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Author Topic: Npc's and their critical chance.  (Read 16156 times)

Michaelh139

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Re: Npc's and their critical chance.
« Reply #90 on: July 12, 2010, 11:54:18 pm »

You encounter: Raiders.
17:50:44 • You were critically hit in the groin for 7 hit points, knocked out and knocked down.
17:50:45 • You were hit in the head for 4 hit points.
17:50:46 • You were hit for 2 hit points.
17:50:46 • You were hit in the groin for 1 hit point.
17:50:48 • You were critically hit for 3 hit points.
17:50:49 • You were hit for 3 hit points.
17:50:49 • You were hit in the left arm for 5 hit points.
17:50:49 • You were hit for 1 hit point.
17:50:51 • You were critically hit in the left arm for 5 hit points and your weapon dropped.
17:50:53 • You were hit for 3 hit points.
17:50:53 • You were critically hit in the left leg for 4 hit points and knocked down.
17:50:53 • You were hit for no damage.
17:50:55 • You were hit for no damage.
17:50:57 • You were hit for 4 hit points.
17:50:57 • Raider missed.
17:50:57 • You were critically hit for 4 hit points.
17:50:58 • You were hit for 4 hit points.
17:51:00 • You gained 34 Current Hit Points.
17:51:00 • You see Stimpak.
17:51:01 • You were hit for 3 hit points.
17:51:01 • You were hit in the groin for no damage.
17:51:02 • You were hit for 5 hit points.
17:51:02 • You were hit for 1 hit point.
17:51:03 • You gained 25 Current Hit Points.
17:51:04 • You were hit for 5 hit points.
17:51:04 • You were hit for 3 hit points.
17:51:05 • You were hit for 3 hit points.
17:51:06 • You were hit for 6 hit points.
17:51:08 • You were hit for 3 hit points.
17:51:09 • You were critically hit for 8 hit points and knocked down.
17:51:09 • You were hit for no damage.
17:51:09 • You were hit for 1 hit point.
17:51:12 • You were hit for 4 hit points.
17:51:12 • You were critically hit in the groin for no damage, knocked out and knocked down.
17:51:14 • You were hit for 3 hit points.
17:51:15 • You were critically hit in the right leg for 9 hit points, knocked out, knocked down and crippled your right leg.
17:51:16 • You were hit in the groin for 3 hit points.
17:51:17 • Raider missed.
17:51:19 • You were hit for 2 hit points.
17:51:20 • You were hit for 4 hit points.
17:51:20 • You were hit for 3 hit points.
17:51:21 • You were critically hit in the head for 19 hit points and knocked down.
17:51:23 • You were hit for 4 hit points.
17:51:23 • You were hit for 1 hit point.
17:51:24 • You were hit for 4 hit points.
17:51:25 • You were hit for no damage.
17:51:26 • You were critically hit in the groin for 4 hit points, knocked out and knocked down.
17:51:27 • You were critically hit in the head for 8 hit points.
17:51:27 • You were hit for 5 hit points.
17:51:29 • Raider missed.
17:51:30 • You were hit for 3 hit points.
17:51:32 • You were hit for 1 hit point.
17:51:32 • You were hit for 2 hit points.
17:51:33 • You were hit in the groin for 5 hit points.
17:51:34 • You were hit for 4 hit points.
17:51:36 • You were hit for no damage.
17:51:36 • You were hit for 2 hit points.
17:51:36 • You were hit for 3 hit points.
17:51:38 • You were hit for 3 hit points.
17:51:39 • You were hit for 3 hit points.
17:51:39 • You were critically hit in the right arm for 10 hit points and your weapon dropped.
17:51:40 • You were critically hit in the right leg for 1 hit point and knocked down.
17:51:41 • You were hit for 1 hit point and were killed.


I had Metal mk2 on and I never got a shot off.
Anyone else find this unnerving?
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gordulan

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Re: Npc's and their critical chance.
« Reply #91 on: July 20, 2010, 04:04:03 pm »

bump we go up, the NPCs really need a  criticals nerf, the sheer ammount of bloody crits one gets hit with is laughable, it's as though they have a base chance of 50% to crit, and an 80% chance to cripple a limb, got blinded, both arms busted up, and one leg broken in a fight with slavers, and that was after I easily dispatched the deagle dude.
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http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1

kraskish

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Re: Npc's and their critical chance.
« Reply #92 on: July 20, 2010, 05:46:14 pm »

bump we go up, the NPCs really need a  criticals nerf, the sheer ammount of bloody crits one gets hit with is laughable, it's as though they have a base chance of 50% to crit, and an 80% chance to cripple a limb, got blinded, both arms busted up, and one leg broken in a fight with slavers, and that was after I easily dispatched the deagle dude.

range nerf as well. You cant escape from raiders with ARs without getting pierced like a cheese. Even if you have bigger sequence and 10AP you still get hit, I mean, its the most deadliest encounter for me. You can defend, escape from anything but not raiders
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Michaelh139

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Re: Npc's and their critical chance.
« Reply #93 on: July 20, 2010, 07:10:14 pm »

As for me, the range is the biggest problem, I play turn based and even if I have higher sequence than raiders/rogues I cant escape with bluesuit, its almost everytime instakill and dont tell me to wear armors to mine... thats silly, also, even marauders near populous NCR will burst you and the distance seems not to bother them, they do about 50-60 dmg per one with 10mm, well now having higher sequence than them I survive more often but those ARs are insane... 2 rogues with ARs = instakill (low tier armors).

And of course Im not hunting them :p
God I wish I could frikkin enslave these guys xD.

I'd be "UBER SLAVER!"
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gordulan

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Re: Npc's and their critical chance.
« Reply #94 on: July 20, 2010, 09:58:01 pm »

in TB they're fucking easy to escape from, never got swiss cheesed, even when I alt-tabbed into the glowy fonline...

God I wish I could frikkin enslave these guys xD.

I'd be "UBER SLAVER!"

you can enslave them, but only when you meet them in caves, it is the same critter, but carries a 14mm pistol , and can be enslavedm give him a 10mm SMG and you're all set, had an army of em Prewipe, you may have seen my prewipe tent, with all my gang-banger-homies, and by captain in metal-armour
« Last Edit: July 20, 2010, 10:01:11 pm by gordulan »
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Michaelh139

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Re: Npc's and their critical chance.
« Reply #95 on: July 20, 2010, 10:27:55 pm »

in TB they're fucking easy to escape from, never got swiss cheesed, even when I alt-tabbed into the glowy fonline...

you can enslave them, but only when you meet them in caves, it is the same critter, but carries a 14mm pistol , and can be enslavedm give him a 10mm SMG and you're all set, had an army of em Prewipe, you may have seen my prewipe tent, with all my gang-banger-homies, and by captain in metal-armour
What are they called in the cave?  Mercenary? Raider?
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gordulan

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Re: Npc's and their critical chance.
« Reply #96 on: July 20, 2010, 10:30:37 pm »

marauder, or was it bandit?, but they are with raiders
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Michaelh139

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Re: Npc's and their critical chance.
« Reply #97 on: July 20, 2010, 10:31:32 pm »

marauder, but they are with raiders
Its ONLY the marauder skinned one?  Awwww....
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gordulan

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Re: Npc's and their critical chance.
« Reply #98 on: July 20, 2010, 10:58:57 pm »

never really tried to enslave the females, their skills are always lower than that of their male counterparts, but I'm certain you can't enslave the Balddudes, I'd love to have a "cassidy" at my tent.
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