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Author Topic: Player crits.  (Read 8066 times)

Michaelh139

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Player crits.
« on: August 09, 2010, 08:48:27 pm »

Now I dont want it to seem like I'm just some whiner but...  

Enough is enough.

Now I know Smallguns only real power is in critical shots, but when quite literally every shot knocks you out or insta kills you, well fuck it everyone can see where im going with this no?  95% crit chance in the eyes is absolutely ludicrous to say the least and makes them unstoppable, the only way to win is to either crit first or swarm or use psycho, whereas a drug SHOULD NOT be absolutey necessary to win against any foe, it should only give a boost, not ultimate power, and although there are a few other ways it simply seems impossible to beat any critical shot build alone with any build other than another crit build.


I don't have any solution oher than making eyes at lest 75% chance not the insane 95%.


Not to mention a crit build being able to kill a fully equipped big gunner 21 lvl BA Psycho and Buffout with a god damn BB gun O.o.
« Last Edit: August 09, 2010, 08:50:31 pm by Michaelh139 »
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Re: Player crits.
« Reply #1 on: August 09, 2010, 08:57:57 pm »

Well, imagine a BB coming into your eye, then pass the eye... Going into your brain... Damaging your vital areas...
It is logical, that you will die! The gun and ammo won't matter! And the chance to insta kill isn't so high anyway. In my opinion, shot in the eye should ALMOST ALWAYS mean death. Maybe like on the rat critical table? Just lets reduce the chance to hit in eyes, because when aiming in the eyes your chance to hit should go down drastically, so at max distance even with 300% in SG you still wouldn't have 95% to shot...
Second option, don't do anything.

And snipers usually loose with "fully equipped big gunners 21 lvl BA Psycho and Buffout" even if they have Sniper Rifle. I think it's kind of balanced the way it is now.
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Michaelh139

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Re: Player crits.
« Reply #2 on: August 09, 2010, 09:01:32 pm »

I nev-  nevermind I did kinda say i want the chance to crit to go down but your right it should mean death if you get shot in the eyes but the eyes are pretty fucking small, your chance to hit them even from just a few feet away would be like 20%, that is if you purposely aimed for them.

So yeah, at least increase the aimshot eye difficulty and we'll call it even :P.
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: Player crits.
« Reply #3 on: August 09, 2010, 09:27:05 pm »

I wouldn´t say it´s necessarily about realism, but a chance to actually fight back.

People keep talking about the "combat system" but when it comes to insta kills, I just ask: what combat system?
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yoz

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Re: Player crits.
« Reply #4 on: August 09, 2010, 09:31:05 pm »

It's good the way it is now.

The 60% hit chance penalty is more than enough to balance it.

Besides, you can turn sideways at the end of your turn like everyone is doing so you don't get eyeshot.
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Re: Player crits.
« Reply #5 on: August 09, 2010, 09:34:52 pm »

It's good the way it is now.

The 60% hit chance penalty is more than enough to balance it.

Besides, you can turn sideways at the end of your turn like everyone is doing so you don't get eyeshot.


Well, in turn based its alright, but obviously the majority of this game´s combat is in RT. You´d have to have your spider senses to tingle if you want to dodge those eyeshots in RT.
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Michaelh139

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Re: Player crits.
« Reply #6 on: August 09, 2010, 09:35:20 pm »

It's good the way it is now.

The 60% hit chance penalty is more than enough to balance it.

Besides, you can turn sideways at the end of your turn like everyone is doing so you don't get eyeshot.
Not everyone uses turnbased yoz, some people fight in real time or in towns... And that is where majority pvp happens...
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yoz

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Re: Player crits.
« Reply #7 on: August 09, 2010, 09:38:40 pm »

In rt you can do it right after you shoot and wait for the ap to recharge. Against multiple opponents you are kind of screwed though :)

Edit: I don't want small gunners to be nerfed. They are pretty weak already.
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Michaelh139

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Re: Player crits.
« Reply #8 on: August 10, 2010, 03:27:15 am »

In rt you can do it right after you shoot and wait for the ap to recharge. Against multiple opponents you are kind of screwed though :)

Edit: I don't want small gunners to be nerfed. They are pretty weak already.
Crits aren't just for smallgunners although it is the foundation of ther power...  But the only people who say smallguns are weak are people who only burst instead of aim with them, they want mini-miniguns and its just not gonna happen.  But a BB gun being being able to pierce a BA (ITS A BB!!!!!!!!!!) and not only that but knock the prick out once is absolutely ridiculous, and when it happens over and over and over and over, knock out knock out knock out knock out after knockout surely something is wrong here!??!?
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Re: Player crits.
« Reply #9 on: August 10, 2010, 04:43:45 am »

I almost lost a 1 v 1 fight to someone with a Plasma Rifle while I had Tesla Armor, a Minigun, and 10 EN. I got the jump on her but she kepting knocking me down and out for no damage and got several armor bypasses. The only thing that let me win the fight was that I had super stimpaks and she didn't.

Can the devs post the crit table for players? I won't be crying for a nerf until I see the crit table to make sure I'm not just being fooled by chance. It does take 10 luck, 3x more crits, better crits, and BROF to have the best crits.
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Re: Player crits.
« Reply #10 on: August 10, 2010, 12:26:19 pm »

But a BB gun being being able to pierce a BA (ITS A BB!!!!!!!!!!)
Hey, but when you shot in the eyes, you often get armor bypass, because the armor doesn't protect your eyes! The only armor that would protect the eyes well should be the Power Armor, because it has a nice helmet. Logical.
Can the devs post the crit table for players? I won't be crying for a nerf until I see the crit table to make sure I'm not just being fooled by chance. It does take 10 luck, 3x more crits, better crits, and BROF to have the best crits.
1. I'm basing on this site http://falloutmods.wikia.com/wiki/Critical_hit_tables because the tables from here seem very similiar to these found in FOnline. In example look on rat critical table - 5/6 options for eyes are insta kills, and w00t - in game you notice, that if you don't have Better Criticals perk, it's very easy to insta kill a rat, and when you have it, you ALWAYS kill a rat when having a critical in the eyes ! So i think it is correct. Same with player - 1/6 options is insta kill, when you don't have Better Criticals perk you can not insta kill, and when you have it, the frequency of insta killing is about... 1/5?(basing on my experience) So it matches again.

2. How could BRoF affect criticals?
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Bantz

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Re: Player crits.
« Reply #11 on: August 10, 2010, 01:54:02 pm »

The weapons have never been as balanced as now. If you dont see that, the proofs are all around. You see all kind of builds in TC, you see all kind of builds in smallscale pvp.
Now I know Smallguns only real power is in critical shots, but when quite literally every shot knocks you out or insta kills you,  it simply seems impossible to beat any critical shot build alone with any build other than another crit build.
Bigguner needs 1-2 bursts to kill the sniper. Just dont let him shoot you in  the eyes and you are fine.

Solar

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Re: Player crits.
« Reply #12 on: August 10, 2010, 02:16:55 pm »

Quote
1. I'm basing on this site http://falloutmods.wikia.com/wiki/Critical_hit_tables because the tables from here seem very similiar to these found in FOnline. In example look on rat critical table - 5/6 options for eyes are insta kills, and w00t - in game you notice, that if you don't have Better Criticals perk, it's very easy to insta kill a rat, and when you have it, you ALWAYS kill a rat when having a critical in the eyes ! So i think it is correct. Same with player - 1/6 options is insta kill, when you don't have Better Criticals perk you can not insta kill, and when you have it, the frequency of insta killing is about... 1/5?(basing on my experience) So it matches again.

Animal tables are unchanged, so the rat table is exactly that one. Human tables are different though.
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Michaelh139

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Re: Player crits.
« Reply #13 on: August 10, 2010, 02:35:13 pm »

Hey, but when you shot in the eyes, you often get armor bypass, because the armor doesn't protect your eyes! The only armor that would protect the eyes well should be the Power Armor, because it has a nice helmet. Logical.
For 1 lets please forget about insta kills, because you obviously dont get what i meant by that.  I meant every shot is a knockout knock down armor bypass which in in general in any pvp fight being knocked out is pretty much an insta kill cus you cant do shit while your either immediately bursted in face right after or slowly picked off and continuosly knocked out when you get back up.



And about the BA....  IT DOESNT HAVE A HELMET!??!  Then what is that shiny green round thing on my head whenever I put one on!?

The weapons have never been as balanced as now. If you dont see that, the proofs are all around. You see all kind of builds in TC, you see all kind of builds in smallscale pvp.Bigguner needs 1-2 bursts to kill the sniper. Just dont let him shoot you in  the eyes and you are fine.

As its already been discussed  ::), you'd need dem spida senses to know when the need is to look the other way to keept from getting shot in the eyes...  Its not like you see a little warning right before he goes for your eyes.
« Last Edit: August 10, 2010, 02:39:23 pm by Michaelh139 »
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: Player crits.
« Reply #14 on: August 10, 2010, 02:38:52 pm »

I can see the BA helmet you are talking about too, but the front part of the helmet, the one covering your eyes, for me it seems to be... sunglasses? I doubt they provide you a good eyes protection :P
Knock out, knock down... Yeah, shot in the eyes must be painful, don't you think? :D

Animal tables are unchanged, so the rat table is exactly that one. Human tables are different though.
Could you show them to us? Is it so important to hide the human critical table?
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