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Author Topic: 2238 is simulator of waiting  (Read 37815 times)

Solar

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Re: 2238 is simulator of waiting
« Reply #195 on: November 19, 2010, 08:07:13 pm »

Flood of equipment is NOT from crafting. It's from farming, which is better, less time consuming and more fun way to get items.

IMHO there should be no cooldowns, BUT crafting should be made this way, that you just can't bring 100000 HQ in no time. Maybe those mats would be much heavier, so you would have to take like 2-3 HQ at a time (that is if you are strong)... Or something. At least it would decrease amount of mining alts and other bullshit.
I would just prefer it to be 'real time' consuming, not just stupid timer (but then it shouldn't be overdone. Not TOO MUCH of time consuming, coz then it would be even more pain in the ass ;p )

Sure, we had cool downs on encounters too ;P
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Re: 2238 is simulator of waiting
« Reply #196 on: November 19, 2010, 08:32:53 pm »

Sure, we had cool downs on encounters too ;P
Hey, at least I wouldn't spot stupid rats every 2 seconds on WM :P
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Solar

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Re: 2238 is simulator of waiting
« Reply #197 on: November 19, 2010, 08:48:56 pm »

Rats value was $0, so they wouldnt have had one. But encounter timeout is no answer - if they are appropriatly difficult then theres no need for a timeout.
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Quote from: Woodrow Wilson
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Andr3aZ

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Re: 2238 is simulator of waiting
« Reply #198 on: November 20, 2010, 02:08:33 pm »

this was not about cd whine.... this was about makin it harder to get something "usefull" x amounts harder. So good items are really valuable and not like "meh i got 10 rocketlaunchers from last unity farming no problem if i loose one, this evening ill get 10 new"
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Re: 2238 is simulator of waiting
« Reply #199 on: November 20, 2010, 02:10:34 pm »

Indeed, even if it's very comfortable to me, I agree that farming gives too much and crafting is pretty useless. These should be balanced. Removing cooldowns on crafting would make it the other way as I see it, though. So - make the cooldowns smaller, hm?
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Solar

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Re: 2238 is simulator of waiting
« Reply #200 on: November 21, 2010, 02:42:07 pm »

this was not about cd whine.... this was about makin it harder to get something "usefull" x amounts harder. So good items are really valuable and not like "meh i got 10 rocketlaunchers from last unity farming no problem if i loose one, this evening ill get 10 new"

if they are appropriatly difficult then theres no need for a timeout.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Tomowolf

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Re: 2238 is simulator of waiting
« Reply #201 on: November 21, 2010, 08:23:47 pm »

I would say so : that is true - its simulator of waiting : but i'll quote from someone " YES WE CAN" so WHY the hell we cannot erase cooldowns for gathering - if its easier to farm weapons than craft ?!?!
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Solar

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Re: 2238 is simulator of waiting
« Reply #202 on: November 22, 2010, 10:46:35 am »

So one feature isn't working correctly ... why shouldn't we break another?
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Andr3aZ

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Re: 2238 is simulator of waiting
« Reply #203 on: November 22, 2010, 10:50:36 am »

Rats value was $0, so they wouldnt have had one. But encounter timeout is no answer - if they are appropriatly difficult then theres no need for a timeout.

True dat, but its not only encounters i think. Its quite difficult to get a system working were things arent gained by frustrating work but also not avaible on every corner equaling item flood.
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