I call this lag. Not the scope fault.
Nope.
Test #1:
Used art for for 1024x768 +map fix:
#
# Changes for 1024x768
#
;===============Aim
AimMainPic=SCOPEMR.png
AimMain=0 0 1024 768
;AimCancelPicDn=nonexisting.png
;AimCancel=402 340 432 357
AimPicX=3000
AimPicY=3000
AimHeadText=0 0 0 0
AimLArmText=0 0 0 0
AimRArmText=0 727 511 768
AimRLegText=513 727 800 768
AimEyesText=0 0 1024 700
AimLLegText=0 0 0 0
AimTorsoText=0 0 0 0
AimGroinText=0 0 0 0
AimHeadProc=0 0 0 0
AimLArmProc=0 0 0 0
AimRArmProc=5 739 35 768
AimTorsoProc=0 0 0 0
AimRLegProc=518 739 548 768
AimLLegProc=0 0 0 0
AimEyesProc=5 12 35 37
AimGroinProc=0 0 0 0
GmapTilesPic=wmbig\wrldmp%02d.png
GmapTilesX=5
GmapTilesY=6
GmapReliefMask=wmbig.msk
On world map it shows that you move faster than should.. and it's annoying sometimes.
Test #2:
Used art for 1024x768 without map fix:
#
# Changes for 1024x768
#
;===============Aim
AimMainPic=SCOPEMR.png
AimMain=0 0 1024 768
;AimCancelPicDn=nonexisting.png
;AimCancel=402 340 432 357
AimPicX=3000
AimPicY=3000
AimHeadText=0 0 0 0
AimLArmText=0 0 0 0
AimRArmText=0 727 511 768
AimRLegText=513 727 800 768
AimEyesText=0 0 1024 700
AimLLegText=0 0 0 0
AimTorsoText=0 0 0 0
AimGroinText=0 0 0 0
AimHeadProc=0 0 0 0
AimLArmProc=0 0 0 0
AimRArmProc=5 739 35 768
AimTorsoProc=0 0 0 0
AimRLegProc=518 739 548 768
AimLLegProc=0 0 0 0
AimEyesProc=5 12 35 37
AimGroinProc=0 0 0 0
I had black map (probably because I don't have TLA map), but I had no more that bug with too-fast-moving-cross-on-map.
Test #3:
I removed this art and played with default.
Again, as in Test#2 I had no problems on world map.
So, the problem is there:
GmapTilesPic=wmbig\wrldmp%02d.png
GmapTilesX=5
GmapTilesY=6
GmapReliefMask=wmbig.ms
*Outoodrsman 32%
**It counts my speed on WM regardless on what kind of surface I walk, it means, that this bug is unseen (because there's no bug) when you're walking on plain desert, but if you start move on mountains, your red cross on WM still move with the same speed, so you need to click everytime to refresh it to see where you're really now.
Edit: If this bug is too annoying for you, then you have to use TLA map. Or else just.. ignore it.
Btw you can do really nice pictures on WM with red dots with this bug, it's interesting!