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Author Topic: Take Cover! (pvp suggestion)  (Read 3221 times)

Michaelh139

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Take Cover! (pvp suggestion)
« on: May 22, 2010, 02:55:17 am »

Even if this isn't in the original Fallout world I think it would seriously balance the huge differences between tank minigun powerbuilds and tactical smallgun weapon builds.

Ok, depending on hex, skill in weapon in use, type of weapon, etc...  When in cover you will get a damage resist modifier. ( Example:  one person is 5 hexes away from another in cover, and that character in cover will recieve a 10% bonus in damage resist. You can hold the left mouse click on an object and click on a figure showing a person and an arrow point to a wall with a character right on the wall in crouch or stand postion.  Once you let go, your character will run immediately and hug onto the wall or car or whatever. once you leave one hex from the object you are out of cover and will not recieve damage resist.  Of course there will need to be angle counters to this.  Flanking, ( No need for description ) will cause a damage modifier in terms to the person shooting the person in cover from an angle where they are totally exposed. 5 hexes away , player smallgun is in cover, big gunner fires, smallgunner is hit and 10% modifier to damage is added due to flank.

Now the only downside to this for many players will be that holding a large two-handed weapon would make it impossible to be in cover so the smallgunners who have always been nerfed in comparison will have at least one advantage over big gunners.


Comments, suggestions to add, etc...?

This isn't a VERY well thought out suggestion i know but it just came to me.
« Last Edit: May 22, 2010, 03:16:39 am by Michaelh139 »
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Haraldx

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Re: Take Cover! (pvp suggestion)
« Reply #1 on: May 22, 2010, 09:33:39 am »

So, you are trying to suggest something like Fallout tactics... It could be cool but requires a whole lot of programming. Would be very good for small gunners, becuase big gunners just don't do anything else then run 'n' gun. It would be interesting if there would be some environments that are good against big gunners while other walls or stuff a big gunner would just blow to pieces or make it a pile of dust, for example, I hide behind a thin wall. A guy with mini gun just bursts at the wall, making the bullets go thru, but decreasing the damage very minimaly, while lasers and plasmas won't have this penalty. Or maybe I hide behind a car, and a guy with 10mm SMG bursts, but it's firepower isn't enough big, so I get total of 60% resistance. (getting cover 10% + small gun 50%)
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Pandemon

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Re: Take Cover! (pvp suggestion)
« Reply #2 on: May 22, 2010, 09:48:20 am »

So, you are trying to suggest something like Fallout tactics... It could be cool but requires a whole lot of programming.
No it's not.
Firstly it need to be in "3D era" then make sprite of player kneeling or hiding (I am not a graphic so I can't say which is better) and later add a button "Hide" or "Cover" with marker where to. Later client just check if player is covered, check his weapon and if everything fits he got extra % to his dmg. Simple.

Anyway, idea is good. +1
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Nice_Boat

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Re: Take Cover! (pvp suggestion)
« Reply #3 on: May 22, 2010, 02:11:18 pm »

Even if this isn't in the original Fallout world I think it would seriously balance the huge differences between tank minigun powerbuilds and tactical smallgun weapon builds.

Ok, depending on hex, skill in weapon in use, type of weapon, etc...  When in cover you will get a damage resist modifier. ( Example:  one person is 5 hexes away from another in cover, and that character in cover will recieve a 10% bonus in damage resist. You can hold the left mouse click on an object and click on a figure showing a person and an arrow point to a wall with a character right on the wall in crouch or stand postion.  Once you let go, your character will run immediately and hug onto the wall or car or whatever. once you leave one hex from the object you are out of cover and will not recieve damage resist.  Of course there will need to be angle counters to this.  Flanking, ( No need for description ) will cause a damage modifier in terms to the person shooting the person in cover from an angle where they are totally exposed. 5 hexes away , player smallgun is in cover, big gunner fires, smallgunner is hit and 10% modifier to damage is added due to flank.

DR? Why not AC? DR doesn't make any sense.

Now the only downside to this for many players will be that holding a large two-handed weapon would make it impossible to be in cover so the smallgunners who have always been nerfed in comparison will have at least one advantage over big gunners.

Yeah, right, totally... actually, no  ::) here, have some Animal Mother rebuffal:

http://www.youtube.com/watch?v=txGegkyZ5cs

... yeah, it's the M60 which is in the game, which is heavier than LSW and SLIGHTLY lighter than a Minigun. The only thing you can't do with a Minigun in canon is shooting while prone.

Comments, suggestions to add, etc...?

This isn't a VERY well thought out suggestion i know but it just came to me.

It's already been suggested more than once and would require indirect fire (ie. the ability to shoot at hexes instead of critters) to be balanced.

So, you are trying to suggest something like Fallout tactics... It could be cool but requires a whole lot of programming. Would be very good for small gunners, becuase big gunners just don't do anything else then run 'n' gun. It would be interesting if there would be some environments that are good against big gunners while other walls or stuff a big gunner would just blow to pieces or make it a pile of dust, for example, I hide behind a thin wall. A guy with mini gun just bursts at the wall, making the bullets go thru, but decreasing the damage very minimaly, while lasers and plasmas won't have this penalty. Or maybe I hide behind a car, and a guy with 10mm SMG bursts, but it's firepower isn't enough big, so I get total of 60% resistance. (getting cover 10% + small gun 50%)

Tactics had AC/sneak bonus depending on the stance. Did as much for BG as SG which really is the way to go - there is very little concealment on 2238 while there is some hard cover. About BG playing run'n'gun - do I even need to comment on this one? Stupid ones on psycho - yeah, maybe they are and they die by the virtue of stuns, instakills and bazooka fire, same as any other weapon specialist.

Michaelh139

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Re: Take Cover! (pvp suggestion)
« Reply #4 on: May 22, 2010, 05:39:17 pm »

DR? Why not AC? DR doesn't make any sense.

Yeah, right, totally... actually, no  ::) here, have some Animal Mother rebuffal:

http://www.youtube.com/watch?v=txGegkyZ5cs

... yeah, it's the M60 which is in the game, which is heavier than LSW and SLIGHTLY lighter than a Minigun. The only thing you can't do with a Minigun in canon is shooting while prone.


It's already been suggested more than once and would require indirect fire (ie. the ability to shoot at hexes instead of critters) to be balanced.


Tactics had AC/sneak bonus depending on the stance. Did as much for BG as SG which really is the way to go - there is very little concealment on 2238 while there is some hard cover. About BG playing run'n'gun - do I even need to comment on this one? Stupid ones on psycho - yeah, maybe they are and they die by the virtue of stuns, instakills and bazooka fire, same as any other weapon specialist.

Quote the part where I said " This isn't a VERY well thought out idea...  It just came to me " ?


hmmmm  Whats the sprite? Large two handed? or small two-handed?  Because if it is large two-handed then no they wouldn't be able to use it in cover. ( Well shouldn't :/ )


What would I have to type to find a similar suggestion?


Quote the part where I said this isn't the most well-thought out idea, "It JUSTcame to me" so yeah.


So, you are trying to suggest something like Fallout tactics... It could be cool but requires a whole lot of programming. Would be very good for small gunners, becuase big gunners just don't do anything else then run 'n' gun. It would be interesting if there would be some environments that are good against big gunners while other walls or stuff a big gunner would just blow to pieces or make it a pile of dust, for example, I hide behind a thin wall. A guy with mini gun just bursts at the wall, making the bullets go thru, but decreasing the damage very minimaly, while lasers and plasmas won't have this penalty. Or maybe I hide behind a car, and a guy with 10mm SMG bursts, but it's firepower isn't enough big, so I get total of 60% resistance. (getting cover 10% + small gun 50%)

Mind If I add some of these to the idea description? :P
« Last Edit: May 22, 2010, 05:42:42 pm by Michaelh139 »
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Re: Take Cover! (pvp suggestion)
« Reply #5 on: May 22, 2010, 06:10:18 pm »

Quote the part where I said " This isn't a VERY well thought out idea...  It just came to me " ?


hmmmm  Whats the sprite? Large two handed? or small two-handed?  Because if it is large two-handed then no they wouldn't be able to use it in cover. ( Well shouldn't :/ )


What would I have to type to find a similar suggestion?


Quote the part where I said this isn't the most well-thought out idea, "It JUSTcame to me" so yeah.


Mind If I add some of these to the idea description? :P

It's a great idea, it just has to wait till 2.5D

But a simple version. When standing behind crates/anything you get a +30 ac bonus.
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