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Author Topic: The SCOPE-Snipers friend  (Read 40229 times)

Re: The SCOPE-Snipers friend
« Reply #120 on: November 19, 2010, 02:44:12 pm »

I call this lag. Not the scope fault.
Oh, ok. It happened after installing scope, so I thought its the mods fault. Ok, nvm. Good program anyway :)
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Drakonis

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Re: The SCOPE-Snipers friend
« Reply #121 on: November 19, 2010, 03:00:17 pm »

That looks just awesome.
Can you make similar art for eyeshooter? You know, with big eyes picture in the middle and with other, smaller, body parts at sides?

When I have some more time... I'm kinda overhelmed right now.
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Re: The SCOPE-Snipers friend
« Reply #122 on: November 21, 2010, 11:42:39 am »

I made a custom 1280*1024 scope since I only need eyes, two arms and two legs. I thought I'd share in case somebody else finds it useful.
You can download the scope image, the variables and the .psd with layers (in case you want to tweak it) here.
Real size screenshot here.

« Last Edit: November 21, 2010, 12:07:47 pm by Bester »
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Re: The SCOPE-Snipers friend
« Reply #123 on: November 21, 2010, 01:10:43 pm »

I call this lag. Not the scope fault.
Nope.

Test #1:
Used art for for 1024x768 +map fix:
Code: [Select]
#
# Changes for 1024x768
#
;===============Aim
AimMainPic=SCOPEMR.png
AimMain=0 0 1024 768
;AimCancelPicDn=nonexisting.png
;AimCancel=402 340 432 357
AimPicX=3000
AimPicY=3000
AimHeadText=0 0 0 0
AimLArmText=0 0 0 0
AimRArmText=0 727 511 768
AimRLegText=513 727 800 768
AimEyesText=0 0 1024 700
AimLLegText=0 0 0 0
AimTorsoText=0 0 0 0
AimGroinText=0 0 0 0
AimHeadProc=0 0 0 0
AimLArmProc=0 0 0 0
AimRArmProc=5 739 35 768
AimTorsoProc=0 0 0 0
AimRLegProc=518 739 548 768
AimLLegProc=0 0 0 0
AimEyesProc=5 12 35 37
AimGroinProc=0 0 0 0
GmapTilesPic=wmbig\wrldmp%02d.png
GmapTilesX=5
GmapTilesY=6
GmapReliefMask=wmbig.msk

On world map it shows that you move faster than should.. and it's annoying sometimes.

Test #2:
Used art for 1024x768 without map fix:
Code: [Select]
#
# Changes for 1024x768
#
;===============Aim
AimMainPic=SCOPEMR.png
AimMain=0 0 1024 768
;AimCancelPicDn=nonexisting.png
;AimCancel=402 340 432 357
AimPicX=3000
AimPicY=3000
AimHeadText=0 0 0 0
AimLArmText=0 0 0 0
AimRArmText=0 727 511 768
AimRLegText=513 727 800 768
AimEyesText=0 0 1024 700
AimLLegText=0 0 0 0
AimTorsoText=0 0 0 0
AimGroinText=0 0 0 0
AimHeadProc=0 0 0 0
AimLArmProc=0 0 0 0
AimRArmProc=5 739 35 768
AimTorsoProc=0 0 0 0
AimRLegProc=518 739 548 768
AimLLegProc=0 0 0 0
AimEyesProc=5 12 35 37
AimGroinProc=0 0 0 0

I had black map (probably because I don't have TLA map), but I had no more that bug with too-fast-moving-cross-on-map.

Test #3:
I removed this art and played with default.
Again, as in Test#2 I had no problems on world map.

So, the problem is there:
Code: [Select]
GmapTilesPic=wmbig\wrldmp%02d.png
GmapTilesX=5
GmapTilesY=6
GmapReliefMask=wmbig.ms

*Outoodrsman 32%
**It counts my speed on WM regardless on what kind of surface I walk, it means, that this bug is unseen (because there's no bug) when you're walking on plain desert, but if you start move on mountains, your red cross on WM still move with the same speed, so you need to click everytime to refresh it to see where you're really now.


Edit: If this bug is too annoying for you, then you have to use TLA map. Or else just.. ignore it.
Btw you can do really nice pictures on WM with red dots with this bug, it's interesting!
« Last Edit: November 21, 2010, 01:12:42 pm by RavenousRat »
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Phallus Erectus

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Re: The SCOPE-Snipers friend
« Reply #124 on: November 26, 2010, 12:26:36 am »

How exactly do I create the faction1024x768.ini?
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Bantz

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Re: The SCOPE-Snipers friend
« Reply #125 on: November 26, 2010, 12:40:13 am »

Just open notepad and name the file faction1024x768.ini and save it not as *.txt but as *.all files. The last part is important.

Phallus Erectus

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Re: The SCOPE-Snipers friend
« Reply #126 on: November 26, 2010, 05:18:24 am »

I'm using the code for the 1280 X 1024 interface and the REPLY #13 fix for the world map glitch, but now I notice that my speed on the world map is faster than it actual is which causes my character to under shoot distances to locations even though it appears he has reached them and when I get an encounter, the encounter lightning bolt mark shows that my character was not as ahead on the map as he appeared to be.
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Re: The SCOPE-Snipers friend
« Reply #127 on: November 26, 2010, 03:18:55 pm »

GmapTilesPic=wmbig\wrldmp%02d.png
GmapTilesX=5
GmapTilesY=6
GmapReliefMask=wmbig.msk

Just delete the last line ("GmapReliefMask=wmbig.msk"). My first test indicated that it is working properly without it. ;)
I am still not sure what "GmapTilesX and Y" are for and if these lines are essential.
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Crazy

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Re: The SCOPE-Snipers friend
« Reply #128 on: November 26, 2010, 03:21:14 pm »

If there are no line, it's default value used, so you should be able to delete it safely.
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When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !
Re: The SCOPE-Snipers friend
« Reply #129 on: November 26, 2010, 03:22:02 pm »

Just delete the last line ("GmapReliefMask=wmbig.msk"). My first test indicated that it is working properly without it. ;)
Works! Thanks!
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Bantz

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Re: The SCOPE-Snipers friend
« Reply #130 on: November 30, 2010, 03:53:42 pm »

Changes 30.11.
-Linked all SCOPE versions on the first page. Hope the authors dont mind :). If I forget anyone, let me know if you want to be up there.
-Linked solution to traveling speed bug.

LagMaster

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Re: The SCOPE-Snipers friend
« Reply #131 on: January 09, 2011, 03:29:23 pm »

i am using a custom rezolution: 1024:600, for me for the .ini and the cripeler version and if you can to upload it via megaupload, please
i can pay in 50 MFCs in game(negociable), pay in Redding
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Re: The SCOPE-Snipers friend
« Reply #132 on: January 28, 2011, 12:04:48 am »

Hi guys :)

Since last update this plugin doesn't work anymore, i checked the files and they're still here ..
Anyone could help ?
Thanks a lot in advance wastlanders  ;D
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Crazy

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Re: The SCOPE-Snipers friend
« Reply #133 on: January 28, 2011, 12:09:26 am »

The SCOPE is totally useless since last update, since you can bind hotkey to auto aim, without having to click two times.
Anyway, to have interface working, juste rename "faction1024x768.ini" (or whatever is your resolution) as "faction.ini"
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When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !

Doctor Eex

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Re: The SCOPE-Snipers friend
« Reply #134 on: January 28, 2011, 12:10:58 am »

Full body parts versions still useful in TB. Drinking tea, shooting bluesuits.
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