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Author Topic: Npc's and their critical chance.  (Read 16207 times)

Michaelh139

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Re: Npc's and their critical chance.
« Reply #45 on: June 12, 2010, 06:54:19 pm »

Hope to god its soon.... I was wearing Leather armor, using combat shotgun, and I was killed by 5 Trappers, knife, 3 spears, and one sharpened spear, in (No i'm dead serious) 5 seconds I was knocked out and -5 hitpoints.  I only did 13 damage to the Trapper female I bursted.  What the fuck.................
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Re: Npc's and their critical chance.
« Reply #46 on: June 12, 2010, 06:58:34 pm »

They are still laughable in combat, but yep, bob is right, a good step in the right direction.

I wouldnt call it laughable when they kill me in couple turns with shotgun and some low tier pistol
when i have over 70 hp (yeah not much but im not high lvl) and metal armor while i also had 2x toughnes.

Of course people who have combat armor etc and lvl 21 may not have problems, but 9CH slaver chars for example are quite frail at start
and starters may have to try hunt them in bluesuit and mauser at worst which is now practically impossible, when i was bluesuited
and using my slaver to try get some tent guards i was more or less 1 shot by lonely slaver even though i tried to instantly run away.

JUST because well geared high lvls may not have problems with them doesnt mean its all good, and fighting for their loot is bit silly also.
As someone already mentioned they give crappy equipment, but some people may actually use them or sell them.
I actually use mauser and shotgun still so i hunt ammo or new shottys from those npcs sometimes.

If everything is balanced with high leveled and well geared people + powerbuilds in mind its just gonna kill the creativity even more, and soon people
need more alts because jack of all trade characters will become agony to level from scrap with no funding.

Also not everyone can just go to tent and pull out new Sniper rifle/flamer/assault rifle etc when they die, some have to slowly craft and sell stuff or hunt brahmins for ages trying to dodge pkers just so they can get gear which they will also lose some minutes later when they get 1-3 shot by LOW tier
npcs with low tier weapons, they use those crappy weapons better than some mid lvl SG characters!

*edit* yeah michael, imagine how i manage trying to get some slaves with desert eagle and leather jacket...
PS* if my post is somehow messy its because i just returned from hellish work so do excuse typos and such
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kraskish

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Re: Npc's and their critical chance.
« Reply #47 on: June 12, 2010, 07:24:20 pm »

Hope to god its soon.... I was wearing Leather armor, using combat shotgun, and I was killed by 5 Trappers, knife, 3 spears, and one sharpened spear, in (No i'm dead serious) 5 seconds I was knocked out and -5 hitpoints.  I only did 13 damage to the Trapper female I bursted.  What the fuck.................

wow. lol xD

thats why I play turn based xD. Im glad theres some plan about it :)
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Solar

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Re: Npc's and their critical chance.
« Reply #48 on: June 12, 2010, 07:35:05 pm »

Hm, things such as the Trappers should only be doing aimed shots about half the time anyway and don't have better crits.
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Michaelh139

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Re: Npc's and their critical chance.
« Reply #49 on: June 12, 2010, 07:42:48 pm »

Hm, things such as the Trappers should only be doing aimed shots about half the time anyway and don't have better crits.
I was critically hit several times.  I'll mention a few.

You were critically hit once in the head and knocked down.
Your were critically hit in the head for 41 hitpoints knocked out and had your armor bypassed. (only fifth hit)
You were critically hit in the arm for 2 points and dropped your weapon.
You were critically hit head for 4 points and knocked down.
You critically hit in the head for 32 hitpoints, knocked out, and had your armor bypassed (only the 8th hit)
You were critically hit for 6th points (12th hit)
You were critically hit for 4 points and knocked down.
You were critically hit in the head for 18 hitpoints and killed.


I didn't mention noncritical hits but about half of the hit i took were criticals mentioned.  and this all happened in approximately 8-10 seconds.

135 hp, 7 END, leather armor. wtfoo man?
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Re: Npc's and their critical chance.
« Reply #50 on: June 12, 2010, 07:45:53 pm »

Hmm dont know if you read it but its quite bad on many npcs, mentioned it few times but guess ill repeat (not flame or anything)
was hunting raiders/robbers with my char that has toughness x2 , about 70-78 hp and i had leather armor on raider run and metal on robber.

On raiders i got both of my legs crippled and about 70-80% (crude guess) of their hits were criticals, also i was knocked down multiple times and
both of them were just using spears (mauser one was busy with molerats)

On robbers 2 of them killed me with pistol (magnum maybe) and shotgun (regular or sawed off) in couple rounds even with metal armor,
all hits were criticals as far as i remember, and i got the knocked out and knocked down twice during that match.
They aimed nearly constantly on body parts so the criticals hurt badly.

*edit* i cant explain it in as good details as michael since it happened before work, and the work more or less drained me out of all energy so cant focus enough
to give better details of it.
« Last Edit: June 12, 2010, 07:48:01 pm by Kardia »
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kraskish

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Re: Npc's and their critical chance.
« Reply #51 on: June 12, 2010, 07:47:10 pm »

just when out to mine and pwnt xD 78hp vs 2 marauders. 78hp bluesuit here, 7PE 6EN L6 12 AP turn based

 3 crits as "hello" + head lol wut



Id rather die to PK at least he would have my gear, but like now I feel just frustrated. I wont go mining in BA..... nah (its near ncr mining point)
« Last Edit: June 12, 2010, 08:02:52 pm by kraskish »
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Michaelh139

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Re: Npc's and their critical chance.
« Reply #52 on: June 12, 2010, 08:31:33 pm »

I just had a breakthrough....

Maybe.. now since this only happened since update...   Maybe it has something to do with the Militia upgrades.  I think that when they uber upgraded militia they either "on purpose" or "on accident"  actually uber upgrading frikkin everything, now the npcs are as powerfull as militia only difference is a certain hp cap, and an extreme critical chance raise.

Does this not make sense?  He said the strengths of npcs are now random and militia strengths and weaknesses have always been random.

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« Last Edit: June 12, 2010, 08:34:40 pm by Michaelh139 »
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: Npc's and their critical chance.
« Reply #53 on: June 12, 2010, 10:47:58 pm »

hmmmm its starting to sound like i am definately going to need that "Dodger Perk" ....
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Re: Npc's and their critical chance.
« Reply #54 on: June 12, 2010, 11:36:01 pm »

They should have thermic google too...
this afternoon my char in sneak (123) spawned at  the limit of his assault riffle range and see 2 raiders. no risk, he immediatly run away (Silent Running) at the opposite direction (real time). Blam, head shot for 38 hp. Blam, criticall in the groin and knock down.... they finished me easily after that.

En 6, LK 6 and wearing metal mk2 armor (i had nothing else but my weapons/bullets so i shouldn't have a big malus for my sneak ). I really don't understand how it's possible to die like that against raiders. (do they have 10 in every SPECIAL and all the good perks ?)
it's not the 1st time i see too much critical but this time with the sneak and the distance i though i could run safely away.
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kraskish

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Re: Npc's and their critical chance.
« Reply #55 on: June 12, 2010, 11:50:01 pm »

They should have thermic google too...
this afternoon my char in sneak (123) spawned at  the limit of his assault riffle range and see 2 raiders. no risk, he immediatly run away (Silent Running) at the opposite direction (real time). Blam, head shot for 38 hp. Blam, criticall in the groin and knock down.... they finished me easily after that.

En 6, LK 6 and wearing metal mk2 armor (i had nothing else but my weapons/bullets so i shouldn't have a big malus for my sneak ). I really don't understand how it's possible to die like that against raiders. (do they have 10 in every SPECIAL and all the good perks ?)
it's not the 1st time i see too much critical but this time with the sneak and the distance i though i could run safely away.

Yep its pretty funny when you meet marauders they kill you like a noob :D with about 20dmg per shot from 10mm smg single shots (2 shots per round), knocks out and knock back. I have 12 AP but still cant run out of their range when the screen loads. They come some steps and crit and either will I miss the round or have half of AP and again ... sometimes I survive... and rogues yep, though its "better" the rogue bursts from AR for like 40-60dmg wooooot but then with my 12 ap Im beyond his range (thank god)


EDIT:



Lol xD

« Last Edit: June 13, 2010, 01:02:18 am by kraskish »
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Re: Npc's and their critical chance.
« Reply #56 on: June 13, 2010, 10:46:04 am »


I'm back after few weeks and I see NPC mobs with more hps and bigger numbers. That's already a lot change in difficulty level. I mean 4 crazies with 54 hp vs 6 crazies with 94. Same thing with robbers and highwaymen. What's the point of those stupid criticals? Make us just lay down and wait for respawn?


They are still laughable in combat, but yep, bob is right, a good step in the right direction.

Sorry, but is BDSM your "direction"? It's already pretty harshy out there. I don't mind being steamrolled by enclave, bos, unity, SF caravan ... but not by every junky raider. Please reconsider this.
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Solar

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Re: Npc's and their critical chance.
« Reply #57 on: June 13, 2010, 11:41:45 am »

I'm back after few weeks and I see NPC mobs with more hps and bigger numbers. That's already a lot change in difficulty level. I mean 4 crazies with 54 hp vs 6 crazies with 94. Same thing with robbers and highwaymen. What's the point of those stupid criticals? Make us just lay down and wait for respawn?


Sorry, but is BDSM your "direction"? It's already pretty harshy out there. I don't mind being steamrolled by enclave, bos, unity, SF caravan ... but not by every junky raider. Please reconsider this.

I've skipped most of the flame here, so this may have been said before, but this is probably due to getting them in a hard region. The difficulties of regions are currently leftover from a time when these played no role in NPC strength, so NPC dificulty can be quite random around the map for the time being.

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Quote from: Woodrow Wilson
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Re: Npc's and their critical chance.
« Reply #58 on: June 13, 2010, 12:01:17 pm »

I agree.  Especially with Ghoul Crazies.  Every NPC aims for the head and gets a crit 1/5 times, knocking you out.
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Re: Npc's and their critical chance.
« Reply #59 on: June 13, 2010, 12:50:23 pm »

more often than 1/5 , think i got critted like 4/5 times atleast by some npcs.
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