fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 24, 2024, 04:00:29 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 2 [3] 4 5

Author Topic: Player crits.  (Read 8433 times)

brad smalls

  • I like PK
  • Offline
Re: Player crits.
« Reply #30 on: August 13, 2010, 03:30:48 am »

yeah i made 20k of camping tubbies with those little girls
Logged
Brad Smalls is back

gordulan

  • General Animosity
  • Offline
Re: Player crits.
« Reply #31 on: August 13, 2010, 04:02:19 am »

you make me proud by taking flick's business to a whole new level  ;)
Logged
 
http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Player crits.
« Reply #32 on: August 15, 2010, 07:16:10 pm »

I am constantly getting insta killed by Sex Toy....  Its always you have been hit for 198 hitpoints knocked out and had your armor bypassed WITH EVERY FIRST SHOT!
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Parowooz

  • Maximum Pain
  • Offline
Re: Player crits.
« Reply #33 on: August 15, 2010, 07:54:44 pm »

Once I blinded biggunner and he still managed to burst me for 100hp from like 15 hexes. Seriously, big guns are powerful enough, you just need a weapon and enough strength to hold it. And with small guns you need to make specific build to at least have a CHANCE to win with a biggunner. Big guns are better in overall, with small guns you need more thinking and tactics to take out bigger enemy. Don't cry on forums to nerf snipers just because you were killed by some random player, jeez.
Logged
Developers, developers, developers, developers...

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Player crits.
« Reply #34 on: August 15, 2010, 07:59:23 pm »

Once I blinded biggunner and he still managed to burst me for 100hp from like 15 hexes. Seriously, big guns are powerful enough, you just need a weapon and enough strength to hold it. And with small guns you need to make specific build to at least have a CHANCE to win with a biggunner. Big guns are better in overall, with small guns you need more thinking and tactics to take out bigger enemy. Don't cry on forums to nerf snipers just because you were killed by some random player, jeez.
Over and over with the same insta kil on the first shot is not reason enough?
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Parowooz

  • Maximum Pain
  • Offline
Re: Player crits.
« Reply #35 on: August 15, 2010, 08:05:40 pm »

So what? Smallgunners get killed by miniguns that hit them for 500 dmg in first burst, so yeah...

Also you forget that eyeshotter have to bring a HUGE WINDOW that covers 80% of the screen and choose the bodypart to shoot at. While biggunners can run around shooting mindlessy dealing huge damage without much effort. Anyway, why would you go to the place where is a sniper and get yourself constantly killed? Too many alts or too many armors?
Logged
Developers, developers, developers, developers...

avv

  • Offline
Re: Player crits.
« Reply #36 on: August 15, 2010, 08:24:07 pm »

it's always fun to equip your children with plasma nades, nobody really expects a little kid to kill you and then rape you in the ass, it's a priceless moment, noteworthy of epic proportions of win...

Not to mention brahmins... oops I hope that's fixed.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Player crits.
« Reply #37 on: August 15, 2010, 08:25:42 pm »

So what? Smallgunners get killed by miniguns that hit them for 500 dmg in first burst, so yeah...

Also you forget that eyeshotter have to bring a HUGE WINDOW that covers 80% of the screen and choose the bodypart to shoot at. While biggunners can run around shooting mindlessy dealing huge damage without much effort. Anyway, why would you go to the place where is a sniper and get yourself constantly killed? Too many alts or too many armors?
Its not that i keep going to a place where said sniper constantly is, its just every time I see, that name I see my player on the ground at 000 hp, dead with the log:  "You were critically hit in te eyes for 199 hp knocked down and knocked down."  (my max hp is 199 so its an insta kill and with max crits etc is only supposed to be a 5% chance not 95%)
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Surf

  • Moderator
  • это моё.
  • Offline
Re: Player crits.
« Reply #38 on: August 15, 2010, 08:26:38 pm »

Then you have just bad luck, nothing more.
Re: Player crits.
« Reply #39 on: August 15, 2010, 08:32:19 pm »

Quote
a 5% chance
Impossible, the minimal chance of insta kill is 20%. I know the tables for humans are changed, but the way they are working are still the same - you can roll 1-100 without better criticals, and 21-120 with. 101-120 is the insta kill when aiming in eyes(and in head, though im not sure). The only other possible way is removing insta kill, which didn't happen as you see. So, logically it must be 20%.
Logged

brad smalls

  • I like PK
  • Offline
Re: Player crits.
« Reply #40 on: August 16, 2010, 09:22:35 am »

i am sorry but if you get lucky you can survive still small gunners are not ult and energy is the same
Logged
Brad Smalls is back

gordulan

  • General Animosity
  • Offline
Re: Player crits.
« Reply #41 on: August 16, 2010, 09:28:27 am »

Impossible, the minimal chance of insta kill is 20%. I know the tables for humans are changed, but the way they are working are still the same - you can roll 1-100 without better criticals, and 21-120 with. 101-120 is the insta kill when aiming in eyes(and in head, though im not sure). The only other possible way is removing insta kill, which didn't happen as you see. So, logically it must be 20%.


actually it is 5%, the devs have said so themselves, my guess is that the chance to instakill is this 114-120 or something like that
Logged
 
http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1
Re: Player crits.
« Reply #42 on: August 16, 2010, 11:10:18 am »

Then why in one unarmed fighting competition I was insta killed about 5 times by the same person? :P Luuckeeer.
Logged

Haraldx

  • This forum... The memories... The history...
  • Offline
Re: Player crits.
« Reply #43 on: August 16, 2010, 11:51:18 am »

Don't nerf them for gods sake! In 15 levels of playing with my sniper char I have gotten only 1 insta kill out of 200+ humanoid kills. My critical chance is 25% and still can't make a real insta-kill. Go play sniper yourself and then talk. A little ridiculous is the rat table tho - with a BB gun you can easily get level 21.
Logged
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.
Re: Player crits.
« Reply #44 on: August 16, 2010, 11:56:00 am »

I am constantly getting insta killed by Sex Toy....  Its always you have been hit for 198 hitpoints knocked out and had your armor bypassed WITH EVERY FIRST SHOT!
Sex Toy is in my team.

Oh sorry....  what a pitty that a big gun with 10 in endurance and 6 in perception makes less criticals than a critical sniper. Critical sniper with a special build made for maximalizing criticals. But of course with lacks elsewhere.

You should think about that before complaint.
Logged
Pages: 1 2 [3] 4 5
 

Page created in 0.076 seconds with 21 queries.