H0ws it g0in s0lar
not my intention to have a dig man but we've seen a constant nerfing of bg, the avenger inparticular, since the start of beta. it still amazes me that we've had players 'testing' this game for over a year now, who voice thier opinion about the state of bg or the game in general yet all the sudden changes seem to be a reaction to the whinings of a minority of new payers who generaly are only around for a few weeks, a month tops, leaving us long term players to deal with the changes.
the pourpose of avenger pure dmg, it has no knockdowns or cripples, just dmg, and as a consequence of this it uses more ap and in pratice makes a charcter somewheat slower in pvp. now we see this weapn doing dmg in the viciniy of 80 dmg (prewipe, less now) midrange armred target in practice, a crit player with a 10mm pistol can do more, and has knock downs too boot. As bg players we no longer have the support of jet or fast shot, what exactly is the point of using bg aside from show?
As it stands today solar an average pvp fight is, bg bursts sg for 80 dmg, sg shoots, bg kncked down, fight over. Balance?
I actually disregard any whines, whoever they're from. I did changes based only upon average damage calculations and where weapons should be in relation to each other.
I recently with reddots shooting at a CA critter with LSW and Avengers and the average damage was pretty much what I was expecting, except our sample was way too small.
Avengers will on average do more damage than the LSW. LSW will do similar damage to the Minigun. M 60 will do a little less than all of them.
As I see it we will eventually have:
Avenger & LSW (Tier 3 equivalents)
Minigun & M60 (Tier 2 equivalents)
Avenger costing about +50% to maintain - about $200 for a shot of AP (So 5mm AP costing $5) and LSW costing about $130 (So .223 FMJ costing $13 or so)
Then Minigun costing about $150 for a shot and M60 costing about $100 (7.62mm being $10).
The costs would be similar ratios to these and things will be done so its not so easy to get free LSW, Miniguns and Avengers - they'll still be avbailable, but arm cripples for free Miniguns or looting NCR Army after mutants kill them will be over. Hopefully we will get to the point where there is a tough (but fun?) fight for them.
BG Crit builds are actually sub-optimal (yes they are!), so I don't bother balancing for them.
As for being knocked down, there is already a defense there - stonewall. 10 En Stonewall should be pretty safe from knockdown/outs already. Should see more anti crit perks/traits in future (and other perks besides) so it shouldn't be so obvious what kind of chars you are designing your char to shoot at.
All in all, the intention is to add increased depth to the whole thing, adding more options and more builds. I don't nessacerily want it to be advantageous to have people all armed in one of two ways and to have cookie cutter build types. Part of the penalty of this will be a reduction in the top tier chars (and weapons) and an increase in formerly useless options.
Also, Hi Aryan, glad to see you're still knocking about!