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Author Topic: Player crits.  (Read 8447 times)

Bantz

  • Mao!Mao!
    • Gang VŠB
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Re: Player crits.
« Reply #15 on: August 10, 2010, 02:44:50 pm »

As its already been discussed  ::), you'd need dem spida senses to know when the need is to look the other way to keept from getting shot in the eyes...  Its not like you see a little warning right before he goes for your eyes.
Maybe you just need more experience, thats all. I am sure spider senses are not neccesary.
Re: Player crits.
« Reply #16 on: August 10, 2010, 02:54:26 pm »

Maybe you just need more experience, thats all. I am sure spider senses are not neccesary.
Believe me, they are.
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fucken blackmore
gimme my hammer, guy
Re: Player crits.
« Reply #17 on: August 10, 2010, 03:01:25 pm »

Michaelh139 forget about it, all they can do is bring magic back to game , sneak is working isnt it ? just make another super duper sneak pvp char and burst people from 1 hex, run around them holding an avenger, this game is funny
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avv

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Re: Player crits.
« Reply #18 on: August 10, 2010, 03:01:42 pm »

One problem with aimed crits is that the shot is released immediately. Raising your gun, aiming and shooting doesn't take any time only the cooldown which comes AFTER your action. It works okay in turn based but doesn't make much sense in rt.

Second thing is the constant 95% hit chance due to powerbuilding. Players can't really take cover and reduce enemy's hit chance, they can only run beyond enemy's LoS.
« Last Edit: August 10, 2010, 03:04:10 pm by avv »
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Michaelh139

  • Goin for 900,000...
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Re: Player crits.
« Reply #19 on: August 10, 2010, 03:15:10 pm »

Second thing is the constant 95% hit chance due to powerbuilding. Players can't really take cover and reduce enemy's hit chance, they can only run beyond enemy's LoS.
Wouldn't be a problem if this: http://fodev.net/forum/index.php?topic=4791.0
Was implemented...
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avv

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Re: Player crits.
« Reply #20 on: August 10, 2010, 04:57:52 pm »

Wouldn't be a problem if this: http://fodev.net/forum/index.php?topic=4791.0
Was implemented...

Yes it would because your suggestion is about damage whilst big part of crit's effectiveness comes from the side effects like knockdown.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Michaelh139

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Re: Player crits.
« Reply #21 on: August 10, 2010, 05:03:51 pm »

Yes it would because your suggestion is about damage whilst big part of crit's effectiveness comes from the side effects like knockdown.
And damage resist would give you chance of getting up without insta death....  10% les damage can save your life, ask anyone who's taken Toughness perk ...
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avv

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Re: Player crits.
« Reply #22 on: August 10, 2010, 05:41:58 pm »

And damage resist would give you chance of getting up without insta death....  10% les damage can save your life, ask anyone who's taken Toughness perk ...

I personally roll with 2x toughness and it doesn't help against knockdown crits because I'm always knocked down and the enemy chips me off little by little.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Michaelh139

  • Goin for 900,000...
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Re: Player crits.
« Reply #23 on: August 10, 2010, 05:45:32 pm »

Im just saying it gives you a better chance, gives you more time for the guy to fail a knock out crit and eithe burst his ass or cheese it.

I can see the BA helmet you are talking about too, but the front part of the helmet, the one covering your eyes, for me it seems to be... sunglasses? I doubt they provide you a good eyes protection :P
Knock out, knock down... Yeah, shot in the eyes must be painful, don't you think? :D
Goggles, much thicker than glasses, and a BB wouldn't be able to penetrate it.  ::)
« Last Edit: August 11, 2010, 08:33:43 am by Michaelh139 »
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Lacan

  • [TSAR]Sol & [TSAR]Ketur
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Re: Player crits.
« Reply #24 on: August 11, 2010, 11:34:59 pm »

Maybe make it impossible to shoot in eyes when the target is lying on ground ? Only head.

that would make sense. It's not the case right now is it ?
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Michaelh139

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Re: Player crits.
« Reply #25 on: August 11, 2010, 11:37:36 pm »

Maybe make it impossible to shoot in eyes when the target is lying on ground ? Only head.

that would make sense. It's not the case right now is it ?
Would Depend if its face down or face up :P.
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Winston Wolf

  • Guardian
    • The Guardians
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Re: Player crits.
« Reply #26 on: August 12, 2010, 01:11:52 pm »

You want to make small gunners even more useless? I just had a fight against a big gunner and I didn't stand a chance. Why? Because you can't really use your advantages as a sniper in a town. You need shitloads of APs to shoot one time and your damage is still pretty low. If you did not have the luck to cripple him he can shoot several times without aiming and a damage of 100 (minimum) per shot. And if you cripple him he's propably using his doctor skill anyway. And look at the range of those weapons.

LSW -> 35
Minigun -> 30
Avenger -> 35

Assault Rifle -> 42
Hunting Rifle -> 40
Sniper Rifle -> 50

Big gunners have a huge advantage in my opinion which is changing with the new autoaim system hopefully.
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gordulan

  • General Animosity
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Re: Player crits.
« Reply #27 on: August 12, 2010, 01:15:14 pm »

I say that crits should stay as they are now, and if instakills are removed (or the crits are nerfed) the lethality of big guns should be nerfed as well, crits are small-gunners way of getting by...
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brad smalls

  • I like PK
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Re: Player crits.
« Reply #28 on: August 13, 2010, 03:12:37 am »

i use small guns crits is the only way to win and dont say smg i saw ahbobsaget get bursted 4 times with a p90 for no damage. also the only thing that bugs me is frikin plasma nades example i gave 3 little girls plasma nades 4 guys combat armor dead i mean i was like wtf my lucky day
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gordulan

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Re: Player crits.
« Reply #29 on: August 13, 2010, 03:17:35 am »

it's always fun to equip your children with plasma nades, nobody really expects a little kid to kill you and then rape you in the ass, it's a priceless moment, noteworthy of epic proportions of win...
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