I call this lag. Not the scope fault.
That looks just awesome.Can you make similar art for eyeshooter? You know, with big eyes picture in the middle and with other, smaller, body parts at sides?
## Changes for 1024x768#;===============AimAimMainPic=SCOPEMR.pngAimMain=0 0 1024 768;AimCancelPicDn=nonexisting.png;AimCancel=402 340 432 357AimPicX=3000AimPicY=3000AimHeadText=0 0 0 0AimLArmText=0 0 0 0AimRArmText=0 727 511 768AimRLegText=513 727 800 768AimEyesText=0 0 1024 700AimLLegText=0 0 0 0AimTorsoText=0 0 0 0AimGroinText=0 0 0 0AimHeadProc=0 0 0 0AimLArmProc=0 0 0 0AimRArmProc=5 739 35 768AimTorsoProc=0 0 0 0AimRLegProc=518 739 548 768AimLLegProc=0 0 0 0AimEyesProc=5 12 35 37AimGroinProc=0 0 0 0GmapTilesPic=wmbig\wrldmp%02d.pngGmapTilesX=5GmapTilesY=6GmapReliefMask=wmbig.msk
## Changes for 1024x768#;===============AimAimMainPic=SCOPEMR.pngAimMain=0 0 1024 768;AimCancelPicDn=nonexisting.png;AimCancel=402 340 432 357AimPicX=3000AimPicY=3000AimHeadText=0 0 0 0AimLArmText=0 0 0 0AimRArmText=0 727 511 768AimRLegText=513 727 800 768AimEyesText=0 0 1024 700AimLLegText=0 0 0 0AimTorsoText=0 0 0 0AimGroinText=0 0 0 0AimHeadProc=0 0 0 0AimLArmProc=0 0 0 0AimRArmProc=5 739 35 768AimTorsoProc=0 0 0 0AimRLegProc=518 739 548 768AimLLegProc=0 0 0 0AimEyesProc=5 12 35 37AimGroinProc=0 0 0 0
GmapTilesPic=wmbig\wrldmp%02d.pngGmapTilesX=5GmapTilesY=6GmapReliefMask=wmbig.ms
GmapTilesPic=wmbig\wrldmp%02d.pngGmapTilesX=5GmapTilesY=6GmapReliefMask=wmbig.msk
Just delete the last line ("GmapReliefMask=wmbig.msk"). My first test indicated that it is working properly without it.