.
I think weapon handling need a nerf, it gives 3 special points for most builds. It should give 2 ST points, or have a minimum ST requirement of 3-4
The EN part was suggested before, and i think that can be good to improve the medic role because it will give more chances to "resurrect" unconsciousness people. i think 5*EN should determine the amount of negative hp a char could get before dying.
CH suggestion sounds interesting to improve this atribute. But it may require some changes in the protection system to not be abused.
I think low luck should increase the chance of a critical miss. i dont know what is the base chance of critical miss but it may give: base-3+LK/2. So a 1-2 LK char will have 2% more chance for critical misses and a 9-10 LK char will have 2% less chance.
Low IN chars should have some limitations, but the hinkley IN requirement would be removed (it can be bypassed anyway if a friend ask for the weapons for you)
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One simple solution, have lower level cap.
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Enclave/Unity will be hostile.
Nooo! I wanted to join the enclave! I'm ok with Unity however.
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I mean they won't be able to be left there. If you are on the map with them it'd still work.
Having said that, I have never looked at how quickly they mine - so there may or may not need to be some adjusting of that rate.
for 30+min they have like 15-18 hq minerals at each slave, for 1 + hour they have 21 each and stay at place.
and each slave have different mine work ability.
but they often get robbed or killed, if u live them for long time.
never test at low quality iron / minerals.
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Im ok with 20% Strength penalty, maybe can be raised to 25%, but not more. Bonus for have more than the required strength is not needed.
I think weapon handling need a nerf, it gives 3 special points for most builds. It should give 2 ST points, or have a minimum ST requirement of 3-4
It will be.
The EN part was suggested before, and i think that can be good to improve the medic role because it will give more chances to "resurrect" unconsciousness people. i think 5*EN should determine the amount of negative hp a char could get before dying.
Yes, I wanted this, but I think the compromise reached was a perk which doubles the range (Dead Man Walking)
Nooo! I wanted to join the enclave! I'm ok with Unity however.
I'm only talking about the encounters, you'll be able to join them.
"Bambi, thanks, I think I'll need to test it at some point.
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Just explain to me: why would Enclave
or Unity be hostile? I see no story-based explanation for this besides making it harsher and more annoying for players :F
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Ah, so it made no sense storywise either in FO2 that they were hostile?
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Enclave is supposed to be a super-secret military organization. I would think that turning anything they see in the wasteland to goo to prevent them from spreading word of the 'big, black uber-soldats in the western mountains' would be in this line of thought.
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I remember this Frank Horrigan encounter from F2, they didn't attack me back then.
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It was a "cutscene". Enclave Patrolmen all around Navarro attack you on sight.
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I think weapon handling need a nerf, it gives 3 special points for most builds. It should give 2 ST points, or have a minimum ST requirement of 3-4
It will be.
Really ? O_o
Some detail ?
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Ok, thanks for clearing that up.
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Really ? O_o
Some detail ?
"It should give 2 ST points"
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"It should give 2 ST points"
Well, so it doesn't have any interest anymore, more interesting to remove 2AG and get an action boy, or 2 EN and get a livegiver. Because it's same result except you loose much of carry weight instead of 2 useless AC. So "bye bye weapon handling" and "bye bye gauss powerbuild".
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So "bye bye weapon handling" and "bye bye gauss powerbuild".
Thats what you get for putting so much effort into niche-focused powerbuilds.
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speechless.......................................(shakes head)
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Thats what you get for putting so much effort into niche-focused powerbuilds.
You don't like powerbuilds, that's your problem, but reducing possibilities is always a bad thing for someone who like making builds, and making a perk useless is reducing possibilities. You don't like powerbuilds, don't make/use them, but leave alone those who like it ffs.
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i think making BOS/enclave/remnants/unity hostile will only frustrate blue suit loners with no team that much more and further decrease the chances of them continiung to play the game if they die in nearly EVERY encounter. Most blue suits don't know how to change combat mode, in turn based i can see all these hostile factions completely destroying most noobs for hours before they finally say fuck this.
as far as BOS stealing, yes its an easy way to make money but so is crafting,farming,killing players, not to mention that u have to level a character specifically for this purpose(just like any other build). BOS aren't the only npc's u can steal from( i steal from sf van, ncr army as well) if no NPC's can be stolen then that leaves only players, which by all rights is fun and gratifying, but in my honest opinion not worth even making the character for. The nice thing about the thief if u fail u die and go to respawn and have lost nothing which in this game is one of the few character types that this can be said about. With that being said u would have another set of "useless" perks and character type(i.e. sneak grenade guys, h2h guys etc.....)
it also sounds like the gm's/dev's wanna make invincible BOS/enclave, which in my honest opinion is really really dumb, its not particularly "easy" to farm stuff from them anyways, yes u can shoot weapons outta the hand but i have seen several parties of lvl 21 guys die to a BOS/enclave guy literallly punching the shit outta them and causing endless knock out or knock down. Keep in mind this is while running the whole time after disarm.
i think this anti crippling age will only force more people into the role of bursters and EW users, but i also don't see many people being able to fit these extra perks into builds either.
Change is good, but not if every age u take character types outta the game. I can't wait to see how shitty one of these characters with all these anti-cripple perks being used. I think most people will barely be able to fit ONE into a build, for BG's it will be anti-arm perk, or pig's eye for snipers. Last time i checked i heard Doctor skill healed all these injuries ........
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Well after the first response I though none of my idea was welcomed but I'm happy that some was thinking they weren't bad.
Also I'm happy to hear that the heavy guys (Bos, Enclave, remants of the Master's army) won't be a let the poor guy who arrived live types.
Its good to hear that weapon handling gets a change I like it making it +2 ST is nice
I'm sure the anti crippling perks won't make the game an only burster chars game since not everyone will take them.
Btw I really liked A concerned wastelander suggestion about lower level cap but I feel the majority not.
About the ammo in other hand its also a nice idea but then it would mess up the slaves if they can't steal anything from npcs so how about making it that patrols carries misc items too. Btw I like this idea overall it should apply to followers too as it was said here.
Some more suggestion I have which I think could go here and if it possible I would really like it make it that in RT fights the player get a cool down to doc and fa to make tb and rt fight equal.
Also a little suggestion for the broken perks like bonus move (so far they do nothing in rt) how about making it that it allows two hex movement without stopping the recharge of APs this suggestion is to make tb and rt builds a bit equal.
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Except those 2 are later perks, WH is early
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Btw I really liked A concerned wastelander suggestion about lower level cap but I feel the majority not.
What is good about a lower level cap? PvE would be harder, sure, but do you really want to just die in 1 hit? Whoever shoots their rocket first.... wins! I don't see how it would make the game any more enjoyable.
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Well I mostly like playing PvE which became too easy with much hp (note I do PvP too but I rarely find as funny as going against npc characters alongside other players). At lvl12 I think it would be possible to survive a rocket and it would be good for the skilled trait too but as you said many would find it irritating thats why I said the majority would be against it.
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if you lower level cap it is really simple to do with rocket launchers.... just lower the damage. Sheesh.
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if you lower level cap it is really simple to do with rocket launchers.... just lower the damage. Sheesh.
Then you would have to balance every other weapon again to make them weaker and you're, proportionally, back where you started. ;)
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Except those 2 are later perks, WH is early
WH is lvl 12 perk (so with livegivers lvl 15-18), I wouldn't call that early. It's pretty much same level than BRoF. And I don't see the point of making another useless perk.
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also fusion cell controller have big chance to find, so i suggest make all cars run on fcc, or make chance very small to find fcc.
find today 4 fcc. each 5 car wreck got fcc like in wiki, few places nearby boneyard got really big chance to find car wreck.
also 500+ junk gathered in same time.
same with gauss, i bet its few places whrere it have bigger chance to spawn *special* encounter, and while people lvl up to 21 for few days at themepark they got 2-3 gauss easy. mutated molerats spawned alot times in 1 square by system - go to square corner - go left - up - right - down, and stop move at each move.
same with get any npc encouter.
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small oftopic:
maybe my way to explain idea and usage abit childish, but i teach visual basic only for 3 month, and in rare time, so:
abit easy to make *bot* even in visual basic, based on mouse memory (eww, i think generate mouse move by keyboard is very easy too, using windows services for *weak* people (mouse use by keyboard) ) + simple moves + clicks. for example location at map with car wreck have just about 10 maps, car wreck spawn at few (as i see just 2 places) at each map. npc spawn at map quit rare time, when u enter map from world map, so restart bot or use better technology to avoid npc isnt problem. so simple clicks written in programm and succes guaranted. pc spawn just about 5 times for 12 hours. so if modify this bot, even 10 year kid can farm this fcc. or make bot for each resource...
correct me if i m wrong. ;)
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WH is lvl 12 perk (so with livegivers lvl 15-18), I wouldn't call that early. It's pretty much same level than BRoF. And I don't see the point of making another useless perk.
It will be level 3.
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Yay, an useless perk which we can take early D:
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Quick Recovery 3 Effects of Knockout/down/lost turn are reduced to 1/3rd
More Critical 3 +5% to Critical Chance
Weapon Handling 3 Gives +2 to ST for weapon handling Strength checks
Livewire 3 Count AC from AG as double
Adrenaline Rush 3 Gives +10% DR when less than 50% HP
Healer 3 Gives +15-30 HP healed when using First Aid
Night Person 3 Double bonus to Sneak in dark conditions
Bonus HtH Damage 3 Gives +7 to HtH Damage
Bonus Move 3 +2 AP to total AP for movement
Earlier Sequence 3 +2 to Sequence
Quick Pockets 3 Inventory actions cost 2x less AP
Pack Rat 3 Reduce each items weight by 25%
Should be a few
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Should be a few
DUDE THAT IS SICK! The red highlighted. Besides idea ever. This way you can have 150% sneak and you have to wait till dark to use the character, and have 300% sneak skill. And your build won't be TOTALLY consumed by it. But Who thought of that idea specifically? Deserves a gold medal.
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Not quite. The perk means the bonus from darkness gets doubled. If you got a bonus of 60% in the dark, then you would get 120%. (however dark conditions don't work on the engine yet, hense the red :()
There will be a lot more situational boosts for sneak however - so you won't need to consume your entire build (and it shouldn't be like magical invisible people running around either). Like I said elsewhere, trying to get a lot more things usable without having to build a specific build for it.
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trying to get a lot more things usable without having to build a specific build for it.
I think its not a good idea... For example its sure you will see a lot of sniper sneak, wow poor BG... And really WH dont need any nerf, its good like it is, why u want to nerf it just for possibility to take it at lvl 3 ? If the idea is to transform a good perk in useless perk, yes its the good way...
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And really WH dont need any nerf, its good like it is, why u want to nerf it just for possibility to take it at lvl 3 ? If the idea is to transform a good perk in useless perk, yes its the good way...
I think its good to have more options in each level. Current lvl 3 options are toughness, awareness and stonewall. And how its useless a perk that saves 2 special points?
About Dead Man Walking perk, it will only increase your negative hp limit? if yes, i think it will be a very situational bonus and no one will take it. Maybe can be merged with other perk like adrenaline rush, lifegiver or faster healing.
Night person perk will be a replacement for ghost or ghost will be different?
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WH isn't useless. As said its 2 special.
Ghost is there.
Dead man walking will be taken, it comes from a different allowance than the combat perks, so there's no direct competition
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Night person wasnt a trait? ???
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weapon handling at level 3 is best thing i have heard all age.
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Weapon Handling is the best and worst thing I have heard all age...
THIS WILL BE A MUST-HAVE PERK FOR EVERYONE at level 3.
EVERYONE WILL TAKE IT.
ALL BUILDS WILL HAVE IT. (Cept "Maybe" crafter builds)
It'd be fun to have because it means better build but it is horribly imbalanced.
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I don't think so, plenty of people will prefer the other ones there.
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I don't think so, plenty of people will prefer the other ones there.
I agree with this.
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this whole topic is just nerf party.... its all going in wrong direction.
Do u still remember that fonline is a GAME and not simulator of postapo world ?
Think about newcomers.... they just gona make ragequit two times often that it happends now.
Very cool concept.
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I agree with it.
Then you are also wrong.
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I dont think so, why should i take WH perk while Buffout will give me same bonus? Ill take some other perk and the same will do other Junkie players.
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I dont think so, why should i take WH perk while Buffout will give me same bonus? Ill take some other perk and the same will do other Junkie players.
I don't think so , why should I take AP while Nuka cola and Jet gives me same and even better bonus? Ill take some other perk and the same will do other junkie players. But you see that there are alot of players who actually take Action boy , whats the problem with weapon handling giving only 2+ str , how can you even judge how good or bad it will be if you don't know all the other changes.
Action boy is the same as 2 agility , there is heave ho 2 str check , why should Weapon Handling stand out ?
It's called balance.
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I dont think so, why should i take WH perk while Buffout will give me same bonus? Ill take some other perk and the same will do other Junkie players.
Ah, I thought you were agreeing with Michael in saying WH was the obvious choice there.
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Yep Your mistake Solar :p
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To agree with what you quoted it should be "I agree with this", to agree with what the quote is arguing against it would be "I agree with it". Anyway, doesn't matter.
Bottom line is WH isn't far better than the others, but isn't useless. Hopefully :P
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Thx for grammar lesson :D
About WH, it wil be usefull perk for many players but its not a "must have perk".
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Allot of these changes sound really cool, but...
Slaves won't be able to mine HQ materials, as they will only be left on private mines.
That really sucks, slaves wont mine hq minerals anymore?
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They will if you are present, you just won't be able to leave slaves unattended on maps you don't own.
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Thx for all the info! I am curious about these anti cripple perks... I hope cripples aren't near-impossible with this new anti crit perk, then wastes will just be nothing but BG tanks! :(
I also agree with others... the more variety available to builds, the better. Having different "powerbuilds" geared towards specific roles is not a bad thing either.
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+requesthelp remove cripplers from game
...initialiazing
request aproved. bye bye cripplers, welcome back bg powerbuilds era.
If devs wanted to balace the game, then this perk is the biggest fail ever. Put the best crippler and the best bg in Hinkley. From 10 fights, at least 7 are won by the bg. Add anti cripple perk, 10/10 bg. And this is called balancing the game.
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cripplers can cry more. They risk nothing compared to BG and Insta kill 75% of the time AT ANY RANGE due to knockouts and "The Insta kills". Then there's crippling the arms, the eyes, etc. :)
Hinkley maps do not have much variety and HARDLY resemble real pvp in towns.
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Were not you just complaining about KOs and cripples making BG useless? Nevertheless whoever was it, crippling should be some deal, criticals needs to be reworked if they should work in multiplayer game based on rules that are not it's own - you were rarely victim of called shot in singleplayer fallout, and thus also rarely criticaly hit or crippled. Also RT is basicly the same as CTB in FT, but there is much less stuff to hide behind, making quite imbalanced.
SP itemization was already a little touched, so hopefuly SP game rules will be as well.
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cripplers can cry more. They risk nothing compared to BG and Insta kill 75% of the time AT ANY RANGE due to knockouts and "The Insta kills". Then there's crippling the arms, the eyes, etc. :)
Hinkley maps do not have much variety and HARDLY resemble real pvp in towns.
If so... Why can you find so many big gunners in pvp?
75% instakills? lol.
Hinkley HARDLY resemble pvp towns? I never seen you in Hinkley, actually. I guess that's because "mercenaries" is not one of the weapons avaible there...
I am not cying, i have bg chars, snipers and cripplers. I am just sorry that due to a perk a whole class will vanish.
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If so... Why can you find so many big gunners in pvp?
They are all rockets.
75% instakills? lol.
I know, it's one big lol!
Hinkley HARDLY resemble pvp towns? I never seen you in Hinkley, actually. I guess that's because "mercenaries" is not one of the weapons avaible there...
I haven't used follower builds for months now... So... >.>. Also I have been in Hinkley, with big gun characters. I just don't use the name: Mickel in all my characters.
I am not cying, i have bg chars, snipers and cripplers. I am just sorry that due to a perk a whole class will vanish.
We will see.
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They are all rockets.
no
I know, it's one big lol! .
my "lol" was sarcasm
I haven't used follower builds for months now... So... >.>. Also I have been in Hinkley, with big gun characters. I just don't use the name: Mickel in all my characters.
enlighten me. you seem to know so much about builds, please tell me one of your characters that you use in Hinkley. I play almost every day, so we must of meet.
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no
Yes and no.
my "lol" was sarcasm
:)
enlighten me. you seem to know so much about builds, please tell me one of your characters that you use in Hinkley. I play almost every day, so we must of meet.
This is my most recent: http://www.imagebam.com/image/1872c2134382578 Jet, Psycho, Cigarretes. (210% BG actually) I have not used this build in Hinkley yet. But:
http://www.imagebam.com/image/1f026f128849334 Uses all drugs. This is a somewhat flawed build however. used in Hinkley several times.
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I was asking about your builds to see your experience in Hinkley. For that you gave me a CHARACTER PLANNER and a bg with bloody mess and awarness. I made my point.
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I was asking about your builds to see your experience in Hinkley. For that you gave me a CHARACTER PLANNER and a bg with bloody mess and awarness. I made my point.
I gave you one character planner and one ingame. >.>.
Awareness is a tactical perk, so... I don't see how it's a bad thing, it's about PvP playstyle. I told you the second one was flawed... so your kinda being douche there. I just got done finishing levelling the first one that is shown by character planner. >.>
And FYI What is wrong with Character planner? You asked about builds no? ::)
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BG kills in 2, 3 shots max. Just about always. As a pistol crippler you shoot 5,6, maybe 9 times before you make a kill and die in 1-2 shots from BG almost always. Only way for survival is arm critical/cripple or knockout.
Also so what of BG are more expensive, any experienced player can get them NP so it doesn't really matter. Adjust prices problem fixed.
Anyway i'm sure the devs have thought this out very thoroughly, and have added a new kind of weapon perk(more critical aimed shots!) to compensate for anti crit perks and armors
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BG kills in 2, 3 shots max. Just about always. As a pistol crippler you shoot 5,6, maybe 9 times before you make a kill and die in 1-2 shots from BG almost always. Only way for survival is arm critical/cripple or knockout.
BG kills in 2-3 shots from hex :P rest is maybe dmg for 40 (sometimes much less), dont count crits because its like bypass done by sniper.
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BG kills in 2-3 shots from hex :P rest is maybe dmg for 40 (sometimes much less), dont count crits because its like bypass done by sniper.
Then you're doing it wrong. For example avenger minigun loaded with AP ammo (remmember that vanilla minigun is going to get it's stats after wipe, while this big boy is going to be buffed even more) do about 80-100 damage per burst in arbitary distance except from 1hex which is obviously much lower.
If you reduce this damage with toughness, beer and psycho you're definetly not playing sniper.
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Then you're doing it wrong. For example avenger minigun loaded with AP ammo (remmember that vanilla minigun is going to get it's stats after wipe, while this big boy is going to be buffed even more) do about 80-100 damage per burst in arbitary distance except from 1hex which is obviously much lower.
If you reduce this damage with toughness, beer and psycho you're definetly not playing sniper.
Damn but truth is other :D
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Yeah right, I meant damage from hex is higher not lower, silly typo.
Why don't you just try it with your friends?
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Yeah right, I meant damage from hex is higher not lower, silly typo.
Why don't you just try it with your friends?
Sad i tried it many times and avenger do shitty dmg from more than 1hex. How sad even with 2 brd i can shoot to bluesuit knocked out sometimes for 40 dmg ? Ridiculus yea but true. Without 2brd u can hit from pointblack for 40 dmg into ba guy. Without 2 more critical u can score still high dmg from eye shot :P
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Sad i tried it many times and avenger do shitty dmg from more than 1hex. How sad even with 2 brd i can shoot to bluesuit knocked out sometimes for 40 dmg ? Ridiculus yea but true. Without 2brd u can hit from pointblack for 40 dmg into ba guy. Without 2 more critical u can score still high dmg from eye shot :P
I do 60-80 with a minigun and 80-120 with avenger.... I don't know what your build is man but it is messed up somehow.
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But i said about real pvp when people have ba +drugs not to bluesuit shooting :P
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He is just taking an unusually poor avenger shot and moaning about it as if it were typical.
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But i said about real pvp when people have ba +drugs not to bluesuit shooting :P
that is what I'm talking about. trolol? Of course I usually go for the snipers.... But i do decent damage on tanks aswell ;)
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delete this post i will give screens etc for prove.
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delete this post i will give screens etc for prove.
I have shot the avenger many times in a controlled test. Sometimes the early bullet will miss and you'll get a low total. Average damage is ~90 per burst, I don't care what screens you have to post.
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How sad when i test it it was 30-60 dmg without drugged enemy and nearly half of it with same opponet but with no double brd. LSW give same result without brd huh :P ok i think its my last post here
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BG kills in 2, 3 shots max. Just about always. As a pistol crippler you shoot 5,6, maybe 9 times before you make a kill and die in 1-2 shots from BG almost always. Only way for survival is arm critical/cripple or knockout.
Also so what of BG are more expensive, any experienced player can get them NP so it doesn't really matter. Adjust prices problem fixed.
Anyway i'm sure the devs have thought this out very thoroughly, and have added a new kind of weapon perk(more critical aimed shots!) to compensate for anti crit perks and armors
come on, youre doing it wrong.
first if you plan to use 6 or 5 shots for kill your enemy you will need to reload you AP at least 3 times (if you have a doubleshoter) wich means that the BG will run like Rambo and kill you from one hex
The purpose of a pistol crippler is blind the enemy, or take out his weapon, (we cant know what is more probable, thanks again devs!!)
But pistols are for shot from FAR, laser pistol has 35range and plasma 20. (im not SG pistolero, and i can kill only in the wastes, you should add this weapons at hinkley) the purpose of the gun is inabilite the guy before he reaches you. its a AP isuue, your enemy can shot you from far and waste his AP or run like a heck against you, awesomly no one do this most of the guys waste his AP from far and get killed easy.
Laser pistol will do criticals from 60-100 plasma 120-150. doubleshooters have a 44% of make a double critical. one shoters have 75%, but they need to reload his AP. this is designed to inanilite the enemy in 1-2 shots, the other ones are just an issue. IT IS POSIBLE TO KILL BG USING YOU BRAIN, but most of the time you will get killed for close distance, (had 200HP is useful then), practically those builts are based in real life Luck, if you dont inabilite your enemy on time you be simply dead.
In encounters with Cautios Nature you will always rock killing BG because you arent even in his sight, but i dont even think in use EW pistols in TC or hinkley, then i drug my char to do double plasma shots from the Plasma Rifle.
If you do something like a new way of resist criticals you will crush most of my builts (the only ones i can use) and i will not play the game the next season.
PD: a new conraresting perk will make us waste a perk in our builts, i need BroF, 2xToughness, Better Criticals, Lifegiver, Awareness and Action boy, there is no space for more perks, unless i get drug or use 10AG and 6END wich is idiot
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OK devs wont change enything to keep You in Game.
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OK devs wont change enything to keep You in Game.
WTF? no, devs will change it anyways and i will left the game until next wipe, otherway devs will eliminate that thing, but not because me.
you are only trolling me, i never said that devs keep me in count :P
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all i have to say is that, a lsw always makes around 100 damage, and real sniper builds dont tank too much 140-196 hp if u have a 250 sniper u are doing it wrong. I have to say i dont get as many insta kills i would like with my chars, or knockouts since i dont have any 35 critical chance char. But for what i'ive seen cripplers and snipers seem to be really effective in 1v1 or 1v2. But if u have around 6 guys or a guy with merc i think i would go for bg, thats my opinion.
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all i have to say is that, a lsw always makes around 100 damage, and real sniper builds dont tank too much 140-196 hp if u have a 250 sniper u are doing it wrong. I have to say i dont get as many insta kills i would like with my chars, or knockouts since i dont have any 35 critical chance char. But for what i'ive seen cripplers and snipers seem to be really effective in 1v1 or 1v2. But if u have around 6 guys or a guy with merc i think i would go for bg, thats my opinion.
Big Guns? So, a Bozar right? =D